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authorArielG-NV <159081215+ArielG-NV@users.noreply.github.com>2024-04-03 14:19:15 -0400
committerGitHub <noreply@github.com>2024-04-03 11:19:15 -0700
commite0de98e9aabbe118f0eeca7821518c8fb4e1f6c4 (patch)
treea310629cd025372c6d554705ba7f42251f400ac5 /tests/glsl/ssboStructInsideStructMemoryQualifierError.slang
parenta697b2c6707ee699cb734a03fa529dd214ac66cc (diff)
Refactor memory qualifier decorators to be a bit-flag set, resolves #3841 (#3881)
* Refactor memory qualifier decorators to be a bit-flag set. replace GloballyCoherent, ReadOnly, WriteOnly, Volatile, and Restrict memory modifiers and decorations with a bit flag set to more efficiently manage memory qualifiers. added `restrict` modifier to test to ensure the code works when dropping a `restrict` memory qualifier * Refine tests & add SSBO memory qualifer support add CHECK's to tests to ensure memory qualifiers emit as intended added tests and changed code to ensure memory qualifiers work on SSBO objects (SPIR-V & GLSL) * add memory qualifiers & fixes. Add to StructuredBuffer & ByteAddressBuffer `ReadOnly`/NonWritable qualifier. * Memory qualifiers must be decorated on a variable inst. Due to this the qualifier is added after `lowerStructuredBufferType` Fixed an error where ReadOnly->NonReadable & WriteOnly->NonWritable * Adjusted tests accordingly Added back the removed `globallycoherent` memory qualifier emit'ing code in hlsl-emit (was incorrectly removed). undo hlsl.meta changes cleanup
Diffstat (limited to 'tests/glsl/ssboStructInsideStructMemoryQualifierError.slang')
-rw-r--r--tests/glsl/ssboStructInsideStructMemoryQualifierError.slang8
1 files changed, 4 insertions, 4 deletions
diff --git a/tests/glsl/ssboStructInsideStructMemoryQualifierError.slang b/tests/glsl/ssboStructInsideStructMemoryQualifierError.slang
index c5376b4a8..82ae9d725 100644
--- a/tests/glsl/ssboStructInsideStructMemoryQualifierError.slang
+++ b/tests/glsl/ssboStructInsideStructMemoryQualifierError.slang
@@ -1,12 +1,12 @@
-//TEST:SIMPLE(filecheck=CHECK-GLSL): -stage compute -entry computeMain -allow-glsl -target glsl
-//TEST:SIMPLE(filecheck=CHECK-SPV): -stage compute -entry computeMain -allow-glsl -target spirv -emit-spirv-directly
+//TEST:SIMPLE(filecheck=CHECK_GLSL): -stage compute -entry computeMain -allow-glsl -target glsl
+//TEST:SIMPLE(filecheck=CHECK_SPV): -stage compute -entry computeMain -allow-glsl -target spirv -emit-spirv-directly
// This code should error since memory qualifiers are only allowed inside:
// Shader storage blocks, variables declared within shader storage blocks
// and variables declared as image types. Named structs inside a Interface
// block violates these rules
-// CHECK-GLSL: error
-// CHECK-SPV: error
+// CHECK_GLSL: error
+// CHECK_SPV: error
buffer Block4 {
struct StructTmp
{