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-rw-r--r--tests/bindings/multi-file.hlsl34
1 files changed, 22 insertions, 12 deletions
diff --git a/tests/bindings/multi-file.hlsl b/tests/bindings/multi-file.hlsl
index 6269c703e..8c719bbcf 100644
--- a/tests/bindings/multi-file.hlsl
+++ b/tests/bindings/multi-file.hlsl
@@ -8,8 +8,14 @@
#ifdef __SLANG__
#define R(X) /**/
+#define BEGIN_CBUFFER(NAME) cbuffer NAME
+#define END_CBUFFER(NAME, REG) /**/
+#define CBUFFER_REF(NAME, FIELD) FIELD
#else
#define R(X) X
+#define BEGIN_CBUFFER(NAME) struct SLANG_ParameterGroup_##NAME
+#define END_CBUFFER(NAME, REG) ; cbuffer NAME : REG { SLANG_ParameterGroup_##NAME NAME; }
+#define CBUFFER_REF(NAME, FIELD) NAME.FIELD
#define sharedC sharedC_0
#define sharedCA sharedCA_0
@@ -55,13 +61,15 @@ float4 use(Texture2D t, SamplerState s)
// Start with some parameters that will appear in both shaders
Texture2D sharedT R(: register(t0));
SamplerState sharedS R(: register(s0));
-cbuffer sharedC R(: register(b0))
+
+BEGIN_CBUFFER(sharedC)
{
- float3 sharedCA R(: packoffset(c0));
- float sharedCB R(: packoffset(c0.w));
- float3 sharedCC R(: packoffset(c1));
- float2 sharedCD R(: packoffset(c2));
+ float3 sharedCA;
+ float sharedCB;
+ float3 sharedCC;
+ float2 sharedCD;
}
+END_CBUFFER(sharedC, register(b0))
// Then some parameters specific to this shader
// (these will get placed before the ones in the `extra` file,
@@ -69,13 +77,15 @@ cbuffer sharedC R(: register(b0))
Texture2D vertexT R(: register(t1));
SamplerState vertexS R(: register(s1));
-cbuffer vertexC R(: register(b1))
+
+BEGIN_CBUFFER(vertexC)
{
- float3 vertexCA R(: packoffset(c0));
- float vertexCB R(: packoffset(c0.w));
- float3 vertexCC R(: packoffset(c1));
- float2 vertexCD R(: packoffset(c2));
+ float3 vertexCA;
+ float vertexCB;
+ float3 vertexCC;
+ float2 vertexCD;
}
+END_CBUFFER(vertexC, register(b1))
// And end with some shared parameters again
Texture2D sharedTV R(: register(t2));
@@ -86,9 +96,9 @@ float4 main() : SV_POSITION
{
// Go ahead and use everything here, just to make sure things got placed correctly
return use(sharedT, sharedS)
- + use(sharedCD)
+ + use(CBUFFER_REF(sharedC, sharedCD))
+ use(vertexT, vertexS)
- + use(vertexCD)
+ + use(CBUFFER_REF(vertexC, vertexCD))
+ use(sharedTV, vertexS)
;
} \ No newline at end of file