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authorjsmall-nvidia <jsmall@nvidia.com>2021-04-26 16:15:54 -0400
committerGitHub <noreply@github.com>2021-04-26 16:15:54 -0400
commit599129dea6930cf64a403e5e0dbd7cc7293df8af (patch)
tree7804f13206203c0efb2b0e5f99924841a55e76c8 /tests/compute/default-major.slang
parentb17701c489ce729d255675d04dc2fff58ac18752 (diff)
Matrix tests and assorted bug tests (#1814)
* #include an absolute path didn't work - because paths were taken to always be relative. * Some test around matrix layout. * A test for problem with C++ code output. * Default should be column major CPU/CUDA tests confused this. * Added column-major test * Small fixes around tabs/comments * Diagnostic problem for init of vector type with inappropriate params. * Test demonstrating inconsistency between GPU and 'CPU-like' non square matrices. * Added column major non square test. * Remove vector mismatch - because ambiguity is arguably reasonable because float can silently promote to a vector. * Small typo fixes for non-square-column-major.slang
Diffstat (limited to 'tests/compute/default-major.slang')
-rw-r--r--tests/compute/default-major.slang32
1 files changed, 32 insertions, 0 deletions
diff --git a/tests/compute/default-major.slang b/tests/compute/default-major.slang
new file mode 100644
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+++ b/tests/compute/default-major.slang
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+// default-major.slang
+
+// The default layout should be column. Unfortunately CPU and CUDA only work with row layout, so they have to be disabled here.
+
+//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -output-using-type -compile-arg -O3 -shaderobj
+//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -output-using-type -shaderobj
+//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -output-using-type -dx12 -shaderobj
+//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -output-using-type -shaderobj
+//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -output-using-type -shaderobj
+
+// This data is in column major layout order....
+//TEST_INPUT:cbuffer(data=[1.0 0.0 0.0 10.0 0.0 1.0 0.0 20.0 0.0 0.0 1.0 30.0 0.0 0.0 0.0 1.0]):name matrixBuffer
+
+ConstantBuffer<float4x4> matrixBuffer;
+
+//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name output
+RWStructuredBuffer<float> output;
+
+[numthreads(1, 1, 1)]
+void computeMain(uint3 tid : SV_DispatchThreadID)
+{
+ float4 v = float4(1, 2, 3, 1);
+
+ float4x4 M = matrixBuffer;
+
+ float4 r = mul(v, M);
+
+ output[0] = r.x;
+ output[1] = r.y;
+ output[2] = r.z;
+ output[3] = r.w;
+}