diff options
Diffstat (limited to 'source/slang/slang-stdlib.cpp')
| -rw-r--r-- | source/slang/slang-stdlib.cpp | 101 |
1 files changed, 95 insertions, 6 deletions
diff --git a/source/slang/slang-stdlib.cpp b/source/slang/slang-stdlib.cpp index 387b6fbb2..3a3f6d13f 100644 --- a/source/slang/slang-stdlib.cpp +++ b/source/slang/slang-stdlib.cpp @@ -1150,6 +1150,7 @@ namespace Slang // Declare vector and matrix types sb << "__generic<T = float, let N : int = 4> __magic_type(Vector) struct vector\n{\n"; + sb << " typedef T Element;\n"; sb << " __init(T value);\n"; // initialize from single scalar sb << "};\n"; sb << "__generic<T = float, let R : int = 4, let C : int = 4> __magic_type(Matrix) struct matrix {};\n"; @@ -1343,13 +1344,9 @@ namespace Slang sb << "float CalculateLevelOfDetailUnclamped(SamplerState s, "; sb << "float" << kBaseTextureTypes[tt].coordCount << " location);\n"; - - // TODO: `Gather` operation - // (tricky because it returns a 4-vector of the element type - // of the texture components...) } - // TODO: `GetDimensions` operations + // `GetDimensions` for(int isFloat = 0; isFloat < 2; ++isFloat) for(int includeMipInfo = 0; includeMipInfo < 2; ++includeMipInfo) @@ -1532,12 +1529,104 @@ namespace Slang } sb << "\n};\n"; + + // `Gather*()` operations are handled via an `extension` declaration, + // because this lets us capture the element type of the texture. + // + // TODO: longer-term there should be something like a `TextureElementType` + // interface, that both scalars and vectors implement, that then exposes + // a `Scalar` associated type, and `Gather` can return `vector<T.Scalar, 4>`. + // + static const struct { + char const* genericPrefix; + char const* elementType; + } kGatherExtensionCases[] = { + { "__generic<T, let N : int>", "vector<T,N>" }, + + // TODO: need a case here for scalars `T`, but also + // need to ensure that case doesn't accidentally match + // for `T = vector<...>`, which requires actual checking + // of constraints on generic parameters. + }; + for(auto cc : kGatherExtensionCases) + { + // TODO: this should really be an `if` around the entire `Gather` logic + if (isMultisample) break; + + EMIT_LINE_DIRECTIVE(); + sb << cc.genericPrefix << " __extension "; + sb << kBaseTextureAccessLevels[accessLevel].name; + sb << name; + if (isArray) sb << "Array"; + sb << "<" << cc.elementType << " >"; + sb << "\n{\n"; + + + // `Gather` + // (tricky because it returns a 4-vector of the element type + // of the texture components...) + // + // TODO: is it actually correct to restrict these so that, e.g., + // `GatherAlpha()` isn't allowed on `Texture2D<float3>` because + // it nominally doesn't have an alpha component? + static const struct { + int componentIndex; + char const* componentName; + } kGatherComponets[] = { + { 0, "" }, + { 0, "Red" }, + { 1, "Green" }, + { 2, "Blue" }, + { 3, "Alpha" }, + }; + + for(auto cc : kGatherComponets) + { + auto componentIndex = cc.componentIndex; + auto componentName = cc.componentName; + + EMIT_LINE_DIRECTIVE(); + sb << "vector<T, 4> Gather" << componentName << "(SamplerState s, "; + sb << "float" << kBaseTextureTypes[tt].coordCount << " location);\n"; + + EMIT_LINE_DIRECTIVE(); + sb << "vector<T, 4> Gather" << componentName << "(SamplerState s, "; + sb << "float" << kBaseTextureTypes[tt].coordCount << " location, "; + sb << "int" << kBaseTextureTypes[tt].coordCount << " offset);\n"; + + EMIT_LINE_DIRECTIVE(); + sb << "vector<T, 4> Gather" << componentName << "(SamplerState s, "; + sb << "float" << kBaseTextureTypes[tt].coordCount << " location, "; + sb << "int" << kBaseTextureTypes[tt].coordCount << " offset, "; + sb << "out uint status);\n"; + + EMIT_LINE_DIRECTIVE(); + sb << "vector<T, 4> Gather" << componentName << "(SamplerState s, "; + sb << "float" << kBaseTextureTypes[tt].coordCount << " location, "; + sb << "int" << kBaseTextureTypes[tt].coordCount << " offset1, "; + sb << "int" << kBaseTextureTypes[tt].coordCount << " offset2, "; + sb << "int" << kBaseTextureTypes[tt].coordCount << " offset3, "; + sb << "int" << kBaseTextureTypes[tt].coordCount << " offset4);\n"; + + EMIT_LINE_DIRECTIVE(); + sb << "vector<T, 4> Gather" << componentName << "(SamplerState s, "; + sb << "float" << kBaseTextureTypes[tt].coordCount << " location, "; + sb << "int" << kBaseTextureTypes[tt].coordCount << " offset1, "; + sb << "int" << kBaseTextureTypes[tt].coordCount << " offset2, "; + sb << "int" << kBaseTextureTypes[tt].coordCount << " offset3, "; + sb << "int" << kBaseTextureTypes[tt].coordCount << " offset4, "; + sb << "out uint status);\n"; + } + + EMIT_LINE_DIRECTIVE(); + sb << "\n}\n"; + } } } } // Declare additional built-in generic types - + EMIT_LINE_DIRECTIVE(); sb << "__generic<T> __magic_type(ConstantBuffer) struct ConstantBuffer {};\n"; sb << "__generic<T> __magic_type(TextureBuffer) struct TextureBuffer {};\n"; |
