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-rw-r--r--tests/compute/default-major.slang32
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diff --git a/tests/compute/default-major.slang b/tests/compute/default-major.slang
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+// default-major.slang
+
+// The default layout should be column. Unfortunately CPU and CUDA only work with row layout, so they have to be disabled here.
+
+//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -output-using-type -compile-arg -O3 -shaderobj
+//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -output-using-type -shaderobj
+//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -output-using-type -dx12 -shaderobj
+//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -output-using-type -shaderobj
+//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -output-using-type -shaderobj
+
+// This data is in column major layout order....
+//TEST_INPUT:cbuffer(data=[1.0 0.0 0.0 10.0 0.0 1.0 0.0 20.0 0.0 0.0 1.0 30.0 0.0 0.0 0.0 1.0]):name matrixBuffer
+
+ConstantBuffer<float4x4> matrixBuffer;
+
+//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name output
+RWStructuredBuffer<float> output;
+
+[numthreads(1, 1, 1)]
+void computeMain(uint3 tid : SV_DispatchThreadID)
+{
+ float4 v = float4(1, 2, 3, 1);
+
+ float4x4 M = matrixBuffer;
+
+ float4 r = mul(v, M);
+
+ output[0] = r.x;
+ output[1] = r.y;
+ output[2] = r.z;
+ output[3] = r.w;
+}