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-rw-r--r--source/slang/slang-stdlib.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/source/slang/slang-stdlib.cpp b/source/slang/slang-stdlib.cpp
index 71e8a6621..3ec8b9db4 100644
--- a/source/slang/slang-stdlib.cpp
+++ b/source/slang/slang-stdlib.cpp
@@ -2232,19 +2232,19 @@ namespace Slang
// Define additional keywords
- sb << "__modifier(GLSLBufferModifier) buffer;\n";
+ sb << "syntax buffer : GLSLBufferModifier;\n";
// [GLSL 4.3] Storage Qualifiers
// TODO: need to support `shared` here with its GLSL meaning
- sb << "__modifier(GLSLPatchModifier) patch;\n";
+ sb << "syntax patch : GLSLPatchModifier;\n";
// `centroid` and `sample` handled centrally
// [GLSL 4.5] Interpolation Qualifiers
- sb << "__modifier(SimpleModifier) smooth;\n";
- sb << "__modifier(SimpleModifier) flat;\n";
- sb << "__modifier(SimpleModifier) noperspective;\n";
+ sb << "syntax smooth : SimpleModifier;\n";
+ sb << "syntax flat : SimpleModifier;\n";
+ sb << "syntax noperspectie : SimpleModifier;\n";
// [GLSL 4.3.2] Constant Qualifier
@@ -2253,24 +2253,24 @@ namespace Slang
// since they mean such different things.
// [GLSL 4.7.2] Precision Qualifiers
- sb << "__modifier(SimpleModifier) highp;\n";
- sb << "__modifier(SimpleModifier) mediump;\n";
- sb << "__modifier(SimpleModifier) lowp;\n";
+ sb << "syntax highp : SimpleModifier;\n";
+ sb << "syntax mediump : SimpleModifier;\n";
+ sb << "syntax lowp : SimpleModifier;\n";
// [GLSL 4.8.1] The Invariant Qualifier
- sb << "__modifier(GLSLWriteOnlyModifier) invariant;\n";
+ sb << "syntax invariant : SimpleModifier;\n";
// [GLSL 4.10] Memory Qualifiers
- sb << "__modifier(SimpleModifier) coherent;\n";
- sb << "__modifier(SimpleModifier) volatile;\n";
- sb << "__modifier(SimpleModifier) restrict;\n";
- sb << "__modifier(GLSLReadOnlyModifier) readonly;\n";
- sb << "__modifier(GLSLWriteOnlyModifier) writeonly;\n";
+ sb << "syntax coherent : SimpleModifier;\n";
+ sb << "syntax volatile : SimpleModifier;\n";
+ sb << "syntax restrict : SimpleModifier;\n";
+ sb << "syntax readonly : GLSLReadOnlyModifier;\n";
+ sb << "syntax writeonly : GLSLWriteOnlyModifier;\n";
- // We will treat `subroutine` as a qualifier
- sb << "__modifier(SimpleModifier) subroutine;\n";
+ // We will treat `subroutine` as a qualifier for now
+ sb << "syntax subroutine : SimpleModifier;\n";
glslLibraryCode = sb.ProduceString();
return glslLibraryCode;