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-rw-r--r--tests/glsl/ssboStructInsideStructMemoryQualifierError.slang8
1 files changed, 4 insertions, 4 deletions
diff --git a/tests/glsl/ssboStructInsideStructMemoryQualifierError.slang b/tests/glsl/ssboStructInsideStructMemoryQualifierError.slang
index c5376b4a8..82ae9d725 100644
--- a/tests/glsl/ssboStructInsideStructMemoryQualifierError.slang
+++ b/tests/glsl/ssboStructInsideStructMemoryQualifierError.slang
@@ -1,12 +1,12 @@
-//TEST:SIMPLE(filecheck=CHECK-GLSL): -stage compute -entry computeMain -allow-glsl -target glsl
-//TEST:SIMPLE(filecheck=CHECK-SPV): -stage compute -entry computeMain -allow-glsl -target spirv -emit-spirv-directly
+//TEST:SIMPLE(filecheck=CHECK_GLSL): -stage compute -entry computeMain -allow-glsl -target glsl
+//TEST:SIMPLE(filecheck=CHECK_SPV): -stage compute -entry computeMain -allow-glsl -target spirv -emit-spirv-directly
// This code should error since memory qualifiers are only allowed inside:
// Shader storage blocks, variables declared within shader storage blocks
// and variables declared as image types. Named structs inside a Interface
// block violates these rules
-// CHECK-GLSL: error
-// CHECK-SPV: error
+// CHECK_GLSL: error
+// CHECK_SPV: error
buffer Block4 {
struct StructTmp
{