diff options
Diffstat (limited to 'source')
| -rw-r--r-- | source/slang/slang-diagnostic-defs.h | 8 | ||||
| -rw-r--r-- | source/slang/slang-parameter-binding.cpp | 42 |
2 files changed, 23 insertions, 27 deletions
diff --git a/source/slang/slang-diagnostic-defs.h b/source/slang/slang-diagnostic-defs.h index ce6217825..cf653d001 100644 --- a/source/slang/slang-diagnostic-defs.h +++ b/source/slang/slang-diagnostic-defs.h @@ -2055,6 +2055,14 @@ DIAGNOSTIC( "shader parameter '$0' has a 'register' specified for D3D, but no '[[vk::binding(...)]]` " "specified for Vulkan, nor is `-fvk-$1-shift` used.") +DIAGNOSTIC( + 39071, + Warning, + bindingAttributeIgnoredOnUniform, + "binding attribute on uniform '$0' will be ignored since it will be packed into the default " + "constant buffer at descriptor set 0 binding 0. To use explicit bindings, declare the uniform " + "inside a constant buffer.") + // // 4xxxx - IL code generation. diff --git a/source/slang/slang-parameter-binding.cpp b/source/slang/slang-parameter-binding.cpp index 67ce46e8f..0e47ff56d 100644 --- a/source/slang/slang-parameter-binding.cpp +++ b/source/slang/slang-parameter-binding.cpp @@ -3511,34 +3511,22 @@ static void collectParameters(ParameterBindingContext* inContext, ComponentType* /// Emit a diagnostic about a uniform/ordinary parameter at global scope. void diagnoseGlobalUniform(SharedParameterBindingContext* sharedContext, VarDeclBase* varDecl) { - // This subroutine gets invoked if a shader parameter containing - // "ordinary" data (sometimes just called "uniform" data) is present - // at the global scope. - // - // Slang can support such parameters by aggregating them into - // an implicit constant buffer, but it is also common for programmers - // to accidentally declare a global-scope shader parameter when they - // meant to declare a global variable instead: - // - // int gCounter = 0; // this is a shader parameter, not a global - // - // In order to avoid mistakes, we'd like to warn the user when - // they write code like the above, and hint to them that they - // should make their intention more explicit with a keyword: - // - // static int gCounter = 0; // this is now a (static) global - // - // uniform int gCounter; // this is now explicitly a shader parameter - // - // We skip the diagnostic whenever the variable was explicitly `uniform`, - // under the assumption that the programmer who added that modifier - // knew what they were opting into. - // - if (varDecl->hasModifier<HLSLUniformModifier>()) - return; + // Don't emit the implicit global shader parameter warning if the variable is explicitly marked + // as uniform + if (!varDecl->hasModifier<HLSLUniformModifier>()) + { + getSink(sharedContext) + ->diagnose(varDecl, Diagnostics::globalUniformNotExpected, varDecl->getName()); + } - getSink(sharedContext) - ->diagnose(varDecl, Diagnostics::globalUniformNotExpected, varDecl->getName()); + // Always check and warn about binding attributes being ignored, regardless of uniform modifier + if (varDecl->findModifier<GLSLBindingAttribute>()) + { + sharedContext->m_sink->diagnose( + varDecl, + Diagnostics::bindingAttributeIgnoredOnUniform, + varDecl->getName()); + } } |
