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-rw-r--r--tests/bugs/gh-7925.slang54
1 files changed, 54 insertions, 0 deletions
diff --git a/tests/bugs/gh-7925.slang b/tests/bugs/gh-7925.slang
new file mode 100644
index 000000000..470a039c3
--- /dev/null
+++ b/tests/bugs/gh-7925.slang
@@ -0,0 +1,54 @@
+//TEST:SIMPLE(filecheck=CHECK): -target spirv -profile sm_6_6 -stage mesh -entry main
+
+struct MeshOutput
+{
+ float4 position : SV_Position;
+ float3 color : COLOR0;
+}
+
+// Uniform variable for time-based animation
+uniform uint iTime;
+
+[shader("mesh")]
+[outputtopology("triangle")]
+[numthreads(1, 1, 1)]
+void main(
+ in uint tig : SV_GroupIndex,
+ OutputVertices<MeshOutput, 3> vertices,
+ OutputIndices<uint3, 1> triangles
+)
+{
+ // Set the number of vertices and primitives
+ SetMeshOutputCounts(3, 1);
+
+ // Define the triangle indices
+ triangles[0] = uint3(0, 1, 2);
+
+ // Use uiColor as in the original shader
+ // This line should now work after the fix - it was causing the "subscript had no getter" error
+ uint uiColor = triangles[0].x + iTime;
+
+ // Create triangle vertices with time-based animation
+ float timeOffset = float(iTime) * 0.01; // Convert to float and scale
+ float colorOffset = float(uiColor) * 0.005; // Use uiColor for color variation
+
+ // Vertex 0 - Red vertex (top) with uiColor influence
+ vertices[0].position = float4(0.0, 0.5 + sin(timeOffset) * 0.1, 0.0, 1.0);
+ vertices[0].color = float3(1.0, (sin(colorOffset) + 1.0) * 0.5, 0.0); // Red with green modulation from uiColor
+
+ // Vertex 1 - Green vertex (bottom left)
+ vertices[1].position = float4(-0.5, -0.5, 0.0, 1.0);
+ vertices[1].color = float3(0.0, 1.0, 0.0); // Green
+
+ // Vertex 2 - Blue vertex (bottom right)
+ vertices[2].position = float4(0.5, -0.5, 0.0, 1.0);
+ vertices[2].color = float3(0.0, 0.0, 1.0); // Blue
+}
+
+// CHECK: OpCapability MeshShadingEXT
+// CHECK: OpExtension "SPV_EXT_mesh_shader"
+// CHECK: OpEntryPoint MeshEXT %main "main"
+// CHECK: OpExecutionMode %main OutputPrimitivesEXT 1
+// CHECK: OpExecutionMode %main OutputVertices 3
+// CHECK: OpExecutionMode %main LocalSize 1 1 1
+// CHECK: OpExecutionMode %main OutputTrianglesEXT