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authorGangzheng Tong <tonggangzheng@gmail.com>2025-07-08 23:44:56 -0700
committerGitHub <noreply@github.com>2025-07-09 06:44:56 +0000
commit43d0c2100ef1a5df4b54525e50eb29fe7c39ec16 (patch)
tree25ec4fb9c726115f90bdaa9878f2f4ca372ad0a6 /tools/gfx-unit-test/precompiled-module.cpp
parent00746bf09047cdf01c19dac513a532bcf3ed3ea3 (diff)
Convert gfx unit tests and examples to use slang-rhi (#7577)
* Port first gfx unit test to slang-rhi * port triangle example to use slang-rhi * port platform-test to slang-rhi * Update platform-test to throttle mouse move events * port gpu-printing example to use slang-rhi * port model-viewer example to use slang-rhi * port ray-tracing example to use slang-rhi * port ray-tracing pipeline example to use slang-rhi * port reflection parameter blocks example to use slang-rhi * port shader-object example to use slang-rhi * port shader-toy example to use slang-rhi * Port most of tests to slang-rhi * port link-time-constant-array-size to use slang-rhi * Fix tests and find matching tests in slang-rhi * port autodiff-texture * remove gfx target; port nv-aftermath-example * update include path for shader-cursor.h * Disabled 2 more ported tests * fix build error * remove gfx test * put slang-rhi (static-lib) before slang (shared) * format code (#7621) Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> * add debug callback * format code (#7649) Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com> * Address review comments; revert back to use SLANG_CHECK_MSG --------- Co-authored-by: slangbot <ellieh+slangbot@nvidia.com> Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Diffstat (limited to 'tools/gfx-unit-test/precompiled-module.cpp')
-rw-r--r--tools/gfx-unit-test/precompiled-module.cpp85
1 files changed, 34 insertions, 51 deletions
diff --git a/tools/gfx-unit-test/precompiled-module.cpp b/tools/gfx-unit-test/precompiled-module.cpp
index 3d5e5e565..a1ad645a0 100644
--- a/tools/gfx-unit-test/precompiled-module.cpp
+++ b/tools/gfx-unit-test/precompiled-module.cpp
@@ -2,16 +2,16 @@
#include "core/slang-blob.h"
#include "core/slang-memory-file-system.h"
#include "gfx-test-util.h"
-#include "gfx-util/shader-cursor.h"
-#include "slang-gfx.h"
+#include "slang-rhi.h"
+#include "slang-rhi/shader-cursor.h"
#include "unit-test/slang-unit-test.h"
-using namespace gfx;
+using namespace rhi;
namespace gfx_test
{
static Slang::Result precompileProgram(
- gfx::IDevice* device,
+ IDevice* device,
ISlangMutableFileSystem* fileSys,
const char* shaderModuleName)
{
@@ -48,12 +48,6 @@ static Slang::Result precompileProgram(
void precompiledModuleTestImpl(IDevice* device, UnitTestContext* context)
{
- Slang::ComPtr<ITransientResourceHeap> transientHeap;
- ITransientResourceHeap::Desc transientHeapDesc = {};
- transientHeapDesc.constantBufferSize = 4096;
- GFX_CHECK_CALL_ABORT(
- device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef()));
-
// First, load and compile the slang source.
ComPtr<ISlangMutableFileSystem> memoryFileSystem =
ComPtr<ISlangMutableFileSystem>(new Slang::MemoryFileSystem());
@@ -68,13 +62,13 @@ void precompiledModuleTestImpl(IDevice* device, UnitTestContext* context)
slang::SessionDesc sessionDesc = {};
sessionDesc.targetCount = 1;
slang::TargetDesc targetDesc = {};
- switch (device->getDeviceInfo().deviceType)
+ switch (device->getInfo().deviceType)
{
- case gfx::DeviceType::DirectX12:
+ case DeviceType::D3D12:
targetDesc.format = SLANG_DXIL;
targetDesc.profile = device->getSlangSession()->getGlobalSession()->findProfile("sm_6_1");
break;
- case gfx::DeviceType::Vulkan:
+ case DeviceType::Vulkan:
targetDesc.format = SLANG_SPIRV;
targetDesc.profile = device->getSlangSession()->getGlobalSession()->findProfile("GLSL_460");
break;
@@ -91,71 +85,60 @@ void precompiledModuleTestImpl(IDevice* device, UnitTestContext* context)
"computeMain",
slangReflection));
- ComputePipelineStateDesc pipelineDesc = {};
+ ComputePipelineDesc pipelineDesc = {};
pipelineDesc.program = shaderProgram.get();
- ComPtr<gfx::IPipelineState> pipelineState;
- GFX_CHECK_CALL_ABORT(
- device->createComputePipelineState(pipelineDesc, pipelineState.writeRef()));
+ ComPtr<IComputePipeline> pipelineState;
+ GFX_CHECK_CALL_ABORT(device->createComputePipeline(pipelineDesc, pipelineState.writeRef()));
const int numberCount = 4;
float initialData[] = {0.0f, 0.0f, 0.0f, 0.0f};
- IBufferResource::Desc bufferDesc = {};
- bufferDesc.sizeInBytes = numberCount * sizeof(float);
- bufferDesc.format = gfx::Format::Unknown;
+ BufferDesc bufferDesc = {};
+ bufferDesc.size = numberCount * sizeof(float);
+ bufferDesc.format = Format::Undefined;
bufferDesc.elementSize = sizeof(float);
- bufferDesc.allowedStates = ResourceStateSet(
- ResourceState::ShaderResource,
- ResourceState::UnorderedAccess,
- ResourceState::CopyDestination,
- ResourceState::CopySource);
+ bufferDesc.usage = BufferUsage::ShaderResource | BufferUsage::UnorderedAccess |
+ BufferUsage::CopyDestination | BufferUsage::CopySource;
bufferDesc.defaultState = ResourceState::UnorderedAccess;
bufferDesc.memoryType = MemoryType::DeviceLocal;
- ComPtr<IBufferResource> numbersBuffer;
- GFX_CHECK_CALL_ABORT(
- device->createBufferResource(bufferDesc, (void*)initialData, numbersBuffer.writeRef()));
-
- ComPtr<IResourceView> bufferView;
- IResourceView::Desc viewDesc = {};
- viewDesc.type = IResourceView::Type::UnorderedAccess;
- viewDesc.format = Format::Unknown;
+ ComPtr<IBuffer> numbersBuffer;
GFX_CHECK_CALL_ABORT(
- device->createBufferView(numbersBuffer, nullptr, viewDesc, bufferView.writeRef()));
+ device->createBuffer(bufferDesc, (void*)initialData, numbersBuffer.writeRef()));
// We have done all the set up work, now it is time to start recording a command buffer for
// GPU execution.
{
- ICommandQueue::Desc queueDesc = {ICommandQueue::QueueType::Graphics};
- auto queue = device->createCommandQueue(queueDesc);
-
- auto commandBuffer = transientHeap->createCommandBuffer();
- auto encoder = commandBuffer->encodeComputeCommands();
+ auto queue = device->getQueue(QueueType::Graphics);
+ auto commandEncoder = queue->createCommandEncoder();
+ {
+ auto encoder = commandEncoder->beginComputePass();
+ auto rootObject = encoder->bindPipeline(pipelineState);
- auto rootObject = encoder->bindPipeline(pipelineState);
+ ShaderCursor entryPointCursor(
+ rootObject->getEntryPoint(0)); // get a cursor the the first entry-point.
+ // Bind buffer directly to the entry point.
+ entryPointCursor.getPath("buffer").setBinding(Binding(numbersBuffer));
- ShaderCursor entryPointCursor(
- rootObject->getEntryPoint(0)); // get a cursor the the first entry-point.
- // Bind buffer view to the entry point.
- entryPointCursor.getPath("buffer").setResource(bufferView);
+ encoder->dispatchCompute(1, 1, 1);
+ encoder->end();
+ }
- encoder->dispatchCompute(1, 1, 1);
- encoder->endEncoding();
- commandBuffer->close();
- queue->executeCommandBuffer(commandBuffer);
+ auto commandBuffer = commandEncoder->finish();
+ queue->submit(commandBuffer);
queue->waitOnHost();
}
- compareComputeResult(device, numbersBuffer, Slang::makeArray<float>(3.0f, 3.0f, 3.0f, 3.0f));
+ compareComputeResult(device, numbersBuffer, std::array{3.0f, 3.0f, 3.0f, 3.0f});
}
SLANG_UNIT_TEST(precompiledModuleD3D12)
{
- runTestImpl(precompiledModuleTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12);
+ runTestImpl(precompiledModuleTestImpl, unitTestContext, DeviceType::D3D12);
}
SLANG_UNIT_TEST(precompiledModuleVulkan)
{
- runTestImpl(precompiledModuleTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan);
+ runTestImpl(precompiledModuleTestImpl, unitTestContext, DeviceType::Vulkan);
}
} // namespace gfx_test