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-rw-r--r--source/slang/slang-parameter-binding.cpp42
1 files changed, 15 insertions, 27 deletions
diff --git a/source/slang/slang-parameter-binding.cpp b/source/slang/slang-parameter-binding.cpp
index 67ce46e8f..0e47ff56d 100644
--- a/source/slang/slang-parameter-binding.cpp
+++ b/source/slang/slang-parameter-binding.cpp
@@ -3511,34 +3511,22 @@ static void collectParameters(ParameterBindingContext* inContext, ComponentType*
/// Emit a diagnostic about a uniform/ordinary parameter at global scope.
void diagnoseGlobalUniform(SharedParameterBindingContext* sharedContext, VarDeclBase* varDecl)
{
- // This subroutine gets invoked if a shader parameter containing
- // "ordinary" data (sometimes just called "uniform" data) is present
- // at the global scope.
- //
- // Slang can support such parameters by aggregating them into
- // an implicit constant buffer, but it is also common for programmers
- // to accidentally declare a global-scope shader parameter when they
- // meant to declare a global variable instead:
- //
- // int gCounter = 0; // this is a shader parameter, not a global
- //
- // In order to avoid mistakes, we'd like to warn the user when
- // they write code like the above, and hint to them that they
- // should make their intention more explicit with a keyword:
- //
- // static int gCounter = 0; // this is now a (static) global
- //
- // uniform int gCounter; // this is now explicitly a shader parameter
- //
- // We skip the diagnostic whenever the variable was explicitly `uniform`,
- // under the assumption that the programmer who added that modifier
- // knew what they were opting into.
- //
- if (varDecl->hasModifier<HLSLUniformModifier>())
- return;
+ // Don't emit the implicit global shader parameter warning if the variable is explicitly marked
+ // as uniform
+ if (!varDecl->hasModifier<HLSLUniformModifier>())
+ {
+ getSink(sharedContext)
+ ->diagnose(varDecl, Diagnostics::globalUniformNotExpected, varDecl->getName());
+ }
- getSink(sharedContext)
- ->diagnose(varDecl, Diagnostics::globalUniformNotExpected, varDecl->getName());
+ // Always check and warn about binding attributes being ignored, regardless of uniform modifier
+ if (varDecl->findModifier<GLSLBindingAttribute>())
+ {
+ sharedContext->m_sink->diagnose(
+ varDecl,
+ Diagnostics::bindingAttributeIgnoredOnUniform,
+ varDecl->getName());
+ }
}