diff options
Diffstat (limited to 'tools/gfx-unit-test/precompiled-module.cpp')
| -rw-r--r-- | tools/gfx-unit-test/precompiled-module.cpp | 85 |
1 files changed, 34 insertions, 51 deletions
diff --git a/tools/gfx-unit-test/precompiled-module.cpp b/tools/gfx-unit-test/precompiled-module.cpp index 3d5e5e565..a1ad645a0 100644 --- a/tools/gfx-unit-test/precompiled-module.cpp +++ b/tools/gfx-unit-test/precompiled-module.cpp @@ -2,16 +2,16 @@ #include "core/slang-blob.h" #include "core/slang-memory-file-system.h" #include "gfx-test-util.h" -#include "gfx-util/shader-cursor.h" -#include "slang-gfx.h" +#include "slang-rhi.h" +#include "slang-rhi/shader-cursor.h" #include "unit-test/slang-unit-test.h" -using namespace gfx; +using namespace rhi; namespace gfx_test { static Slang::Result precompileProgram( - gfx::IDevice* device, + IDevice* device, ISlangMutableFileSystem* fileSys, const char* shaderModuleName) { @@ -48,12 +48,6 @@ static Slang::Result precompileProgram( void precompiledModuleTestImpl(IDevice* device, UnitTestContext* context) { - Slang::ComPtr<ITransientResourceHeap> transientHeap; - ITransientResourceHeap::Desc transientHeapDesc = {}; - transientHeapDesc.constantBufferSize = 4096; - GFX_CHECK_CALL_ABORT( - device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef())); - // First, load and compile the slang source. ComPtr<ISlangMutableFileSystem> memoryFileSystem = ComPtr<ISlangMutableFileSystem>(new Slang::MemoryFileSystem()); @@ -68,13 +62,13 @@ void precompiledModuleTestImpl(IDevice* device, UnitTestContext* context) slang::SessionDesc sessionDesc = {}; sessionDesc.targetCount = 1; slang::TargetDesc targetDesc = {}; - switch (device->getDeviceInfo().deviceType) + switch (device->getInfo().deviceType) { - case gfx::DeviceType::DirectX12: + case DeviceType::D3D12: targetDesc.format = SLANG_DXIL; targetDesc.profile = device->getSlangSession()->getGlobalSession()->findProfile("sm_6_1"); break; - case gfx::DeviceType::Vulkan: + case DeviceType::Vulkan: targetDesc.format = SLANG_SPIRV; targetDesc.profile = device->getSlangSession()->getGlobalSession()->findProfile("GLSL_460"); break; @@ -91,71 +85,60 @@ void precompiledModuleTestImpl(IDevice* device, UnitTestContext* context) "computeMain", slangReflection)); - ComputePipelineStateDesc pipelineDesc = {}; + ComputePipelineDesc pipelineDesc = {}; pipelineDesc.program = shaderProgram.get(); - ComPtr<gfx::IPipelineState> pipelineState; - GFX_CHECK_CALL_ABORT( - device->createComputePipelineState(pipelineDesc, pipelineState.writeRef())); + ComPtr<IComputePipeline> pipelineState; + GFX_CHECK_CALL_ABORT(device->createComputePipeline(pipelineDesc, pipelineState.writeRef())); const int numberCount = 4; float initialData[] = {0.0f, 0.0f, 0.0f, 0.0f}; - IBufferResource::Desc bufferDesc = {}; - bufferDesc.sizeInBytes = numberCount * sizeof(float); - bufferDesc.format = gfx::Format::Unknown; + BufferDesc bufferDesc = {}; + bufferDesc.size = numberCount * sizeof(float); + bufferDesc.format = Format::Undefined; bufferDesc.elementSize = sizeof(float); - bufferDesc.allowedStates = ResourceStateSet( - ResourceState::ShaderResource, - ResourceState::UnorderedAccess, - ResourceState::CopyDestination, - ResourceState::CopySource); + bufferDesc.usage = BufferUsage::ShaderResource | BufferUsage::UnorderedAccess | + BufferUsage::CopyDestination | BufferUsage::CopySource; bufferDesc.defaultState = ResourceState::UnorderedAccess; bufferDesc.memoryType = MemoryType::DeviceLocal; - ComPtr<IBufferResource> numbersBuffer; - GFX_CHECK_CALL_ABORT( - device->createBufferResource(bufferDesc, (void*)initialData, numbersBuffer.writeRef())); - - ComPtr<IResourceView> bufferView; - IResourceView::Desc viewDesc = {}; - viewDesc.type = IResourceView::Type::UnorderedAccess; - viewDesc.format = Format::Unknown; + ComPtr<IBuffer> numbersBuffer; GFX_CHECK_CALL_ABORT( - device->createBufferView(numbersBuffer, nullptr, viewDesc, bufferView.writeRef())); + device->createBuffer(bufferDesc, (void*)initialData, numbersBuffer.writeRef())); // We have done all the set up work, now it is time to start recording a command buffer for // GPU execution. { - ICommandQueue::Desc queueDesc = {ICommandQueue::QueueType::Graphics}; - auto queue = device->createCommandQueue(queueDesc); - - auto commandBuffer = transientHeap->createCommandBuffer(); - auto encoder = commandBuffer->encodeComputeCommands(); + auto queue = device->getQueue(QueueType::Graphics); + auto commandEncoder = queue->createCommandEncoder(); + { + auto encoder = commandEncoder->beginComputePass(); + auto rootObject = encoder->bindPipeline(pipelineState); - auto rootObject = encoder->bindPipeline(pipelineState); + ShaderCursor entryPointCursor( + rootObject->getEntryPoint(0)); // get a cursor the the first entry-point. + // Bind buffer directly to the entry point. + entryPointCursor.getPath("buffer").setBinding(Binding(numbersBuffer)); - ShaderCursor entryPointCursor( - rootObject->getEntryPoint(0)); // get a cursor the the first entry-point. - // Bind buffer view to the entry point. - entryPointCursor.getPath("buffer").setResource(bufferView); + encoder->dispatchCompute(1, 1, 1); + encoder->end(); + } - encoder->dispatchCompute(1, 1, 1); - encoder->endEncoding(); - commandBuffer->close(); - queue->executeCommandBuffer(commandBuffer); + auto commandBuffer = commandEncoder->finish(); + queue->submit(commandBuffer); queue->waitOnHost(); } - compareComputeResult(device, numbersBuffer, Slang::makeArray<float>(3.0f, 3.0f, 3.0f, 3.0f)); + compareComputeResult(device, numbersBuffer, std::array{3.0f, 3.0f, 3.0f, 3.0f}); } SLANG_UNIT_TEST(precompiledModuleD3D12) { - runTestImpl(precompiledModuleTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12); + runTestImpl(precompiledModuleTestImpl, unitTestContext, DeviceType::D3D12); } SLANG_UNIT_TEST(precompiledModuleVulkan) { - runTestImpl(precompiledModuleTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan); + runTestImpl(precompiledModuleTestImpl, unitTestContext, DeviceType::Vulkan); } } // namespace gfx_test |
