diff options
Diffstat (limited to 'tools/gfx/d3d12/render-d3d12.cpp')
| -rw-r--r-- | tools/gfx/d3d12/render-d3d12.cpp | 21 |
1 files changed, 16 insertions, 5 deletions
diff --git a/tools/gfx/d3d12/render-d3d12.cpp b/tools/gfx/d3d12/render-d3d12.cpp index 8029826a3..aa945fd85 100644 --- a/tools/gfx/d3d12/render-d3d12.cpp +++ b/tools/gfx/d3d12/render-d3d12.cpp @@ -4711,7 +4711,12 @@ Result D3D12Device::createTextureResource(const ITextureResource::Desc& descIn, const D3D12_PLACED_SUBRESOURCE_FOOTPRINT& layout = layouts[j]; const D3D12_SUBRESOURCE_FOOTPRINT& footprint = layout.Footprint; - const TextureResource::Size mipSize = calcMipSize(srcDesc.size, j); + TextureResource::Size mipSize = calcMipSize(srcDesc.size, j); + if (gfxIsCompressedFormat(descIn.format)) + { + mipSize.width = int(D3DUtil::calcAligned(mipSize.width, 4)); + mipSize.height = int(D3DUtil::calcAligned(mipSize.height, 4)); + } assert(footprint.Width == mipSize.width && footprint.Height == mipSize.height && footprint.Depth == mipSize.depth); @@ -4733,7 +4738,8 @@ Result D3D12Device::createTextureResource(const ITextureResource::Desc& descIn, // const uint8_t* srcRow = srcLayer; uint8_t* dstRow = dstLayer; - for (int k = 0; k < mipSize.height; ++k) + int j = gfxIsCompressedFormat(descIn.format) ? 4 : 1; // BC compressed formats are organized into 4x4 blocks + for (int k = 0; k < mipSize.height; k += j) { ::memcpy(dstRow, srcRow, (size_t)mipRowSize); @@ -5022,7 +5028,8 @@ Result D3D12Device::createTextureView(ITextureResource* texture, IResourceView:: // Need to construct the D3D12_SHADER_RESOURCE_VIEW_DESC because otherwise TextureCube is not accessed // appropriately (rather than just passing nullptr to CreateShaderResourceView) const D3D12_RESOURCE_DESC resourceDesc = resourceImpl->m_resource.getResource()->GetDesc(); - const DXGI_FORMAT pixelFormat = resourceDesc.Format; + const DXGI_FORMAT pixelFormat = + gfxIsTypelessFormat(texture->getDesc()->format) ? D3DUtil::getMapFormat(desc.format) : resourceDesc.Format; D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc; _initSrvDesc(resourceImpl->getType(), *resourceImpl->getDesc(), resourceDesc, pixelFormat, srvDesc); @@ -5070,7 +5077,9 @@ Result D3D12Device::createBufferView(IBufferResource* buffer, IResourceView::Des } else { - uavDesc.Buffer.NumElements = UINT(resourceDesc.sizeInBytes / gfxGetFormatSize(desc.format)); + FormatInfo sizeInfo; + gfxGetFormatInfo(desc.format, &sizeInfo); + uavDesc.Buffer.NumElements = UINT(resourceDesc.sizeInBytes / (sizeInfo.blockSizeInBytes / sizeInfo.pixelsPerBlock)); } @@ -5104,7 +5113,9 @@ Result D3D12Device::createBufferView(IBufferResource* buffer, IResourceView::Des } else { - srvDesc.Buffer.NumElements = UINT(resourceDesc.sizeInBytes / gfxGetFormatSize(desc.format)); + FormatInfo sizeInfo; + gfxGetFormatInfo(desc.format, &sizeInfo); + srvDesc.Buffer.NumElements = UINT(resourceDesc.sizeInBytes / (sizeInfo.blockSizeInBytes / sizeInfo.pixelsPerBlock)); } SLANG_RETURN_ON_FAIL(m_cpuViewHeap->allocate(&viewImpl->m_descriptor)); |
