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-rw-r--r--tests/type/texture-sampler/texture-sampler-2d.slang2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/type/texture-sampler/texture-sampler-2d.slang b/tests/type/texture-sampler/texture-sampler-2d.slang
index 146fd0fd8..db4e82c23 100644
--- a/tests/type/texture-sampler/texture-sampler-2d.slang
+++ b/tests/type/texture-sampler/texture-sampler-2d.slang
@@ -7,7 +7,7 @@ Sampler2D<float> t2D;
RWStructuredBuffer<float> outputBuffer;
[numthreads(4, 1, 1)]
-void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
+void computeMain(int3 dispatchThreadID : SV_DispatchThreadID)
{
int idx = dispatchThreadID.x;
float u = idx * (1.0f / 4);