diff options
Diffstat (limited to 'tools/gfx/d3d11/d3d11-device.cpp')
| -rw-r--r-- | tools/gfx/d3d11/d3d11-device.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/tools/gfx/d3d11/d3d11-device.cpp b/tools/gfx/d3d11/d3d11-device.cpp index e6a348dc1..4ab26725e 100644 --- a/tools/gfx/d3d11/d3d11-device.cpp +++ b/tools/gfx/d3d11/d3d11-device.cpp @@ -47,10 +47,10 @@ SlangResult DeviceImpl::initialize(const Desc& desc) // Rather than statically link against D3D, we load it dynamically. SharedLibrary::Handle d3dModule; -#if SLANG_WINDOWS_FAMILY - const char* libName = "d3d11"; -#else +#if SLANG_ENABLE_DXVK const char* libName = "dxvk_d3d11"; +#else + const char* libName = "d3d11"; #endif if (SLANG_FAILED(SharedLibrary::load(libName, d3dModule))) { @@ -1428,6 +1428,8 @@ void DeviceImpl::bindRootShaderObject(IShaderObject* shaderObject) { RootShaderObjectImpl* rootShaderObjectImpl = static_cast<RootShaderObjectImpl*>(shaderObject); RefPtr<PipelineStateBase> specializedPipeline; + // TODO: Do something less crappy than just asserting on failure here + SLANG_ASSERT_VOID_ON_FAIL(maybeSpecializePipeline(m_currentPipelineState, rootShaderObjectImpl, specializedPipeline)); maybeSpecializePipeline(m_currentPipelineState, rootShaderObjectImpl, specializedPipeline); PipelineStateImpl* specializedPipelineImpl = static_cast<PipelineStateImpl*>(specializedPipeline.Ptr()); setPipelineState(specializedPipelineImpl); |
