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-rw-r--r--tests/metal/texture.slang61
1 files changed, 4 insertions, 57 deletions
diff --git a/tests/metal/texture.slang b/tests/metal/texture.slang
index c495bb3b3..831c3c43e 100644
--- a/tests/metal/texture.slang
+++ b/tests/metal/texture.slang
@@ -124,67 +124,14 @@ Texture2DArray<uint16_t4> t2DArray_u16;
//TEST_INPUT: TextureCube(size=4, content = zero, arrayLength=2):name tCubeArray_u16
TextureCubeArray<uint16_t4> tCubeArray_u16;
-// Metal doc says "For depth texture types, T must be float."
-__generic<T : ITexelElement, let sampleCount:int=0, let format:int=0>
-typealias depth2d = _Texture<
- T,
- __Shape2D,
- 0, // isArray
- 0, // isMS
- sampleCount,
- 0, // access
- 1, // isShadow
- 0, // isCombined
- format
->;
-
-__generic<T : ITexelElement, let sampleCount:int=0, let format:int=0>
-typealias depth2d_array = _Texture<
- T,
- __Shape2D,
- 1, // isArray
- 0, // isMS
- sampleCount,
- 0, // access
- 1, // isShadow
- 0, // isCombined
- format
->;
-
-__generic<T : ITexelElement, let sampleCount:int=0, let format:int=0>
-typealias depthcube = _Texture<
- T,
- __ShapeCube,
- 0, // isArray
- 0, // isMS
- sampleCount,
- 0, // access
- 1, // isShadow
- 0, // isCombined
- format
->;
-
-__generic<T : ITexelElement, let sampleCount:int=0, let format:int=0>
-typealias depthcube_array = _Texture<
- T,
- __ShapeCube,
- 1, // isArray
- 0, // isMS
- sampleCount,
- 0, // access
- 1, // isShadow
- 0, // isCombined
- format
->;
-
//TEST_INPUT: Texture2D(size=4, format=D32Float, content = zero):name d2D
-depth2d<float> d2D;
+DepthTexture2D d2D;
//TEST_INPUT: TextureCube(size=4, format=D32Float, content = zero):name dCube
-depthcube<float> dCube;
+DepthTextureCube dCube;
//TEST_INPUT: Texture2D(size=4, format=D32Float, content = zero, arrayLength=2):name d2DArray
-depth2d_array<float> d2DArray;
+DepthTexture2DArray d2DArray;
//TEST_INPUT: TextureCube(size=4, format=D32Float, content = zero, arrayLength=2):name dCubeArray
-depthcube_array<float> dCubeArray;
+DepthTextureCubeArray dCubeArray;
//TEST_INPUT: Sampler(filteringMode=point):name samplerState
SamplerState samplerState;