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| author | jsmall-nvidia <jsmall@nvidia.com> | 2021-04-26 16:15:54 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-04-26 16:15:54 -0400 |
| commit | 599129dea6930cf64a403e5e0dbd7cc7293df8af (patch) | |
| tree | 7804f13206203c0efb2b0e5f99924841a55e76c8 /tests/compute/default-major.slang | |
| parent | b17701c489ce729d255675d04dc2fff58ac18752 (diff) | |
Matrix tests and assorted bug tests (#1814)
* #include an absolute path didn't work - because paths were taken to always be relative.
* Some test around matrix layout.
* A test for problem with C++ code output.
* Default should be column major CPU/CUDA tests confused this.
* Added column-major test
* Small fixes around tabs/comments
* Diagnostic problem for init of vector type with inappropriate params.
* Test demonstrating inconsistency between GPU and 'CPU-like' non square matrices.
* Added column major non square test.
* Remove vector mismatch - because ambiguity is arguably reasonable because float can silently promote to a vector.
* Small typo fixes for non-square-column-major.slang
Diffstat (limited to 'tests/compute/default-major.slang')
| -rw-r--r-- | tests/compute/default-major.slang | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/tests/compute/default-major.slang b/tests/compute/default-major.slang new file mode 100644 index 000000000..743dbe656 --- /dev/null +++ b/tests/compute/default-major.slang @@ -0,0 +1,32 @@ +// default-major.slang + +// The default layout should be column. Unfortunately CPU and CUDA only work with row layout, so they have to be disabled here. + +//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -output-using-type -compile-arg -O3 -shaderobj +//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -output-using-type -shaderobj +//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -output-using-type -dx12 -shaderobj +//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -output-using-type -shaderobj +//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -output-using-type -shaderobj + +// This data is in column major layout order.... +//TEST_INPUT:cbuffer(data=[1.0 0.0 0.0 10.0 0.0 1.0 0.0 20.0 0.0 0.0 1.0 30.0 0.0 0.0 0.0 1.0]):name matrixBuffer + +ConstantBuffer<float4x4> matrixBuffer; + +//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name output +RWStructuredBuffer<float> output; + +[numthreads(1, 1, 1)] +void computeMain(uint3 tid : SV_DispatchThreadID) +{ + float4 v = float4(1, 2, 3, 1); + + float4x4 M = matrixBuffer; + + float4 r = mul(v, M); + + output[0] = r.x; + output[1] = r.y; + output[2] = r.z; + output[3] = r.w; +} |
