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-rw-r--r--source/slang/slang-stdlib.cpp31
1 files changed, 26 insertions, 5 deletions
diff --git a/source/slang/slang-stdlib.cpp b/source/slang/slang-stdlib.cpp
index 89fcd0800..afcca4d7f 100644
--- a/source/slang/slang-stdlib.cpp
+++ b/source/slang/slang-stdlib.cpp
@@ -1,6 +1,7 @@
// slang-stdlib.cpp
#include "compiler.h"
+#include "ir.h"
#include "syntax.h"
#define STRINGIZE(x) STRINGIZE2(x)
@@ -1393,8 +1394,15 @@ namespace Slang
// Declare additional built-in generic types
// EMIT_LINE_DIRECTIVE();
- sb << "__generic<T> __magic_type(ConstantBuffer) struct ConstantBuffer {};\n";
- sb << "__generic<T> __magic_type(TextureBuffer) struct TextureBuffer {};\n";
+
+
+ sb << "__generic<T>\n";
+ sb << "__intrinsic_type(" << kIROp_ConstantBufferType << ")\n";
+ sb << "__magic_type(ConstantBuffer) struct ConstantBuffer {};\n";
+
+ sb << "__generic<T>\n";
+ sb << "__intrinsic_type(" << kIROp_TextureBufferType << ")\n";
+ sb << "__magic_type(TextureBuffer) struct TextureBuffer {};\n";
static const char* kComponentNames[]{ "x", "y", "z", "w" };
@@ -1527,8 +1535,15 @@ namespace Slang
// Declare built-in texture and sampler types
- sb << "__magic_type(SamplerState," << int(SamplerStateType::Flavor::SamplerState) << ") struct SamplerState {};";
- sb << "__magic_type(SamplerState," << int(SamplerStateType::Flavor::SamplerComparisonState) << ") struct SamplerComparisonState {};";
+
+
+ sb << "__magic_type(SamplerState," << int(SamplerStateType::Flavor::SamplerState) << ")\n";
+ sb << "__intrinsic_type(" << kIROp_SamplerType << ", " << int(SamplerStateType::Flavor::SamplerState) << ")\n";
+ sb << "struct SamplerState {};";
+
+ sb << "__magic_type(SamplerState," << int(SamplerStateType::Flavor::SamplerComparisonState) << ")\n";
+ sb << "__intrinsic_type(" << kIROp_SamplerType << ", " << int(SamplerStateType::Flavor::SamplerComparisonState) << ")\n";
+ sb << "struct SamplerComparisonState {};";
// TODO(tfoley): Need to handle `RW*` variants of texture types as well...
static const struct {
@@ -1582,7 +1597,9 @@ namespace Slang
// TODO: allow for multisample count to come in as well...
sb << "__generic<T = float4> ";
- sb << "__magic_type(Texture," << int(flavor) << ") struct ";
+ sb << "__magic_type(Texture," << int(flavor) << ")\n";
+ sb << "__intrinsic_type(" << kIROp_TextureType << ", " << flavor << ")\n";
+ sb << "struct ";
sb << kBaseTextureAccessLevels[accessLevel].name;
sb << name;
if (isMultisample) sb << "MS";
@@ -1787,6 +1804,10 @@ namespace Slang
// `Sample()`
sb << "__intrinsic(glsl, \"texture($p, $1)\")\n";
+
+ // TODO: only enable if IR is being used?
+ sb << "__intrinsic_op(sample_t_s_u)\n";
+
sb << "__intrinsic\n";
sb << "T Sample(SamplerState s, ";
sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location);\n";