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Diffstat (limited to 'tools/gfx/d3d12/d3d12-device.cpp')
-rw-r--r--tools/gfx/d3d12/d3d12-device.cpp130
1 files changed, 10 insertions, 120 deletions
diff --git a/tools/gfx/d3d12/d3d12-device.cpp b/tools/gfx/d3d12/d3d12-device.cpp
index 33375497b..03f9997f4 100644
--- a/tools/gfx/d3d12/d3d12-device.cpp
+++ b/tools/gfx/d3d12/d3d12-device.cpp
@@ -1674,126 +1674,16 @@ Result DeviceImpl::createBufferView(
viewImpl->m_counterResource = counterResourceImpl;
viewImpl->m_desc = desc;
- switch (desc.type)
- {
- default:
- return SLANG_FAIL;
-
- case IResourceView::Type::UnorderedAccess:
- {
- D3D12_UNORDERED_ACCESS_VIEW_DESC uavDesc = {};
- uavDesc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
- uavDesc.Format = D3DUtil::getMapFormat(desc.format);
- uavDesc.Buffer.FirstElement = desc.bufferRange.firstElement;
- uint64_t viewSize = 0;
- if (desc.bufferElementSize)
- {
- uavDesc.Buffer.StructureByteStride = (UINT)desc.bufferElementSize;
- uavDesc.Buffer.NumElements =
- desc.bufferRange.elementCount == 0
- ? UINT(resourceDesc.sizeInBytes / desc.bufferElementSize)
- : (UINT)desc.bufferRange.elementCount;
- viewSize = (uint64_t)desc.bufferElementSize * uavDesc.Buffer.NumElements;
- }
- else if (desc.format == Format::Unknown)
- {
- uavDesc.Format = DXGI_FORMAT_R32_TYPELESS;
- uavDesc.Buffer.NumElements = desc.bufferRange.elementCount == 0
- ? UINT(resourceDesc.sizeInBytes / 4)
- : UINT(desc.bufferRange.elementCount / 4);
- uavDesc.Buffer.Flags |= D3D12_BUFFER_UAV_FLAG_RAW;
- viewSize = 4ull * uavDesc.Buffer.NumElements;
- }
- else
- {
- FormatInfo sizeInfo;
- gfxGetFormatInfo(desc.format, &sizeInfo);
- assert(sizeInfo.pixelsPerBlock == 1);
- uavDesc.Buffer.NumElements =
- desc.bufferRange.elementCount == 0
- ? UINT(resourceDesc.sizeInBytes / sizeInfo.blockSizeInBytes)
- : (UINT)desc.bufferRange.elementCount;
- viewSize = (uint64_t)uavDesc.Buffer.NumElements * sizeInfo.blockSizeInBytes;
- }
-
- if (viewSize >= (1ull << 32) - 8)
- {
- // D3D12 does not support view descriptors that has size near 4GB.
- // We will not create actual SRV/UAVs for such large buffers.
- // However, a buffer this large can still be bound as root parameter.
- // So instead of failing, we quietly ignore descriptor creation.
- viewImpl->m_descriptor.cpuHandle.ptr = 0;
- }
- else
- {
- SLANG_RETURN_ON_FAIL(m_cpuViewHeap->allocate(&viewImpl->m_descriptor));
- viewImpl->m_allocator = m_cpuViewHeap;
- m_device->CreateUnorderedAccessView(
- resourceImpl->m_resource,
- counterResourceImpl ? counterResourceImpl->m_resource.getResource() : nullptr,
- &uavDesc,
- viewImpl->m_descriptor.cpuHandle);
- }
- }
- break;
-
- case IResourceView::Type::ShaderResource:
- {
- D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc = {};
- srvDesc.ViewDimension = D3D12_SRV_DIMENSION_BUFFER;
- srvDesc.Format = D3DUtil::getMapFormat(desc.format);
- srvDesc.Buffer.StructureByteStride = 0;
- srvDesc.Buffer.FirstElement = desc.bufferRange.firstElement;
- srvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
- uint64_t viewSize = 0;
- if (desc.bufferElementSize)
- {
- srvDesc.Buffer.StructureByteStride = (UINT)desc.bufferElementSize;
- srvDesc.Buffer.NumElements =
- desc.bufferRange.elementCount == 0
- ? UINT(resourceDesc.sizeInBytes / desc.bufferElementSize)
- : (UINT)desc.bufferRange.elementCount;
- viewSize = (uint64_t)desc.bufferElementSize * srvDesc.Buffer.NumElements;
- }
- else if (desc.format == Format::Unknown)
- {
- srvDesc.Format = DXGI_FORMAT_R32_TYPELESS;
- srvDesc.Buffer.NumElements = desc.bufferRange.elementCount == 0
- ? UINT(resourceDesc.sizeInBytes / 4)
- : UINT(desc.bufferRange.elementCount / 4);
- srvDesc.Buffer.Flags |= D3D12_BUFFER_SRV_FLAG_RAW;
- viewSize = 4ull * srvDesc.Buffer.NumElements;
- }
- else
- {
- FormatInfo sizeInfo;
- gfxGetFormatInfo(desc.format, &sizeInfo);
- assert(sizeInfo.pixelsPerBlock == 1);
- srvDesc.Buffer.NumElements =
- desc.bufferRange.elementCount == 0
- ? UINT(resourceDesc.sizeInBytes / sizeInfo.blockSizeInBytes)
- : (UINT)desc.bufferRange.elementCount;
- viewSize = (uint64_t)srvDesc.Buffer.NumElements * sizeInfo.blockSizeInBytes;
- }
- if (viewSize >= (1ull << 32) - 8)
- {
- // D3D12 does not support view descriptors that has size near 4GB.
- // We will not create actual SRV/UAVs for such large buffers.
- // However, a buffer this large can still be bound as root parameter.
- // So instead of failing, we quietly ignore descriptor creation.
- viewImpl->m_descriptor.cpuHandle.ptr = 0;
- }
- else
- {
- SLANG_RETURN_ON_FAIL(m_cpuViewHeap->allocate(&viewImpl->m_descriptor));
- viewImpl->m_allocator = m_cpuViewHeap;
- m_device->CreateShaderResourceView(
- resourceImpl->m_resource, &srvDesc, viewImpl->m_descriptor.cpuHandle);
- }
- }
- break;
- }
-
+ SLANG_RETURN_ON_FAIL(createD3D12BufferDescriptor(
+ resourceImpl,
+ counterResourceImpl,
+ desc,
+ this,
+ m_cpuViewHeap.get(),
+ &viewImpl->m_descriptor));
+ if (viewImpl->m_descriptor.cpuHandle.ptr != 0)
+ viewImpl->m_allocator = m_cpuViewHeap.get();
+
returnComPtr(outView, viewImpl);
return SLANG_OK;
}