diff options
Diffstat (limited to 'tests/compute')
| -rw-r--r-- | tests/compute/constexpr.slang | 111 | ||||
| -rw-r--r-- | tests/compute/constexpr.slang.1.expected.txt | 2 | ||||
| -rw-r--r-- | tests/compute/constexpr.slang.expected.txt | 2 |
3 files changed, 115 insertions, 0 deletions
diff --git a/tests/compute/constexpr.slang b/tests/compute/constexpr.slang new file mode 100644 index 000000000..c3f9b6a89 --- /dev/null +++ b/tests/compute/constexpr.slang @@ -0,0 +1,111 @@ +// constexpr.slang +//TEST(compute):COMPARE_COMPUTE_EX:-slang -gcompute +//DISABLED://TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -gcompute +//TEST_INPUT: Texture2D(size=4, content = one) : dxbinding(0),glbinding(0) +//TEST_INPUT: Sampler : dxbinding(0),glbinding(0) +//TEST_INPUT: ubuffer(data=[0 0], stride=4):dxbinding(1),glbinding(0),out + +// Note: Vulkan version of this test is disabled pending adding +// support for rendering tests to the harness. + +Texture2D tex; +SamplerState samp; +RWStructuredBuffer<float> outputBuffer; + +cbuffer Uniforms +{ + float4x4 modelViewProjection; +} + +struct AssembledVertex +{ + float3 position; + float3 color; + float2 uv; +}; + +struct CoarseVertex +{ + float3 color; + float2 uv; +}; + +struct Fragment +{ + float4 color; +}; + + +// Vertex Shader + +struct VertexStageInput +{ + AssembledVertex assembledVertex : A; +}; + +struct VertexStageOutput +{ + CoarseVertex coarseVertex : CoarseVertex; + float4 sv_position : SV_Position; +}; + +VertexStageOutput vertexMain(VertexStageInput input) +{ + VertexStageOutput output; + + float3 position = input.assembledVertex.position; + float3 color = input.assembledVertex.color; + + output.coarseVertex.color = color; + output.sv_position = mul(modelViewProjection, float4(position, 1.0)); + output.coarseVertex.uv = input.assembledVertex.uv; + return output; +} + +// Fragment Shader + +struct FragmentStageInput +{ + CoarseVertex coarseVertex : CoarseVertex; +}; + +struct FragmentStageOutput +{ + Fragment fragment : SV_Target; +}; + +FragmentStageOutput fragmentMain(FragmentStageInput input) +{ + // The texel offset argument to `Texture2D.Sample` is + // required to be `constexpr`. This test is going to + // check that we correctly propagate this constraint + // backward to the value `a`. + // + // Because the HLSL compiler(s) already do this kind + // of propagation, the only real way to test this + // will be to target Vulkan, where the standard + // GLSL compiler gives an error message rather than + // infer `const`-ness. + + uint a = 0; + constexpr uint b = 1; + + uint2 ab = uint2(a,b); + + FragmentStageOutput output; + + float3 color = input.coarseVertex.color; + float2 uv = input.coarseVertex.uv; + output.fragment.color = float4(color, 1.0); + + float4 val = float4(color, 1.0); + val = val - 16*tex.Sample(samp, uv, ab); + + outputBuffer[0] = 1; + + if(val.x < 0) + discard; + + outputBuffer[1] = 1; + return output; +}
\ No newline at end of file diff --git a/tests/compute/constexpr.slang.1.expected.txt b/tests/compute/constexpr.slang.1.expected.txt new file mode 100644 index 000000000..e0e43c4e8 --- /dev/null +++ b/tests/compute/constexpr.slang.1.expected.txt @@ -0,0 +1,2 @@ +3F800000 +0 diff --git a/tests/compute/constexpr.slang.expected.txt b/tests/compute/constexpr.slang.expected.txt new file mode 100644 index 000000000..e0e43c4e8 --- /dev/null +++ b/tests/compute/constexpr.slang.expected.txt @@ -0,0 +1,2 @@ +3F800000 +0 |
