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-rw-r--r--source/slang/slang-stdlib.cpp1048
1 files changed, 521 insertions, 527 deletions
diff --git a/source/slang/slang-stdlib.cpp b/source/slang/slang-stdlib.cpp
index afcca4d7f..4d5fd6f87 100644
--- a/source/slang/slang-stdlib.cpp
+++ b/source/slang/slang-stdlib.cpp
@@ -31,8 +31,8 @@ interface __BuiltinFloatingPointType : __BuiltinRealType, __BuiltinSignedArithme
__generic<T,U> __intrinsic_op(Sequence) U operator,(T left, U right);
-__generic<T> __intrinsic_op(Select) T operator?:(bool condition, T ifTrue, T ifFalse);
-__generic<T, let N : int> __intrinsic_op(Select) vector<T,N> operator?:(vector<bool,N> condition, vector<T,N> ifTrue, vector<T,N> ifFalse);
+__generic<T> __intrinsic_op(select) T operator?:(bool condition, T ifTrue, T ifFalse);
+__generic<T, let N : int> __intrinsic_op(select) vector<T,N> operator?:(vector<bool,N> condition, vector<T,N> ifTrue, vector<T,N> ifFalse);
)=" };
@@ -44,60 +44,60 @@ typedef uint UINT;
__generic<T> __magic_type(HLSLAppendStructuredBufferType) struct AppendStructuredBuffer
{
- __intrinsic void Append(T value);
+ __intrinsic_op void Append(T value);
- __intrinsic void GetDimensions(
+ __intrinsic_op void GetDimensions(
out uint numStructs,
out uint stride);
};
__magic_type(HLSLByteAddressBufferType) struct ByteAddressBuffer
{
- __intrinsic void GetDimensions(
+ __intrinsic_op void GetDimensions(
out uint dim);
- __intrinsic uint Load(int location);
- __intrinsic uint Load(int location, out uint status);
+ __intrinsic_op uint Load(int location);
+ __intrinsic_op uint Load(int location, out uint status);
- __intrinsic uint2 Load2(int location);
- __intrinsic uint2 Load2(int location, out uint status);
+ __intrinsic_op uint2 Load2(int location);
+ __intrinsic_op uint2 Load2(int location, out uint status);
- __intrinsic uint3 Load3(int location);
- __intrinsic uint3 Load3(int location, out uint status);
+ __intrinsic_op uint3 Load3(int location);
+ __intrinsic_op uint3 Load3(int location, out uint status);
- __intrinsic uint4 Load4(int location);
- __intrinsic uint4 Load4(int location, out uint status);
+ __intrinsic_op uint4 Load4(int location);
+ __intrinsic_op uint4 Load4(int location, out uint status);
};
__generic<T> __magic_type(HLSLStructuredBufferType) struct StructuredBuffer
{
- __intrinsic void GetDimensions(
+ __intrinsic_op void GetDimensions(
out uint numStructs,
out uint stride);
- __intrinsic T Load(int location);
- __intrinsic T Load(int location, out uint status);
+ __intrinsic_op T Load(int location);
+ __intrinsic_op T Load(int location, out uint status);
- __intrinsic __subscript(uint index) -> T;
+ __intrinsic_op __subscript(uint index) -> T;
};
__generic<T> __magic_type(HLSLConsumeStructuredBufferType) struct ConsumeStructuredBuffer
{
- __intrinsic T Consume();
+ __intrinsic_op T Consume();
- __intrinsic void GetDimensions(
+ __intrinsic_op void GetDimensions(
out uint numStructs,
out uint stride);
};
__generic<T, let N : int> __magic_type(HLSLInputPatchType) struct InputPatch
{
- __intrinsic __subscript(uint index) -> T;
+ __intrinsic_op __subscript(uint index) -> T;
};
__generic<T, let N : int> __magic_type(HLSLOutputPatchType) struct OutputPatch
{
- __intrinsic __subscript(uint index) -> T { set; }
+ __intrinsic_op __subscript(uint index) -> T { set; }
};
__magic_type(HLSLRWByteAddressBufferType) struct RWByteAddressBuffer
@@ -105,128 +105,128 @@ __magic_type(HLSLRWByteAddressBufferType) struct RWByteAddressBuffer
// Note(tfoley): supports alll operations from `ByteAddressBuffer`
// TODO(tfoley): can this be made a sub-type?
- __intrinsic void GetDimensions(
+ __intrinsic_op void GetDimensions(
out uint dim);
- __intrinsic uint Load(int location);
- __intrinsic uint Load(int location, out uint status);
+ __intrinsic_op uint Load(int location);
+ __intrinsic_op uint Load(int location, out uint status);
- __intrinsic uint2 Load2(int location);
- __intrinsic uint2 Load2(int location, out uint status);
+ __intrinsic_op uint2 Load2(int location);
+ __intrinsic_op uint2 Load2(int location, out uint status);
- __intrinsic uint3 Load3(int location);
- __intrinsic uint3 Load3(int location, out uint status);
+ __intrinsic_op uint3 Load3(int location);
+ __intrinsic_op uint3 Load3(int location, out uint status);
- __intrinsic uint4 Load4(int location);
- __intrinsic uint4 Load4(int location, out uint status);
+ __intrinsic_op uint4 Load4(int location);
+ __intrinsic_op uint4 Load4(int location, out uint status);
// Added operations:
- __intrinsic void InterlockedAdd(
+ __intrinsic_op void InterlockedAdd(
UINT dest,
UINT value,
out UINT original_value);
- __intrinsic void InterlockedAdd(
+ __intrinsic_op void InterlockedAdd(
UINT dest,
UINT value);
- __intrinsic void InterlockedAnd(
+ __intrinsic_op void InterlockedAnd(
UINT dest,
UINT value,
out UINT original_value);
- __intrinsic void InterlockedAnd(
+ __intrinsic_op void InterlockedAnd(
UINT dest,
UINT value);
- __intrinsic void InterlockedCompareExchange(
+ __intrinsic_op void InterlockedCompareExchange(
UINT dest,
UINT compare_value,
UINT value,
out UINT original_value);
- __intrinsic void InterlockedCompareExchange(
+ __intrinsic_op void InterlockedCompareExchange(
UINT dest,
UINT compare_value,
UINT value);
- __intrinsic void InterlockedCompareStore(
+ __intrinsic_op void InterlockedCompareStore(
UINT dest,
UINT compare_value,
UINT value);
- __intrinsic void InterlockedCompareStore(
+ __intrinsic_op void InterlockedCompareStore(
UINT dest,
UINT compare_value);
- __intrinsic void InterlockedExchange(
+ __intrinsic_op void InterlockedExchange(
UINT dest,
UINT value,
out UINT original_value);
- __intrinsic void InterlockedExchange(
+ __intrinsic_op void InterlockedExchange(
UINT dest,
UINT value);
- __intrinsic void InterlockedMax(
+ __intrinsic_op void InterlockedMax(
UINT dest,
UINT value,
out UINT original_value);
- __intrinsic void InterlockedMax(
+ __intrinsic_op void InterlockedMax(
UINT dest,
UINT value);
- __intrinsic void InterlockedMin(
+ __intrinsic_op void InterlockedMin(
UINT dest,
UINT value,
out UINT original_value);
- __intrinsic void InterlockedMin(
+ __intrinsic_op void InterlockedMin(
UINT dest,
UINT value);
- __intrinsic void InterlockedOr(
+ __intrinsic_op void InterlockedOr(
UINT dest,
UINT value,
out UINT original_value);
- __intrinsic void InterlockedOr(
+ __intrinsic_op void InterlockedOr(
UINT dest,
UINT value);
- __intrinsic void InterlockedXor(
+ __intrinsic_op void InterlockedXor(
UINT dest,
UINT value,
out UINT original_value);
- __intrinsic void InterlockedXor(
+ __intrinsic_op void InterlockedXor(
UINT dest,
UINT value);
- __intrinsic void Store(
+ __intrinsic_op void Store(
uint address,
uint value);
- __intrinsic void Store2(
+ __intrinsic_op void Store2(
uint address,
uint2 value);
- __intrinsic void Store3(
+ __intrinsic_op void Store3(
uint address,
uint3 value);
- __intrinsic void Store4(
+ __intrinsic_op void Store4(
uint address,
uint4 value);
};
__generic<T> __magic_type(HLSLRWStructuredBufferType) struct RWStructuredBuffer
{
- __intrinsic uint DecrementCounter();
+ __intrinsic_op uint DecrementCounter();
- __intrinsic void GetDimensions(
+ __intrinsic_op void GetDimensions(
out uint numStructs,
out uint stride);
- __intrinsic void IncrementCounter();
+ __intrinsic_op void IncrementCounter();
- __intrinsic T Load(int location);
- __intrinsic T Load(int location, out uint status);
+ __intrinsic_op T Load(int location);
+ __intrinsic_op T Load(int location, out uint status);
- __intrinsic __subscript(uint index) -> T { get; set; }
+ __intrinsic_op __subscript(uint index) -> T { get; set; }
};
__generic<T> __magic_type(HLSLPointStreamType) struct PointStream
@@ -252,566 +252,566 @@ __generic<T> __magic_type(HLSLTriangleStreamType) struct TriangleStream
// Note(tfoley): Trying to systematically add all the HLSL builtins
// Try to terminate the current draw or dispatch call (HLSL SM 4.0)
-__intrinsic void abort();
+__intrinsic_op void abort();
// Absolute value (HLSL SM 1.0)
-__generic<T : __BuiltinSignedArithmeticType> __intrinsic T abs(T x);
-__generic<T : __BuiltinSignedArithmeticType, let N : int> __intrinsic vector<T,N> abs(vector<T,N> x);
-__generic<T : __BuiltinSignedArithmeticType, let N : int, let M : int> __intrinsic matrix<T,N,M> abs(matrix<T,N,M> x);
+__generic<T : __BuiltinSignedArithmeticType> __intrinsic_op T abs(T x);
+__generic<T : __BuiltinSignedArithmeticType, let N : int> __intrinsic_op vector<T,N> abs(vector<T,N> x);
+__generic<T : __BuiltinSignedArithmeticType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> abs(matrix<T,N,M> x);
// Inverse cosine (HLSL SM 1.0)
-__generic<T : __BuiltinFloatingPointType> __intrinsic T acos(T x);
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic vector<T,N> acos(vector<T,N> x);
-__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic matrix<T,N,M> acos(matrix<T,N,M> x);
+__generic<T : __BuiltinFloatingPointType> __intrinsic_op T acos(T x);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op vector<T,N> acos(vector<T,N> x);
+__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> acos(matrix<T,N,M> x);
// Test if all components are non-zero (HLSL SM 1.0)
-__generic<T : __BuiltinType> __intrinsic T all(T x);
-__generic<T : __BuiltinType, let N : int> __intrinsic vector<T,N> all(vector<T,N> x);
-__generic<T : __BuiltinType, let N : int, let M : int> __intrinsic matrix<T,N,M> all(matrix<T,N,M> x);
+__generic<T : __BuiltinType> __intrinsic_op T all(T x);
+__generic<T : __BuiltinType, let N : int> __intrinsic_op vector<T,N> all(vector<T,N> x);
+__generic<T : __BuiltinType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> all(matrix<T,N,M> x);
// Barrier for writes to all memory spaces (HLSL SM 5.0)
-__intrinsic void AllMemoryBarrier();
+__intrinsic_op void AllMemoryBarrier();
// Thread-group sync and barrier for writes to all memory spaces (HLSL SM 5.0)
-__intrinsic void AllMemoryBarrierWithGroupSync();
+__intrinsic_op void AllMemoryBarrierWithGroupSync();
// Test if any components is non-zero (HLSL SM 1.0)
-__generic<T : __BuiltinType> __intrinsic T any(T x);
-__generic<T : __BuiltinType, let N : int> __intrinsic vector<T,N> any(vector<T,N> x);
-__generic<T : __BuiltinType, let N : int, let M : int> __intrinsic matrix<T,N,M> any(matrix<T,N,M> x);
+__generic<T : __BuiltinType> __intrinsic_op T any(T x);
+__generic<T : __BuiltinType, let N : int> __intrinsic_op vector<T,N> any(vector<T,N> x);
+__generic<T : __BuiltinType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> any(matrix<T,N,M> x);
// Reinterpret bits as a double (HLSL SM 5.0)
-__intrinsic double asdouble(uint lowbits, uint highbits);
+__intrinsic_op double asdouble(uint lowbits, uint highbits);
// Reinterpret bits as a float (HLSL SM 4.0)
-__intrinsic float asfloat( int x);
-__intrinsic float asfloat(uint x);
-__generic<let N : int> __intrinsic vector<float,N> asfloat(vector< int,N> x);
-__generic<let N : int> __intrinsic vector<float,N> asfloat(vector<uint,N> x);
-__generic<let N : int, let M : int> __intrinsic matrix<float,N,M> asfloat(matrix< int,N,M> x);
-__generic<let N : int, let M : int> __intrinsic matrix<float,N,M> asfloat(matrix<uint,N,M> x);
+__intrinsic_op float asfloat( int x);
+__intrinsic_op float asfloat(uint x);
+__generic<let N : int> __intrinsic_op vector<float,N> asfloat(vector< int,N> x);
+__generic<let N : int> __intrinsic_op vector<float,N> asfloat(vector<uint,N> x);
+__generic<let N : int, let M : int> __intrinsic_op matrix<float,N,M> asfloat(matrix< int,N,M> x);
+__generic<let N : int, let M : int> __intrinsic_op matrix<float,N,M> asfloat(matrix<uint,N,M> x);
// Inverse sine (HLSL SM 1.0)
-__generic<T : __BuiltinFloatingPointType> __intrinsic T asin(T x);
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic vector<T,N> asin(vector<T,N> x);
-__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic matrix<T,N,M> asin(matrix<T,N,M> x);
+__generic<T : __BuiltinFloatingPointType> __intrinsic_op T asin(T x);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op vector<T,N> asin(vector<T,N> x);
+__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> asin(matrix<T,N,M> x);
// Reinterpret bits as an int (HLSL SM 4.0)
-__intrinsic int asint(float x);
-__intrinsic int asint(uint x);
-__generic<let N : int> __intrinsic vector<int,N> asint(vector<float,N> x);
-__generic<let N : int> __intrinsic vector<int,N> asint(vector<uint,N> x);
-__generic<let N : int, let M : int> __intrinsic matrix<int,N,M> asint(matrix<float,N,M> x);
-__generic<let N : int, let M : int> __intrinsic matrix<int,N,M> asint(matrix<uint,N,M> x);
+__intrinsic_op int asint(float x);
+__intrinsic_op int asint(uint x);
+__generic<let N : int> __intrinsic_op vector<int,N> asint(vector<float,N> x);
+__generic<let N : int> __intrinsic_op vector<int,N> asint(vector<uint,N> x);
+__generic<let N : int, let M : int> __intrinsic_op matrix<int,N,M> asint(matrix<float,N,M> x);
+__generic<let N : int, let M : int> __intrinsic_op matrix<int,N,M> asint(matrix<uint,N,M> x);
// Reinterpret bits of double as a uint (HLSL SM 5.0)
-__intrinsic void asuint(double value, out uint lowbits, out uint highbits);
+__intrinsic_op void asuint(double value, out uint lowbits, out uint highbits);
// Reinterpret bits as a uint (HLSL SM 4.0)
-__intrinsic uint asuint(float x);
-__intrinsic uint asuint(int x);
-__generic<let N : int> __intrinsic vector<uint,N> asuint(vector<float,N> x);
-__generic<let N : int> __intrinsic vector<uint,N> asuint(vector<int,N> x);
-__generic<let N : int, let M : int> __intrinsic matrix<uint,N,M> asuint(matrix<float,N,M> x);
-__generic<let N : int, let M : int> __intrinsic matrix<uint,N,M> asuint(matrix<int,N,M> x);
+__intrinsic_op uint asuint(float x);
+__intrinsic_op uint asuint(int x);
+__generic<let N : int> __intrinsic_op vector<uint,N> asuint(vector<float,N> x);
+__generic<let N : int> __intrinsic_op vector<uint,N> asuint(vector<int,N> x);
+__generic<let N : int, let M : int> __intrinsic_op matrix<uint,N,M> asuint(matrix<float,N,M> x);
+__generic<let N : int, let M : int> __intrinsic_op matrix<uint,N,M> asuint(matrix<int,N,M> x);
// Inverse tangent (HLSL SM 1.0)
-__generic<T : __BuiltinFloatingPointType> __intrinsic T atan(T x);
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic vector<T,N> atan(vector<T,N> x);
-__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic matrix<T,N,M> atan(matrix<T,N,M> x);
+__generic<T : __BuiltinFloatingPointType> __intrinsic_op T atan(T x);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op vector<T,N> atan(vector<T,N> x);
+__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> atan(matrix<T,N,M> x);
__generic<T : __BuiltinFloatingPointType>
-__intrinsic(glsl,"atan($0,$1)")
-__intrinsic
+__target_intrinsic(glsl,"atan($0,$1)")
+__intrinsic_op
T atan2(T y, T x);
__generic<T : __BuiltinFloatingPointType, let N : int>
-__intrinsic(glsl,"atan($0,$1)")
-__intrinsic
+__target_intrinsic(glsl,"atan($0,$1)")
+__intrinsic_op
vector<T,N> atan2(vector<T,N> y, vector<T,N> x);
__generic<T : __BuiltinFloatingPointType, let N : int, let M : int>
-__intrinsic(glsl,"atan($0,$1)")
-__intrinsic
+__target_intrinsic(glsl,"atan($0,$1)")
+__intrinsic_op
matrix<T,N,M> atan2(matrix<T,N,M> y, matrix<T,N,M> x);
// Ceiling (HLSL SM 1.0)
-__generic<T : __BuiltinFloatingPointType> __intrinsic T ceil(T x);
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic vector<T,N> ceil(vector<T,N> x);
-__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic matrix<T,N,M> ceil(matrix<T,N,M> x);
+__generic<T : __BuiltinFloatingPointType> __intrinsic_op T ceil(T x);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op vector<T,N> ceil(vector<T,N> x);
+__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> ceil(matrix<T,N,M> x);
// Check access status to tiled resource
-__intrinsic bool CheckAccessFullyMapped(uint status);
+__intrinsic_op bool CheckAccessFullyMapped(uint status);
// Clamp (HLSL SM 1.0)
-__generic<T : __BuiltinArithmeticType> __intrinsic T clamp(T x, T min, T max);
-__generic<T : __BuiltinArithmeticType, let N : int> __intrinsic vector<T,N> clamp(vector<T,N> x, vector<T,N> min, vector<T,N> max);
-__generic<T : __BuiltinArithmeticType, let N : int, let M : int> __intrinsic matrix<T,N,M> clamp(matrix<T,N,M> x, matrix<T,N,M> min, matrix<T,N,M> max);
+__generic<T : __BuiltinArithmeticType> __intrinsic_op T clamp(T x, T min, T max);
+__generic<T : __BuiltinArithmeticType, let N : int> __intrinsic_op vector<T,N> clamp(vector<T,N> x, vector<T,N> min, vector<T,N> max);
+__generic<T : __BuiltinArithmeticType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> clamp(matrix<T,N,M> x, matrix<T,N,M> min, matrix<T,N,M> max);
// Clip (discard) fragment conditionally
-__generic<T : __BuiltinFloatingPointType> __intrinsic void clip(T x);
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic void clip(vector<T,N> x);
-__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic void clip(matrix<T,N,M> x);
+__generic<T : __BuiltinFloatingPointType> __intrinsic_op void clip(T x);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op void clip(vector<T,N> x);
+__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic_op void clip(matrix<T,N,M> x);
// Cosine
-__generic<T : __BuiltinFloatingPointType> __intrinsic T cos(T x);
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic vector<T,N> cos(vector<T,N> x);
-__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic matrix<T,N,M> cos(matrix<T,N,M> x);
+__generic<T : __BuiltinFloatingPointType> __intrinsic_op T cos(T x);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op vector<T,N> cos(vector<T,N> x);
+__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> cos(matrix<T,N,M> x);
// Hyperbolic cosine
-__generic<T : __BuiltinFloatingPointType> __intrinsic T cosh(T x);
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic vector<T,N> cosh(vector<T,N> x);
-__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic matrix<T,N,M> cosh(matrix<T,N,M> x);
+__generic<T : __BuiltinFloatingPointType> __intrinsic_op T cosh(T x);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op vector<T,N> cosh(vector<T,N> x);
+__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> cosh(matrix<T,N,M> x);
// Population count
-__intrinsic uint countbits(uint value);
+__intrinsic_op uint countbits(uint value);
// Cross product
-__generic<T : __BuiltinArithmeticType> __intrinsic vector<T,3> cross(vector<T,3> x, vector<T,3> y);
+__generic<T : __BuiltinArithmeticType> __intrinsic_op vector<T,3> cross(vector<T,3> x, vector<T,3> y);
// Convert encoded color
-__intrinsic int4 D3DCOLORtoUBYTE4(float4 x);
+__intrinsic_op int4 D3DCOLORtoUBYTE4(float4 x);
// Partial-difference derivatives
__generic<T : __BuiltinFloatingPointType>
-__intrinsic(glsl, dFdx)
-__intrinsic
+__target_intrinsic(glsl, dFdx)
+__intrinsic_op
T ddx(T x);
__generic<T : __BuiltinFloatingPointType, let N : int>
-__intrinsic(glsl, dFdx)
-__intrinsic
+__target_intrinsic(glsl, dFdx)
+__intrinsic_op
vector<T,N> ddx(vector<T,N> x);
__generic<T : __BuiltinFloatingPointType, let N : int, let M : int>
-__intrinsic(glsl, dFdx)
-__intrinsic
+__target_intrinsic(glsl, dFdx)
+__intrinsic_op
matrix<T,N,M> ddx(matrix<T,N,M> x);
__generic<T : __BuiltinFloatingPointType>
__glsl_extension(GL_ARB_derivative_control)
-__intrinsic(glsl, dFdxCoarse)
-__intrinsic
+__target_intrinsic(glsl, dFdxCoarse)
+__intrinsic_op
T ddx_coarse(T x);
__generic<T : __BuiltinFloatingPointType, let N : int>
__glsl_extension(GL_ARB_derivative_control)
-__intrinsic(glsl, dFdxCoarse)
-__intrinsic
+__target_intrinsic(glsl, dFdxCoarse)
+__intrinsic_op
vector<T,N> ddx_coarse(vector<T,N> x);
__generic<T : __BuiltinFloatingPointType, let N : int, let M : int>
__glsl_extension(GL_ARB_derivative_control)
-__intrinsic(glsl, dFdxCoarse)
-__intrinsic
+__target_intrinsic(glsl, dFdxCoarse)
+__intrinsic_op
matrix<T,N,M> ddx_coarse(matrix<T,N,M> x);
__generic<T : __BuiltinFloatingPointType>
__glsl_extension(GL_ARB_derivative_control)
-__intrinsic(glsl, dFdxFine)
-__intrinsic
+__target_intrinsic(glsl, dFdxFine)
+__intrinsic_op
T ddx_fine(T x);
__generic<T : __BuiltinFloatingPointType, let N : int>
__glsl_extension(GL_ARB_derivative_control)
-__intrinsic(glsl, dFdxFine)
-__intrinsic
+__target_intrinsic(glsl, dFdxFine)
+__intrinsic_op
vector<T,N> ddx_fine(vector<T,N> x);
__generic<T : __BuiltinFloatingPointType, let N : int, let M : int>
__glsl_extension(GL_ARB_derivative_control)
-__intrinsic(glsl, dFdxFine)
-__intrinsic
+__target_intrinsic(glsl, dFdxFine)
+__intrinsic_op
matrix<T,N,M> ddx_fine(matrix<T,N,M> x);
__generic<T : __BuiltinFloatingPointType>
-__intrinsic(glsl, dFdy)
-__intrinsic
+__target_intrinsic(glsl, dFdy)
+__intrinsic_op
T ddy(T x);
__generic<T : __BuiltinFloatingPointType, let N : int>
-__intrinsic(glsl, dFdy)
-__intrinsic
+__target_intrinsic(glsl, dFdy)
+__intrinsic_op
vector<T,N> ddy(vector<T,N> x);
__generic<T : __BuiltinFloatingPointType, let N : int, let M : int>
-__intrinsic(glsl, dFdy)
-__intrinsic
+__target_intrinsic(glsl, dFdy)
+__intrinsic_op
matrix<T,N,M> ddy(matrix<T,N,M> x);
__generic<T : __BuiltinFloatingPointType>
__glsl_extension(GL_ARB_derivative_control)
-__intrinsic(glsl, dFdyCoarse)
-__intrinsic
+__target_intrinsic(glsl, dFdyCoarse)
+__intrinsic_op
T ddy_coarse(T x);
__generic<T : __BuiltinFloatingPointType, let N : int>
__glsl_extension(GL_ARB_derivative_control)
-__intrinsic(glsl, dFdyCoarse)
-__intrinsic
+__target_intrinsic(glsl, dFdyCoarse)
+__intrinsic_op
vector<T,N> ddy_coarse(vector<T,N> x);
__generic<T : __BuiltinFloatingPointType, let N : int, let M : int>
__glsl_extension(GL_ARB_derivative_control)
-__intrinsic(glsl, dFdyCoarse)
-__intrinsic
+__target_intrinsic(glsl, dFdyCoarse)
+__intrinsic_op
matrix<T,N,M> ddy_coarse(matrix<T,N,M> x);
__generic<T : __BuiltinFloatingPointType>
__glsl_extension(GL_ARB_derivative_control)
-__intrinsic(glsl, dFdyFine)
-__intrinsic
+__target_intrinsic(glsl, dFdyFine)
+__intrinsic_op
T ddy_fine(T x);
__generic<T : __BuiltinFloatingPointType, let N : int>
__glsl_extension(GL_ARB_derivative_control)
-__intrinsic(glsl, dFdyFine)
-__intrinsic
+__target_intrinsic(glsl, dFdyFine)
+__intrinsic_op
vector<T,N> ddy_fine(vector<T,N> x);
__generic<T : __BuiltinFloatingPointType, let N : int, let M : int>
__glsl_extension(GL_ARB_derivative_control)
-__intrinsic(glsl, dFdyFine)
-__intrinsic
+__target_intrinsic(glsl, dFdyFine)
+__intrinsic_op
matrix<T,N,M> ddy_fine(matrix<T,N,M> x);
// Radians to degrees
-__generic<T : __BuiltinFloatingPointType> __intrinsic T degrees(T x);
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic vector<T,N> degrees(vector<T,N> x);
-__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic matrix<T,N,M> degrees(matrix<T,N,M> x);
+__generic<T : __BuiltinFloatingPointType> __intrinsic_op T degrees(T x);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op vector<T,N> degrees(vector<T,N> x);
+__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> degrees(matrix<T,N,M> x);
// Matrix determinant
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic T determinant(matrix<T,N,N> m);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op T determinant(matrix<T,N,N> m);
// Barrier for device memory
-__intrinsic void DeviceMemoryBarrier();
-__intrinsic void DeviceMemoryBarrierWithGroupSync();
+__intrinsic_op void DeviceMemoryBarrier();
+__intrinsic_op void DeviceMemoryBarrierWithGroupSync();
// Vector distance
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic T distance(vector<T,N> x, vector<T,N> y);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op T distance(vector<T,N> x, vector<T,N> y);
// Vector dot product
-__generic<T : __BuiltinArithmeticType, let N : int> __intrinsic T dot(vector<T,N> x, vector<T,N> y);
+__generic<T : __BuiltinArithmeticType, let N : int> __intrinsic_op T dot(vector<T,N> x, vector<T,N> y);
// Helper for computing distance terms for lighting (obsolete)
-__generic<T : __BuiltinFloatingPointType> __intrinsic vector<T,4> dst(vector<T,4> x, vector<T,4> y);
+__generic<T : __BuiltinFloatingPointType> __intrinsic_op vector<T,4> dst(vector<T,4> x, vector<T,4> y);
// Error message
-// __intrinsic void errorf( string format, ... );
+// __intrinsic_op void errorf( string format, ... );
// Attribute evaluation
-__generic<T : __BuiltinArithmeticType> __intrinsic T EvaluateAttributeAtCentroid(T x);
-__generic<T : __BuiltinArithmeticType, let N : int> __intrinsic vector<T,N> EvaluateAttributeAtCentroid(vector<T,N> x);
-__generic<T : __BuiltinArithmeticType, let N : int, let M : int> __intrinsic matrix<T,N,M> EvaluateAttributeAtCentroid(matrix<T,N,M> x);
+__generic<T : __BuiltinArithmeticType> __intrinsic_op T EvaluateAttributeAtCentroid(T x);
+__generic<T : __BuiltinArithmeticType, let N : int> __intrinsic_op vector<T,N> EvaluateAttributeAtCentroid(vector<T,N> x);
+__generic<T : __BuiltinArithmeticType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> EvaluateAttributeAtCentroid(matrix<T,N,M> x);
-__generic<T : __BuiltinArithmeticType> __intrinsic T EvaluateAttributeAtSample(T x, uint sampleindex);
-__generic<T : __BuiltinArithmeticType, let N : int> __intrinsic vector<T,N> EvaluateAttributeAtSample(vector<T,N> x, uint sampleindex);
-__generic<T : __BuiltinArithmeticType, let N : int, let M : int> __intrinsic matrix<T,N,M> EvaluateAttributeAtSample(matrix<T,N,M> x, uint sampleindex);
+__generic<T : __BuiltinArithmeticType> __intrinsic_op T EvaluateAttributeAtSample(T x, uint sampleindex);
+__generic<T : __BuiltinArithmeticType, let N : int> __intrinsic_op vector<T,N> EvaluateAttributeAtSample(vector<T,N> x, uint sampleindex);
+__generic<T : __BuiltinArithmeticType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> EvaluateAttributeAtSample(matrix<T,N,M> x, uint sampleindex);
-__generic<T : __BuiltinArithmeticType> __intrinsic T EvaluateAttributeSnapped(T x, int2 offset);
-__generic<T : __BuiltinArithmeticType, let N : int> __intrinsic vector<T,N> EvaluateAttributeSnapped(vector<T,N> x, int2 offset);
-__generic<T : __BuiltinArithmeticType, let N : int, let M : int> __intrinsic matrix<T,N,M> EvaluateAttributeSnapped(matrix<T,N,M> x, int2 offset);
+__generic<T : __BuiltinArithmeticType> __intrinsic_op T EvaluateAttributeSnapped(T x, int2 offset);
+__generic<T : __BuiltinArithmeticType, let N : int> __intrinsic_op vector<T,N> EvaluateAttributeSnapped(vector<T,N> x, int2 offset);
+__generic<T : __BuiltinArithmeticType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> EvaluateAttributeSnapped(matrix<T,N,M> x, int2 offset);
// Base-e exponent
-__generic<T : __BuiltinFloatingPointType> __intrinsic T exp(T x);
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic vector<T,N> exp(vector<T,N> x);
-__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic matrix<T,N,M> exp(matrix<T,N,M> x);
+__generic<T : __BuiltinFloatingPointType> __intrinsic_op T exp(T x);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op vector<T,N> exp(vector<T,N> x);
+__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> exp(matrix<T,N,M> x);
// Base-2 exponent
-__generic<T : __BuiltinFloatingPointType> __intrinsic T exp2(T x);
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic vector<T,N> exp2(vector<T,N> x);
-__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic matrix<T,N,M> exp2(matrix<T,N,M> x);
+__generic<T : __BuiltinFloatingPointType> __intrinsic_op T exp2(T x);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op vector<T,N> exp2(vector<T,N> x);
+__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> exp2(matrix<T,N,M> x);
// Convert 16-bit float stored in low bits of integer
-__intrinsic float f16tof32(uint value);
-__generic<let N : int> __intrinsic vector<float,N> f16tof32(vector<uint,N> value);
+__intrinsic_op float f16tof32(uint value);
+__generic<let N : int> __intrinsic_op vector<float,N> f16tof32(vector<uint,N> value);
// Convert to 16-bit float stored in low bits of integer
-__intrinsic uint f32tof16(float value);
-__generic<let N : int> __intrinsic vector<uint,N> f32tof16(vector<float,N> value);
+__intrinsic_op uint f32tof16(float value);
+__generic<let N : int> __intrinsic_op vector<uint,N> f32tof16(vector<float,N> value);
// Flip surface normal to face forward, if needed
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic vector<T,N> faceforward(vector<T,N> n, vector<T,N> i, vector<T,N> ng);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op vector<T,N> faceforward(vector<T,N> n, vector<T,N> i, vector<T,N> ng);
// Find first set bit starting at high bit and working down
-__intrinsic int firstbithigh(int value);
-__generic<let N : int> __intrinsic vector<int,N> firstbithigh(vector<int,N> value);
+__intrinsic_op int firstbithigh(int value);
+__generic<let N : int> __intrinsic_op vector<int,N> firstbithigh(vector<int,N> value);
-__intrinsic uint firstbithigh(uint value);
-__generic<let N : int> __intrinsic vector<uint,N> firstbithigh(vector<uint,N> value);
+__intrinsic_op uint firstbithigh(uint value);
+__generic<let N : int> __intrinsic_op vector<uint,N> firstbithigh(vector<uint,N> value);
// Find first set bit starting at low bit and working up
-__intrinsic int firstbitlow(int value);
-__generic<let N : int> __intrinsic vector<int,N> firstbitlow(vector<int,N> value);
+__intrinsic_op int firstbitlow(int value);
+__generic<let N : int> __intrinsic_op vector<int,N> firstbitlow(vector<int,N> value);
-__intrinsic uint firstbitlow(uint value);
-__generic<let N : int> __intrinsic vector<uint,N> firstbitlow(vector<uint,N> value);
+__intrinsic_op uint firstbitlow(uint value);
+__generic<let N : int> __intrinsic_op vector<uint,N> firstbitlow(vector<uint,N> value);
// Floor (HLSL SM 1.0)
-__generic<T : __BuiltinFloatingPointType> __intrinsic T floor(T x);
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic vector<T,N> floor(vector<T,N> x);
-__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic matrix<T,N,M> floor(matrix<T,N,M> x);
+__generic<T : __BuiltinFloatingPointType> __intrinsic_op T floor(T x);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op vector<T,N> floor(vector<T,N> x);
+__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> floor(matrix<T,N,M> x);
// Fused multiply-add for doubles
-__intrinsic double fma(double a, double b, double c);
-__generic<let N : int> __intrinsic vector<double, N> fma(vector<double, N> a, vector<double, N> b, vector<double, N> c);
-__generic<let N : int, let M : int> __intrinsic matrix<double,N,M> fma(matrix<double,N,M> a, matrix<double,N,M> b, matrix<double,N,M> c);
+__intrinsic_op double fma(double a, double b, double c);
+__generic<let N : int> __intrinsic_op vector<double, N> fma(vector<double, N> a, vector<double, N> b, vector<double, N> c);
+__generic<let N : int, let M : int> __intrinsic_op matrix<double,N,M> fma(matrix<double,N,M> a, matrix<double,N,M> b, matrix<double,N,M> c);
// Floating point remainder of x/y
-__generic<T : __BuiltinFloatingPointType> __intrinsic T fmod(T x, T y);
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic vector<T,N> fmod(vector<T,N> x, vector<T,N> y);
-__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic matrix<T,N,M> fmod(matrix<T,N,M> x, matrix<T,N,M> y);
+__generic<T : __BuiltinFloatingPointType> __intrinsic_op T fmod(T x, T y);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op vector<T,N> fmod(vector<T,N> x, vector<T,N> y);
+__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> fmod(matrix<T,N,M> x, matrix<T,N,M> y);
// Fractional part
__generic<T : __BuiltinFloatingPointType>
-__intrinsic(glsl, fract)
-__intrinsic
+__target_intrinsic(glsl, fract)
+__intrinsic_op
T frac(T x);
__generic<T : __BuiltinFloatingPointType, let N : int>
-__intrinsic(glsl, fract)
-__intrinsic
+__target_intrinsic(glsl, fract)
+__intrinsic_op
vector<T,N> frac(vector<T,N> x);
__generic<T : __BuiltinFloatingPointType, let N : int, let M : int>
-__intrinsic(glsl, fract)
-__intrinsic
+__target_intrinsic(glsl, fract)
+__intrinsic_op
matrix<T,N,M> frac(matrix<T,N,M> x);
// Split float into mantissa and exponent
-__generic<T : __BuiltinFloatingPointType> __intrinsic T frexp(T x, out T exp);
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic vector<T,N> frexp(vector<T,N> x, out vector<T,N> exp);
-__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic matrix<T,N,M> frexp(matrix<T,N,M> x, out matrix<T,N,M> exp);
+__generic<T : __BuiltinFloatingPointType> __intrinsic_op T frexp(T x, out T exp);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op vector<T,N> frexp(vector<T,N> x, out vector<T,N> exp);
+__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> frexp(matrix<T,N,M> x, out matrix<T,N,M> exp);
// Texture filter width
-__generic<T : __BuiltinFloatingPointType> __intrinsic T fwidth(T x);
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic vector<T,N> fwidth(vector<T,N> x);
-__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic matrix<T,N,M> fwidth(matrix<T,N,M> x);
+__generic<T : __BuiltinFloatingPointType> __intrinsic_op T fwidth(T x);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op vector<T,N> fwidth(vector<T,N> x);
+__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> fwidth(matrix<T,N,M> x);
)=", R"=(
// Get number of samples in render target
-__intrinsic uint GetRenderTargetSampleCount();
+__intrinsic_op uint GetRenderTargetSampleCount();
// Get position of given sample
-__intrinsic float2 GetRenderTargetSamplePosition(int Index);
+__intrinsic_op float2 GetRenderTargetSamplePosition(int Index);
// Group memory barrier
-__intrinsic void GroupMemoryBarrier();
-__intrinsic void GroupMemoryBarrierWithGroupSync();
+__intrinsic_op void GroupMemoryBarrier();
+__intrinsic_op void GroupMemoryBarrierWithGroupSync();
// Atomics
-__intrinsic void InterlockedAdd(in out int dest, int value, out int original_value);
-__intrinsic void InterlockedAdd(in out uint dest, uint value, out uint original_value);
+__intrinsic_op void InterlockedAdd(in out int dest, int value, out int original_value);
+__intrinsic_op void InterlockedAdd(in out uint dest, uint value, out uint original_value);
-__intrinsic void InterlockedAnd(in out int dest, int value, out int original_value);
-__intrinsic void InterlockedAnd(in out uint dest, uint value, out uint original_value);
+__intrinsic_op void InterlockedAnd(in out int dest, int value, out int original_value);
+__intrinsic_op void InterlockedAnd(in out uint dest, uint value, out uint original_value);
-__intrinsic void InterlockedCompareExchange(in out int dest, int compare_value, int value, out int original_value);
-__intrinsic void InterlockedCompareExchange(in out uint dest, uint compare_value, uint value, out uint original_value);
+__intrinsic_op void InterlockedCompareExchange(in out int dest, int compare_value, int value, out int original_value);
+__intrinsic_op void InterlockedCompareExchange(in out uint dest, uint compare_value, uint value, out uint original_value);
-__intrinsic void InterlockedCompareStore(in out int dest, int compare_value, int value);
-__intrinsic void InterlockedCompareStore(in out uint dest, uint compare_value, uint value);
+__intrinsic_op void InterlockedCompareStore(in out int dest, int compare_value, int value);
+__intrinsic_op void InterlockedCompareStore(in out uint dest, uint compare_value, uint value);
-__intrinsic void InterlockedExchange(in out int dest, int value, out int original_value);
-__intrinsic void InterlockedExchange(in out uint dest, uint value, out uint original_value);
+__intrinsic_op void InterlockedExchange(in out int dest, int value, out int original_value);
+__intrinsic_op void InterlockedExchange(in out uint dest, uint value, out uint original_value);
-__intrinsic void InterlockedMax(in out int dest, int value, out int original_value);
-__intrinsic void InterlockedMax(in out uint dest, uint value, out uint original_value);
+__intrinsic_op void InterlockedMax(in out int dest, int value, out int original_value);
+__intrinsic_op void InterlockedMax(in out uint dest, uint value, out uint original_value);
-__intrinsic void InterlockedMin(in out int dest, int value, out int original_value);
-__intrinsic void InterlockedMin(in out uint dest, uint value, out uint original_value);
+__intrinsic_op void InterlockedMin(in out int dest, int value, out int original_value);
+__intrinsic_op void InterlockedMin(in out uint dest, uint value, out uint original_value);
-__intrinsic void InterlockedOr(in out int dest, int value, out int original_value);
-__intrinsic void InterlockedOr(in out uint dest, uint value, out uint original_value);
+__intrinsic_op void InterlockedOr(in out int dest, int value, out int original_value);
+__intrinsic_op void InterlockedOr(in out uint dest, uint value, out uint original_value);
-__intrinsic void InterlockedXor(in out int dest, int value, out int original_value);
-__intrinsic void InterlockedXor(in out uint dest, uint value, out uint original_value);
+__intrinsic_op void InterlockedXor(in out int dest, int value, out int original_value);
+__intrinsic_op void InterlockedXor(in out uint dest, uint value, out uint original_value);
// Is floating-point value finite?
-__generic<T : __BuiltinFloatingPointType> __intrinsic bool isfinite(T x);
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic vector<bool,N> isfinite(vector<T,N> x);
-__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic matrix<bool,N,M> isfinite(matrix<T,N,M> x);
+__generic<T : __BuiltinFloatingPointType> __intrinsic_op bool isfinite(T x);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op vector<bool,N> isfinite(vector<T,N> x);
+__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic_op matrix<bool,N,M> isfinite(matrix<T,N,M> x);
// Is floating-point value infinite?
-__generic<T : __BuiltinFloatingPointType> __intrinsic bool isinf(T x);
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic vector<bool,N> isinf(vector<T,N> x);
-__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic matrix<bool,N,M> isinf(matrix<T,N,M> x);
+__generic<T : __BuiltinFloatingPointType> __intrinsic_op bool isinf(T x);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op vector<bool,N> isinf(vector<T,N> x);
+__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic_op matrix<bool,N,M> isinf(matrix<T,N,M> x);
// Is floating-point value not-a-number?
-__generic<T : __BuiltinFloatingPointType> __intrinsic bool isnan(T x);
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic vector<bool,N> isnan(vector<T,N> x);
-__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic matrix<bool,N,M> isnan(matrix<T,N,M> x);
+__generic<T : __BuiltinFloatingPointType> __intrinsic_op bool isnan(T x);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op vector<bool,N> isnan(vector<T,N> x);
+__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic_op matrix<bool,N,M> isnan(matrix<T,N,M> x);
// Construct float from mantissa and exponent
-__generic<T : __BuiltinFloatingPointType> __intrinsic T ldexp(T x, T exp);
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic vector<T,N> ldexp(vector<T,N> x, vector<T,N> exp);
-__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic matrix<T,N,M> ldexp(matrix<T,N,M> x, matrix<T,N,M> exp);
+__generic<T : __BuiltinFloatingPointType> __intrinsic_op T ldexp(T x, T exp);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op vector<T,N> ldexp(vector<T,N> x, vector<T,N> exp);
+__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> ldexp(matrix<T,N,M> x, matrix<T,N,M> exp);
// Vector length
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic T length(vector<T,N> x);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op T length(vector<T,N> x);
// Linear interpolation
__generic<T : __BuiltinFloatingPointType>
-__intrinsic(glsl, mix)
-__intrinsic
+__target_intrinsic(glsl, mix)
+__intrinsic_op
T lerp(T x, T y, T s);
__generic<T : __BuiltinFloatingPointType, let N : int>
-__intrinsic(glsl, mix)
-__intrinsic
+__target_intrinsic(glsl, mix)
+__intrinsic_op
vector<T,N> lerp(vector<T,N> x, vector<T,N> y, vector<T,N> s);
__generic<T : __BuiltinFloatingPointType, let N : int, let M : int>
-__intrinsic(glsl, mix)
-__intrinsic
+__target_intrinsic(glsl, mix)
+__intrinsic_op
matrix<T,N,M> lerp(matrix<T,N,M> x, matrix<T,N,M> y, matrix<T,N,M> s);
// Legacy lighting function (obsolete)
-__intrinsic float4 lit(float n_dot_l, float n_dot_h, float m);
+__intrinsic_op float4 lit(float n_dot_l, float n_dot_h, float m);
// Base-e logarithm
-__generic<T : __BuiltinFloatingPointType> __intrinsic T log(T x);
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic vector<T,N> log(vector<T,N> x);
-__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic matrix<T,N,M> log(matrix<T,N,M> x);
+__generic<T : __BuiltinFloatingPointType> __intrinsic_op T log(T x);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op vector<T,N> log(vector<T,N> x);
+__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> log(matrix<T,N,M> x);
// Base-10 logarithm
-__generic<T : __BuiltinFloatingPointType> __intrinsic T log10(T x);
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic vector<T,N> log10(vector<T,N> x);
-__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic matrix<T,N,M> log10(matrix<T,N,M> x);
+__generic<T : __BuiltinFloatingPointType> __intrinsic_op T log10(T x);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op vector<T,N> log10(vector<T,N> x);
+__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> log10(matrix<T,N,M> x);
// Base-2 logarithm
-__generic<T : __BuiltinFloatingPointType> __intrinsic T log2(T x);
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic vector<T,N> log2(vector<T,N> x);
-__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic matrix<T,N,M> log2(matrix<T,N,M> x);
+__generic<T : __BuiltinFloatingPointType> __intrinsic_op T log2(T x);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op vector<T,N> log2(vector<T,N> x);
+__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> log2(matrix<T,N,M> x);
// multiply-add
-__generic<T : __BuiltinArithmeticType> __intrinsic T mad(T mvalue, T avalue, T bvalue);
-__generic<T : __BuiltinArithmeticType, let N : int> __intrinsic vector<T,N> mad(vector<T,N> mvalue, vector<T,N> avalue, vector<T,N> bvalue);
-__generic<T : __BuiltinArithmeticType, let N : int, let M : int> __intrinsic matrix<T,N,M> mad(matrix<T,N,M> mvalue, matrix<T,N,M> avalue, matrix<T,N,M> bvalue);
+__generic<T : __BuiltinArithmeticType> __intrinsic_op T mad(T mvalue, T avalue, T bvalue);
+__generic<T : __BuiltinArithmeticType, let N : int> __intrinsic_op vector<T,N> mad(vector<T,N> mvalue, vector<T,N> avalue, vector<T,N> bvalue);
+__generic<T : __BuiltinArithmeticType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> mad(matrix<T,N,M> mvalue, matrix<T,N,M> avalue, matrix<T,N,M> bvalue);
// maximum
-__generic<T : __BuiltinArithmeticType> __intrinsic T max(T x, T y);
-__generic<T : __BuiltinArithmeticType, let N : int> __intrinsic vector<T,N> max(vector<T,N> x, vector<T,N> y);
-__generic<T : __BuiltinArithmeticType, let N : int, let M : int> __intrinsic matrix<T,N,M> max(matrix<T,N,M> x, matrix<T,N,M> y);
+__generic<T : __BuiltinArithmeticType> __intrinsic_op T max(T x, T y);
+__generic<T : __BuiltinArithmeticType, let N : int> __intrinsic_op vector<T,N> max(vector<T,N> x, vector<T,N> y);
+__generic<T : __BuiltinArithmeticType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> max(matrix<T,N,M> x, matrix<T,N,M> y);
// minimum
-__generic<T : __BuiltinArithmeticType> __intrinsic T min(T x, T y);
-__generic<T : __BuiltinArithmeticType, let N : int> __intrinsic vector<T,N> min(vector<T,N> x, vector<T,N> y);
-__generic<T : __BuiltinArithmeticType, let N : int, let M : int> __intrinsic matrix<T,N,M> min(matrix<T,N,M> x, matrix<T,N,M> y);
+__generic<T : __BuiltinArithmeticType> __intrinsic_op T min(T x, T y);
+__generic<T : __BuiltinArithmeticType, let N : int> __intrinsic_op vector<T,N> min(vector<T,N> x, vector<T,N> y);
+__generic<T : __BuiltinArithmeticType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> min(matrix<T,N,M> x, matrix<T,N,M> y);
// split into integer and fractional parts (both with same sign)
-__generic<T : __BuiltinFloatingPointType> __intrinsic T modf(T x, out T ip);
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic vector<T,N> modf(vector<T,N> x, out vector<T,N> ip);
-__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic matrix<T,N,M> modf(matrix<T,N,M> x, out matrix<T,N,M> ip);
+__generic<T : __BuiltinFloatingPointType> __intrinsic_op T modf(T x, out T ip);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op vector<T,N> modf(vector<T,N> x, out vector<T,N> ip);
+__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> modf(matrix<T,N,M> x, out matrix<T,N,M> ip);
// msad4 (whatever that is)
-__intrinsic uint4 msad4(uint reference, uint2 source, uint4 accum);
+__intrinsic_op uint4 msad4(uint reference, uint2 source, uint4 accum);
// General inner products
// scalar-scalar
-__generic<T : __BuiltinArithmeticType> __intrinsic_op(Mul_Scalar_Scalar) T mul(T x, T y);
+__generic<T : __BuiltinArithmeticType> __intrinsic_op T mul(T x, T y);
// scalar-vector and vector-scalar
-__generic<T : __BuiltinArithmeticType, let N : int> __intrinsic_op(Mul_Vector_Scalar) vector<T,N> mul(vector<T,N> x, T y);
-__generic<T : __BuiltinArithmeticType, let N : int> __intrinsic_op(Mul_Scalar_Vector) vector<T,N> mul(T x, vector<T,N> y);
+__generic<T : __BuiltinArithmeticType, let N : int> __intrinsic_op vector<T,N> mul(vector<T,N> x, T y);
+__generic<T : __BuiltinArithmeticType, let N : int> __intrinsic_op vector<T,N> mul(T x, vector<T,N> y);
// scalar-matrix and matrix-scalar
-__generic<T : __BuiltinArithmeticType, let N : int, let M :int> __intrinsic_op(Mul_Matrix_Scalar) matrix<T,N,M> mul(matrix<T,N,M> x, T y);
-__generic<T : __BuiltinArithmeticType, let N : int, let M :int> __intrinsic_op(Mul_Scalar_Matrix) matrix<T,N,M> mul(T x, matrix<T,N,M> y);
+__generic<T : __BuiltinArithmeticType, let N : int, let M :int> __intrinsic_op matrix<T,N,M> mul(matrix<T,N,M> x, T y);
+__generic<T : __BuiltinArithmeticType, let N : int, let M :int> __intrinsic_op matrix<T,N,M> mul(T x, matrix<T,N,M> y);
// vector-vector (dot product)
-__generic<T : __BuiltinArithmeticType, let N : int> __intrinsic_op(InnerProduct_Vector_Vector) T mul(vector<T,N> x, vector<T,N> y);
+__generic<T : __BuiltinArithmeticType, let N : int> __intrinsic_op(dot) T mul(vector<T,N> x, vector<T,N> y);
// vector-matrix
-__generic<T : __BuiltinArithmeticType, let N : int, let M : int> __intrinsic_op(InnerProduct_Vector_Matrix) vector<T,M> mul(vector<T,N> x, matrix<T,N,M> y);
+__generic<T : __BuiltinArithmeticType, let N : int, let M : int> __intrinsic_op(mulVectorMatrix) vector<T,M> mul(vector<T,N> x, matrix<T,N,M> y);
// matrix-vector
-__generic<T : __BuiltinArithmeticType, let N : int, let M : int> __intrinsic_op(InnerProduct_Matrix_Vector) vector<T,N> mul(matrix<T,N,M> x, vector<T,M> y);
+__generic<T : __BuiltinArithmeticType, let N : int, let M : int> __intrinsic_op(mulMatrixVector) vector<T,N> mul(matrix<T,N,M> x, vector<T,M> y);
// matrix-matrix
-__generic<T : __BuiltinArithmeticType, let R : int, let N : int, let C : int> __intrinsic_op(InnerProduct_Matrix_Matrix) matrix<T,R,C> mul(matrix<T,R,N> x, matrix<T,N,C> y);
+__generic<T : __BuiltinArithmeticType, let R : int, let N : int, let C : int> __intrinsic_op(mulMatrixMatrix) matrix<T,R,C> mul(matrix<T,R,N> x, matrix<T,N,C> y);
// noise (deprecated)
-__intrinsic float noise(float x);
-__generic<let N : int> __intrinsic float noise(vector<float, N> x);
+__intrinsic_op float noise(float x);
+__generic<let N : int> __intrinsic_op float noise(vector<float, N> x);
// Normalize a vector
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic vector<T,N> normalize(vector<T,N> x);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op vector<T,N> normalize(vector<T,N> x);
// Raise to a power
-__generic<T : __BuiltinFloatingPointType> __intrinsic T pow(T x, T y);
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic vector<T,N> pow(vector<T,N> x, vector<T,N> y);
-__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic matrix<T,N,M> pow(matrix<T,N,M> x, matrix<T,N,M> y);
+__generic<T : __BuiltinFloatingPointType> __intrinsic_op T pow(T x, T y);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op vector<T,N> pow(vector<T,N> x, vector<T,N> y);
+__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> pow(matrix<T,N,M> x, matrix<T,N,M> y);
// Output message
-// __intrinsic void printf( string format, ... );
+// __intrinsic_op void printf( string format, ... );
// Tessellation factor fixup routines
-__intrinsic void Process2DQuadTessFactorsAvg(
+__intrinsic_op void Process2DQuadTessFactorsAvg(
in float4 RawEdgeFactors,
in float2 InsideScale,
out float4 RoundedEdgeTessFactors,
out float2 RoundedInsideTessFactors,
out float2 UnroundedInsideTessFactors);
-__intrinsic void Process2DQuadTessFactorsMax(
+__intrinsic_op void Process2DQuadTessFactorsMax(
in float4 RawEdgeFactors,
in float2 InsideScale,
out float4 RoundedEdgeTessFactors,
out float2 RoundedInsideTessFactors,
out float2 UnroundedInsideTessFactors);
-__intrinsic void Process2DQuadTessFactorsMin(
+__intrinsic_op void Process2DQuadTessFactorsMin(
in float4 RawEdgeFactors,
in float2 InsideScale,
out float4 RoundedEdgeTessFactors,
out float2 RoundedInsideTessFactors,
out float2 UnroundedInsideTessFactors);
-__intrinsic void ProcessIsolineTessFactors(
+__intrinsic_op void ProcessIsolineTessFactors(
in float RawDetailFactor,
in float RawDensityFactor,
out float RoundedDetailFactor,
out float RoundedDensityFactor);
-__intrinsic void ProcessQuadTessFactorsAvg(
+__intrinsic_op void ProcessQuadTessFactorsAvg(
in float4 RawEdgeFactors,
in float InsideScale,
out float4 RoundedEdgeTessFactors,
out float2 RoundedInsideTessFactors,
out float2 UnroundedInsideTessFactors);
-__intrinsic void ProcessQuadTessFactorsMax(
+__intrinsic_op void ProcessQuadTessFactorsMax(
in float4 RawEdgeFactors,
in float InsideScale,
out float4 RoundedEdgeTessFactors,
out float2 RoundedInsideTessFactors,
out float2 UnroundedInsideTessFactors);
-__intrinsic void ProcessQuadTessFactorsMin(
+__intrinsic_op void ProcessQuadTessFactorsMin(
in float4 RawEdgeFactors,
in float InsideScale,
out float4 RoundedEdgeTessFactors,
out float2 RoundedInsideTessFactors,
out float2 UnroundedInsideTessFactors);
-__intrinsic void ProcessTriTessFactorsAvg(
+__intrinsic_op void ProcessTriTessFactorsAvg(
in float3 RawEdgeFactors,
in float InsideScale,
out float3 RoundedEdgeTessFactors,
out float RoundedInsideTessFactor,
out float UnroundedInsideTessFactor);
-__intrinsic void ProcessTriTessFactorsMax(
+__intrinsic_op void ProcessTriTessFactorsMax(
in float3 RawEdgeFactors,
in float InsideScale,
out float3 RoundedEdgeTessFactors,
out float RoundedInsideTessFactor,
out float UnroundedInsideTessFactor);
-__intrinsic void ProcessTriTessFactorsMin(
+__intrinsic_op void ProcessTriTessFactorsMin(
in float3 RawEdgeFactors,
in float InsideScale,
out float3 RoundedEdgeTessFactors,
@@ -819,191 +819,191 @@ __intrinsic void ProcessTriTessFactorsMin(
out float UnroundedInsideTessFactors);
// Degrees to radians
-__generic<T : __BuiltinFloatingPointType> __intrinsic T radians(T x);
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic vector<T,N> radians(vector<T,N> x);
-__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic matrix<T,N,M> radians(matrix<T,N,M> x);
+__generic<T : __BuiltinFloatingPointType> __intrinsic_op T radians(T x);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op vector<T,N> radians(vector<T,N> x);
+__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> radians(matrix<T,N,M> x);
// Approximate reciprocal
-__generic<T : __BuiltinFloatingPointType> __intrinsic T rcp(T x);
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic vector<T,N> rcp(vector<T,N> x);
-__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic matrix<T,N,M> rcp(matrix<T,N,M> x);
+__generic<T : __BuiltinFloatingPointType> __intrinsic_op T rcp(T x);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op vector<T,N> rcp(vector<T,N> x);
+__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> rcp(matrix<T,N,M> x);
// Reflect incident vector across plane with given normal
__generic<T : __BuiltinFloatingPointType, let N : int>
-__intrinsic
+__intrinsic_op
vector<T,N> reflect(vector<T,N> i, vector<T,N> n);
// Refract incident vector given surface normal and index of refraction
__generic<T : __BuiltinFloatingPointType, let N : int>
-__intrinsic
+__intrinsic_op
vector<T,N> refract(vector<T,N> i, vector<T,N> n, float eta);
// Reverse order of bits
-__intrinsic uint reversebits(uint value);
+__intrinsic_op uint reversebits(uint value);
__generic<let N : int> vector<uint,N> reversebits(vector<uint,N> value);
// Round-to-nearest
-__generic<T : __BuiltinFloatingPointType> __intrinsic T round(T x);
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic vector<T,N> round(vector<T,N> x);
-__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic matrix<T,N,M> round(matrix<T,N,M> x);
+__generic<T : __BuiltinFloatingPointType> __intrinsic_op T round(T x);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op vector<T,N> round(vector<T,N> x);
+__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> round(matrix<T,N,M> x);
// Reciprocal of square root
-__generic<T : __BuiltinFloatingPointType> __intrinsic T rsqrt(T x);
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic vector<T,N> rsqrt(vector<T,N> x);
-__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic matrix<T,N,M> rsqrt(matrix<T,N,M> x);
+__generic<T : __BuiltinFloatingPointType> __intrinsic_op T rsqrt(T x);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op vector<T,N> rsqrt(vector<T,N> x);
+__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> rsqrt(matrix<T,N,M> x);
// Clamp value to [0,1] range
__generic<T : __BuiltinFloatingPointType>
-__intrinsic(glsl, "clamp($0, 0, 1)") __intrinsic
+__target_intrinsic(glsl, "clamp($0, 0, 1)") __intrinsic_op
T saturate(T x);
__generic<T : __BuiltinFloatingPointType, let N : int>
-__intrinsic(glsl, "clamp($0, 0, 1)") __intrinsic
+__target_intrinsic(glsl, "clamp($0, 0, 1)") __intrinsic_op
vector<T,N> saturate(vector<T,N> x);
__generic<T : __BuiltinFloatingPointType, let N : int, let M : int>
-__intrinsic(glsl, "clamp($0, 0, 1)") __intrinsic
+__target_intrinsic(glsl, "clamp($0, 0, 1)") __intrinsic_op
matrix<T,N,M> saturate(matrix<T,N,M> x);
// Extract sign of value
-__generic<T : __BuiltinSignedArithmeticType> __intrinsic int sign(T x);
-__generic<T : __BuiltinSignedArithmeticType, let N : int> __intrinsic vector<int,N> sign(vector<T,N> x);
-__generic<T : __BuiltinSignedArithmeticType, let N : int, let M : int> __intrinsic matrix<int,N,M> sign(matrix<T,N,M> x);
+__generic<T : __BuiltinSignedArithmeticType> __intrinsic_op int sign(T x);
+__generic<T : __BuiltinSignedArithmeticType, let N : int> __intrinsic_op vector<int,N> sign(vector<T,N> x);
+__generic<T : __BuiltinSignedArithmeticType, let N : int, let M : int> __intrinsic_op matrix<int,N,M> sign(matrix<T,N,M> x);
)=", R"=(
// Sine
-__generic<T : __BuiltinFloatingPointType> __intrinsic T sin(T x);
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic vector<T,N> sin(vector<T,N> x);
-__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic matrix<T,N,M> sin(matrix<T,N,M> x);
+__generic<T : __BuiltinFloatingPointType> __intrinsic_op T sin(T x);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op vector<T,N> sin(vector<T,N> x);
+__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> sin(matrix<T,N,M> x);
// Sine and cosine
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic void sincos(T x, out T s, out T c);
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic void sincos(vector<T,N> x, out vector<T,N> s, out vector<T,N> c);
-__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic void sincos(matrix<T,N,M> x, out matrix<T,N,M> s, out matrix<T,N,M> c);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op void sincos(T x, out T s, out T c);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op void sincos(vector<T,N> x, out vector<T,N> s, out vector<T,N> c);
+__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic_op void sincos(matrix<T,N,M> x, out matrix<T,N,M> s, out matrix<T,N,M> c);
// Hyperbolic Sine
-__generic<T : __BuiltinFloatingPointType> __intrinsic T sinh(T x);
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic vector<T,N> sinh(vector<T,N> x);
-__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic matrix<T,N,M> sinh(matrix<T,N,M> x);
+__generic<T : __BuiltinFloatingPointType> __intrinsic_op T sinh(T x);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op vector<T,N> sinh(vector<T,N> x);
+__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> sinh(matrix<T,N,M> x);
// Smooth step (Hermite interpolation)
-__generic<T : __BuiltinFloatingPointType> __intrinsic T smoothstep(T min, T max, T x);
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic vector<T,N> smoothstep(vector<T,N> min, vector<T,N> max, vector<T,N> x);
-__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic matrix<T,N,M> smoothstep(matrix<T,N,M> min, matrix<T,N,M> max, matrix<T,N,M> x);
+__generic<T : __BuiltinFloatingPointType> __intrinsic_op T smoothstep(T min, T max, T x);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op vector<T,N> smoothstep(vector<T,N> min, vector<T,N> max, vector<T,N> x);
+__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> smoothstep(matrix<T,N,M> min, matrix<T,N,M> max, matrix<T,N,M> x);
// Square root
-__generic<T : __BuiltinFloatingPointType> __intrinsic T sqrt(T x);
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic vector<T,N> sqrt(vector<T,N> x);
-__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic matrix<T,N,M> sqrt(matrix<T,N,M> x);
+__generic<T : __BuiltinFloatingPointType> __intrinsic_op T sqrt(T x);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op vector<T,N> sqrt(vector<T,N> x);
+__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> sqrt(matrix<T,N,M> x);
// Step function
-__generic<T : __BuiltinFloatingPointType> __intrinsic T step(T y, T x);
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic vector<T,N> step(vector<T,N> y, vector<T,N> x);
-__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic matrix<T,N,M> step(matrix<T,N,M> y, matrix<T,N,M> x);
+__generic<T : __BuiltinFloatingPointType> __intrinsic_op T step(T y, T x);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op vector<T,N> step(vector<T,N> y, vector<T,N> x);
+__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> step(matrix<T,N,M> y, matrix<T,N,M> x);
// Tangent
-__generic<T : __BuiltinFloatingPointType> __intrinsic T tan(T x);
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic vector<T,N> tan(vector<T,N> x);
-__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic matrix<T,N,M> tan(matrix<T,N,M> x);
+__generic<T : __BuiltinFloatingPointType> __intrinsic_op T tan(T x);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op vector<T,N> tan(vector<T,N> x);
+__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> tan(matrix<T,N,M> x);
// Hyperbolic tangent
-__generic<T : __BuiltinFloatingPointType> __intrinsic T tanh(T x);
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic vector<T,N> tanh(vector<T,N> x);
-__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic matrix<T,N,M> tanh(matrix<T,N,M> x);
+__generic<T : __BuiltinFloatingPointType> __intrinsic_op T tanh(T x);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op vector<T,N> tanh(vector<T,N> x);
+__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> tanh(matrix<T,N,M> x);
// Legacy texture-fetch operations
/*
-__intrinsic float4 tex1D(sampler1D s, float t);
-__intrinsic float4 tex1D(sampler1D s, float t, float ddx, float ddy);
-__intrinsic float4 tex1Dbias(sampler1D s, float4 t);
-__intrinsic float4 tex1Dgrad(sampler1D s, float t, float ddx, float ddy);
-__intrinsic float4 tex1Dlod(sampler1D s, float4 t);
-__intrinsic float4 tex1Dproj(sampler1D s, float4 t);
-
-__intrinsic float4 tex2D(sampler2D s, float2 t);
-__intrinsic float4 tex2D(sampler2D s, float2 t, float2 ddx, float2 ddy);
-__intrinsic float4 tex2Dbias(sampler2D s, float4 t);
-__intrinsic float4 tex2Dgrad(sampler2D s, float2 t, float2 ddx, float2 ddy);
-__intrinsic float4 tex2Dlod(sampler2D s, float4 t);
-__intrinsic float4 tex2Dproj(sampler2D s, float4 t);
-
-__intrinsic float4 tex3D(sampler3D s, float3 t);
-__intrinsic float4 tex3D(sampler3D s, float3 t, float3 ddx, float3 ddy);
-__intrinsic float4 tex3Dbias(sampler3D s, float4 t);
-__intrinsic float4 tex3Dgrad(sampler3D s, float3 t, float3 ddx, float3 ddy);
-__intrinsic float4 tex3Dlod(sampler3D s, float4 t);
-__intrinsic float4 tex3Dproj(sampler3D s, float4 t);
-
-__intrinsic float4 texCUBE(samplerCUBE s, float3 t);
-__intrinsic float4 texCUBE(samplerCUBE s, float3 t, float3 ddx, float3 ddy);
-__intrinsic float4 texCUBEbias(samplerCUBE s, float4 t);
-__intrinsic float4 texCUBEgrad(samplerCUBE s, float3 t, float3 ddx, float3 ddy);
-__intrinsic float4 texCUBElod(samplerCUBE s, float4 t);
-__intrinsic float4 texCUBEproj(samplerCUBE s, float4 t);
+__intrinsic_op float4 tex1D(sampler1D s, float t);
+__intrinsic_op float4 tex1D(sampler1D s, float t, float ddx, float ddy);
+__intrinsic_op float4 tex1Dbias(sampler1D s, float4 t);
+__intrinsic_op float4 tex1Dgrad(sampler1D s, float t, float ddx, float ddy);
+__intrinsic_op float4 tex1Dlod(sampler1D s, float4 t);
+__intrinsic_op float4 tex1Dproj(sampler1D s, float4 t);
+
+__intrinsic_op float4 tex2D(sampler2D s, float2 t);
+__intrinsic_op float4 tex2D(sampler2D s, float2 t, float2 ddx, float2 ddy);
+__intrinsic_op float4 tex2Dbias(sampler2D s, float4 t);
+__intrinsic_op float4 tex2Dgrad(sampler2D s, float2 t, float2 ddx, float2 ddy);
+__intrinsic_op float4 tex2Dlod(sampler2D s, float4 t);
+__intrinsic_op float4 tex2Dproj(sampler2D s, float4 t);
+
+__intrinsic_op float4 tex3D(sampler3D s, float3 t);
+__intrinsic_op float4 tex3D(sampler3D s, float3 t, float3 ddx, float3 ddy);
+__intrinsic_op float4 tex3Dbias(sampler3D s, float4 t);
+__intrinsic_op float4 tex3Dgrad(sampler3D s, float3 t, float3 ddx, float3 ddy);
+__intrinsic_op float4 tex3Dlod(sampler3D s, float4 t);
+__intrinsic_op float4 tex3Dproj(sampler3D s, float4 t);
+
+__intrinsic_op float4 texCUBE(samplerCUBE s, float3 t);
+__intrinsic_op float4 texCUBE(samplerCUBE s, float3 t, float3 ddx, float3 ddy);
+__intrinsic_op float4 texCUBEbias(samplerCUBE s, float4 t);
+__intrinsic_op float4 texCUBEgrad(samplerCUBE s, float3 t, float3 ddx, float3 ddy);
+__intrinsic_op float4 texCUBElod(samplerCUBE s, float4 t);
+__intrinsic_op float4 texCUBEproj(samplerCUBE s, float4 t);
*/
// Matrix transpose
-__generic<T : __BuiltinType, let N : int, let M : int> __intrinsic matrix<T,M,N> transpose(matrix<T,N,M> x);
+__generic<T : __BuiltinType, let N : int, let M : int> __intrinsic_op matrix<T,M,N> transpose(matrix<T,N,M> x);
// Truncate to integer
-__generic<T : __BuiltinFloatingPointType> __intrinsic T trunc(T x);
-__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic vector<T,N> trunc(vector<T,N> x);
-__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic matrix<T,N,M> trunc(matrix<T,N,M> x);
+__generic<T : __BuiltinFloatingPointType> __intrinsic_op T trunc(T x);
+__generic<T : __BuiltinFloatingPointType, let N : int> __intrinsic_op vector<T,N> trunc(vector<T,N> x);
+__generic<T : __BuiltinFloatingPointType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> trunc(matrix<T,N,M> x);
)=", R"=(
// Shader model 6.0 stuff
-__intrinsic uint GlobalOrderedCountIncrement(uint countToAppendForThisLane);
+__intrinsic_op uint GlobalOrderedCountIncrement(uint countToAppendForThisLane);
-__generic<T : __BuiltinType> __intrinsic T QuadReadLaneAt(T sourceValue, int quadLaneID);
-__generic<T : __BuiltinType, let N : int> __intrinsic vector<T,N> QuadReadLaneAt(vector<T,N> sourceValue, int quadLaneID);
-__generic<T : __BuiltinType, let N : int, let M : int> __intrinsic matrix<T,N,M> QuadReadLaneAt(matrix<T,N,M> sourceValue, int quadLaneID);
+__generic<T : __BuiltinType> __intrinsic_op T QuadReadLaneAt(T sourceValue, int quadLaneID);
+__generic<T : __BuiltinType, let N : int> __intrinsic_op vector<T,N> QuadReadLaneAt(vector<T,N> sourceValue, int quadLaneID);
+__generic<T : __BuiltinType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> QuadReadLaneAt(matrix<T,N,M> sourceValue, int quadLaneID);
-__generic<T : __BuiltinType> __intrinsic T QuadSwapX(T localValue);
-__generic<T : __BuiltinType, let N : int> __intrinsic vector<T,N> QuadSwapX(vector<T,N> localValue);
-__generic<T : __BuiltinType, let N : int, let M : int> __intrinsic matrix<T,N,M> QuadSwapX(matrix<T,N,M> localValue);
+__generic<T : __BuiltinType> __intrinsic_op T QuadSwapX(T localValue);
+__generic<T : __BuiltinType, let N : int> __intrinsic_op vector<T,N> QuadSwapX(vector<T,N> localValue);
+__generic<T : __BuiltinType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> QuadSwapX(matrix<T,N,M> localValue);
-__generic<T : __BuiltinType> __intrinsic T QuadSwapY(T localValue);
-__generic<T : __BuiltinType, let N : int> __intrinsic vector<T,N> QuadSwapY(vector<T,N> localValue);
-__generic<T : __BuiltinType, let N : int, let M : int> __intrinsic matrix<T,N,M> QuadSwapY(matrix<T,N,M> localValue);
+__generic<T : __BuiltinType> __intrinsic_op T QuadSwapY(T localValue);
+__generic<T : __BuiltinType, let N : int> __intrinsic_op vector<T,N> QuadSwapY(vector<T,N> localValue);
+__generic<T : __BuiltinType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> QuadSwapY(matrix<T,N,M> localValue);
-__generic<T : __BuiltinIntegerType> __intrinsic T WaveAllBitAnd(T expr);
-__generic<T : __BuiltinIntegerType, let N : int> __intrinsic vector<T,N> WaveAllBitAnd(vector<T,N> expr);
-__generic<T : __BuiltinIntegerType, let N : int, let M : int> __intrinsic matrix<T,N,M> WaveAllBitAnd(matrix<T,N,M> expr);
+__generic<T : __BuiltinIntegerType> __intrinsic_op T WaveAllBitAnd(T expr);
+__generic<T : __BuiltinIntegerType, let N : int> __intrinsic_op vector<T,N> WaveAllBitAnd(vector<T,N> expr);
+__generic<T : __BuiltinIntegerType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> WaveAllBitAnd(matrix<T,N,M> expr);
-__generic<T : __BuiltinIntegerType> __intrinsic T WaveAllBitOr(T expr);
-__generic<T : __BuiltinIntegerType, let N : int> __intrinsic vector<T,N> WaveAllBitOr(vector<T,N> expr);
-__generic<T : __BuiltinIntegerType, let N : int, let M : int> __intrinsic matrix<T,N,M> WaveAllBitOr(matrix<T,N,M> expr);
+__generic<T : __BuiltinIntegerType> __intrinsic_op T WaveAllBitOr(T expr);
+__generic<T : __BuiltinIntegerType, let N : int> __intrinsic_op vector<T,N> WaveAllBitOr(vector<T,N> expr);
+__generic<T : __BuiltinIntegerType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> WaveAllBitOr(matrix<T,N,M> expr);
-__generic<T : __BuiltinIntegerType> __intrinsic T WaveAllBitXor(T expr);
-__generic<T : __BuiltinIntegerType, let N : int> __intrinsic vector<T,N> WaveAllBitXor(vector<T,N> expr);
-__generic<T : __BuiltinIntegerType, let N : int, let M : int> __intrinsic matrix<T,N,M> WaveAllBitXor(matrix<T,N,M> expr);
+__generic<T : __BuiltinIntegerType> __intrinsic_op T WaveAllBitXor(T expr);
+__generic<T : __BuiltinIntegerType, let N : int> __intrinsic_op vector<T,N> WaveAllBitXor(vector<T,N> expr);
+__generic<T : __BuiltinIntegerType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> WaveAllBitXor(matrix<T,N,M> expr);
-__generic<T : __BuiltinArithmeticType> __intrinsic T WaveAllMax(T expr);
-__generic<T : __BuiltinArithmeticType, let N : int> __intrinsic vector<T,N> WaveAllMax(vector<T,N> expr);
-__generic<T : __BuiltinArithmeticType, let N : int, let M : int> __intrinsic matrix<T,N,M> WaveAllMax(matrix<T,N,M> expr);
+__generic<T : __BuiltinArithmeticType> __intrinsic_op T WaveAllMax(T expr);
+__generic<T : __BuiltinArithmeticType, let N : int> __intrinsic_op vector<T,N> WaveAllMax(vector<T,N> expr);
+__generic<T : __BuiltinArithmeticType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> WaveAllMax(matrix<T,N,M> expr);
-__generic<T : __BuiltinArithmeticType> __intrinsic T WaveAllMin(T expr);
-__generic<T : __BuiltinArithmeticType, let N : int> __intrinsic vector<T,N> WaveAllMin(vector<T,N> expr);
-__generic<T : __BuiltinArithmeticType, let N : int, let M : int> __intrinsic matrix<T,N,M> WaveAllMin(matrix<T,N,M> expr);
+__generic<T : __BuiltinArithmeticType> __intrinsic_op T WaveAllMin(T expr);
+__generic<T : __BuiltinArithmeticType, let N : int> __intrinsic_op vector<T,N> WaveAllMin(vector<T,N> expr);
+__generic<T : __BuiltinArithmeticType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> WaveAllMin(matrix<T,N,M> expr);
-__generic<T : __BuiltinArithmeticType> __intrinsic T WaveAllProduct(T expr);
-__generic<T : __BuiltinArithmeticType, let N : int> __intrinsic vector<T,N> WaveAllProduct(vector<T,N> expr);
-__generic<T : __BuiltinArithmeticType, let N : int, let M : int> __intrinsic matrix<T,N,M> WaveAllProduct(matrix<T,N,M> expr);
+__generic<T : __BuiltinArithmeticType> __intrinsic_op T WaveAllProduct(T expr);
+__generic<T : __BuiltinArithmeticType, let N : int> __intrinsic_op vector<T,N> WaveAllProduct(vector<T,N> expr);
+__generic<T : __BuiltinArithmeticType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> WaveAllProduct(matrix<T,N,M> expr);
-__generic<T : __BuiltinArithmeticType> __intrinsic T WaveAllSum(T expr);
-__generic<T : __BuiltinArithmeticType, let N : int> __intrinsic vector<T,N> WaveAllSum(vector<T,N> expr);
-__generic<T : __BuiltinArithmeticType, let N : int, let M : int> __intrinsic matrix<T,N,M> WaveAllSum(matrix<T,N,M> expr);
+__generic<T : __BuiltinArithmeticType> __intrinsic_op T WaveAllSum(T expr);
+__generic<T : __BuiltinArithmeticType, let N : int> __intrinsic_op vector<T,N> WaveAllSum(vector<T,N> expr);
+__generic<T : __BuiltinArithmeticType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> WaveAllSum(matrix<T,N,M> expr);
-__intrinsic bool WaveAllEqual(bool expr);
-__intrinsic bool WaveAllTrue(bool expr);
-__intrinsic bool WaveAnyTrue(bool expr);
+__intrinsic_op bool WaveAllEqual(bool expr);
+__intrinsic_op bool WaveAllTrue(bool expr);
+__intrinsic_op bool WaveAnyTrue(bool expr);
uint64_t WaveBallot(bool expr);
@@ -1015,21 +1015,21 @@ bool WaveIsHelperLane();
bool WaveOnce();
-__generic<T : __BuiltinArithmeticType> __intrinsic T WavePrefixProduct(T expr);
-__generic<T : __BuiltinArithmeticType, let N : int> __intrinsic vector<T,N> WavePrefixProduct(vector<T,N> expr);
-__generic<T : __BuiltinArithmeticType, let N : int, let M : int> __intrinsic matrix<T,N,M> WavePrefixProduct(matrix<T,N,M> expr);
+__generic<T : __BuiltinArithmeticType> __intrinsic_op T WavePrefixProduct(T expr);
+__generic<T : __BuiltinArithmeticType, let N : int> __intrinsic_op vector<T,N> WavePrefixProduct(vector<T,N> expr);
+__generic<T : __BuiltinArithmeticType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> WavePrefixProduct(matrix<T,N,M> expr);
-__generic<T : __BuiltinArithmeticType> __intrinsic T WavePrefixSum(T expr);
-__generic<T : __BuiltinArithmeticType, let N : int> __intrinsic vector<T,N> WavePrefixSum(vector<T,N> expr);
-__generic<T : __BuiltinArithmeticType, let N : int, let M : int> __intrinsic matrix<T,N,M> WavePrefixSum(matrix<T,N,M> expr);
+__generic<T : __BuiltinArithmeticType> __intrinsic_op T WavePrefixSum(T expr);
+__generic<T : __BuiltinArithmeticType, let N : int> __intrinsic_op vector<T,N> WavePrefixSum(vector<T,N> expr);
+__generic<T : __BuiltinArithmeticType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> WavePrefixSum(matrix<T,N,M> expr);
-__generic<T : __BuiltinType> __intrinsic T WaveReadFirstLane(T expr);
-__generic<T : __BuiltinType, let N : int> __intrinsic vector<T,N> WaveReadFirstLane(vector<T,N> expr);
-__generic<T : __BuiltinType, let N : int, let M : int> __intrinsic matrix<T,N,M> WaveReadFirstLane(matrix<T,N,M> expr);
+__generic<T : __BuiltinType> __intrinsic_op T WaveReadFirstLane(T expr);
+__generic<T : __BuiltinType, let N : int> __intrinsic_op vector<T,N> WaveReadFirstLane(vector<T,N> expr);
+__generic<T : __BuiltinType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> WaveReadFirstLane(matrix<T,N,M> expr);
-__generic<T : __BuiltinType> __intrinsic T WaveReadLaneAt(T expr, int laneIndex);
-__generic<T : __BuiltinType, let N : int> __intrinsic vector<T,N> WaveReadLaneAt(vector<T,N> expr, int laneIndex);
-__generic<T : __BuiltinType, let N : int, let M : int> __intrinsic matrix<T,N,M> WaveReadLaneAt(matrix<T,N,M> expr, int laneIndex);
+__generic<T : __BuiltinType> __intrinsic_op T WaveReadLaneAt(T expr, int laneIndex);
+__generic<T : __BuiltinType, let N : int> __intrinsic_op vector<T,N> WaveReadLaneAt(vector<T,N> expr, int laneIndex);
+__generic<T : __BuiltinType, let N : int, let M : int> __intrinsic_op matrix<T,N,M> WaveReadLaneAt(matrix<T,N,M> expr, int laneIndex);
)=", R"=(
@@ -1226,54 +1226,48 @@ namespace Slang
}
}
- struct OpInfo { IntrinsicOp opCode; char const* opName; unsigned flags; };
+ struct OpInfo { int32_t opCode; char const* opName; unsigned flags; };
static const OpInfo unaryOps[] = {
- { IntrinsicOp::Pos, "+", ARITHMETIC_MASK },
- { IntrinsicOp::Neg, "-", ARITHMETIC_MASK },
- { IntrinsicOp::Not, "!", ANY_MASK },
- { IntrinsicOp::BitNot, "~", INT_MASK },
- { IntrinsicOp::PreInc, "++", ARITHMETIC_MASK | ASSIGNMENT },
- { IntrinsicOp::PreDec, "--", ARITHMETIC_MASK | ASSIGNMENT },
- { IntrinsicOp::PostInc, "++", ARITHMETIC_MASK | ASSIGNMENT | POSTFIX },
- { IntrinsicOp::PostDec, "--", ARITHMETIC_MASK | ASSIGNMENT | POSTFIX },
+ { kIRPseudoOp_Pos, "+", ARITHMETIC_MASK },
+ { kIROp_Neg, "-", ARITHMETIC_MASK },
+ { kIROp_Not, "!", ANY_MASK },
+ { kIRPseudoOp_BitNot, "~", INT_MASK },
+ { kIRPseudoOp_PreInc, "++", ARITHMETIC_MASK | ASSIGNMENT },
+ { kIRPseudoOp_PreDec, "--", ARITHMETIC_MASK | ASSIGNMENT },
+ { kIRPseudoOp_PostInc, "++", ARITHMETIC_MASK | ASSIGNMENT | POSTFIX },
+ { kIRPseudoOp_PostDec, "--", ARITHMETIC_MASK | ASSIGNMENT | POSTFIX },
};
static const OpInfo binaryOps[] = {
- { IntrinsicOp::Add, "+", ARITHMETIC_MASK },
- { IntrinsicOp::Sub, "-", ARITHMETIC_MASK },
- { IntrinsicOp::Mul, "*", ARITHMETIC_MASK },
- { IntrinsicOp::Div, "/", ARITHMETIC_MASK },
- { IntrinsicOp::Mod, "%", INT_MASK },
-
- { IntrinsicOp::And, "&&", LOGICAL_MASK },
- { IntrinsicOp::Or, "||", LOGICAL_MASK },
-
- { IntrinsicOp::BitAnd, "&", LOGICAL_MASK },
- { IntrinsicOp::BitOr, "|", LOGICAL_MASK },
- { IntrinsicOp::BitXor, "^", LOGICAL_MASK },
-
- { IntrinsicOp::Lsh, "<<", INT_MASK },
- { IntrinsicOp::Rsh, ">>", INT_MASK },
-
- { IntrinsicOp::Eql, "==", ANY_MASK | COMPARISON },
- { IntrinsicOp::Neq, "!=", ANY_MASK | COMPARISON },
-
- { IntrinsicOp::Greater, ">", ARITHMETIC_MASK | COMPARISON },
- { IntrinsicOp::Less, "<", ARITHMETIC_MASK | COMPARISON },
- { IntrinsicOp::Geq, ">=", ARITHMETIC_MASK | COMPARISON },
- { IntrinsicOp::Leq, "<=", ARITHMETIC_MASK | COMPARISON },
-
- { IntrinsicOp::AddAssign, "+=", ASSIGNMENT | ARITHMETIC_MASK },
- { IntrinsicOp::SubAssign, "-=", ASSIGNMENT | ARITHMETIC_MASK },
- { IntrinsicOp::MulAssign, "*=", ASSIGNMENT | ARITHMETIC_MASK },
- { IntrinsicOp::DivAssign, "/=", ASSIGNMENT | ARITHMETIC_MASK },
- { IntrinsicOp::ModAssign, "%=", ASSIGNMENT | ARITHMETIC_MASK },
- { IntrinsicOp::AndAssign, "&=", ASSIGNMENT | LOGICAL_MASK },
- { IntrinsicOp::OrAssign, "|=", ASSIGNMENT | LOGICAL_MASK },
- { IntrinsicOp::XorAssign, "^=", ASSIGNMENT | LOGICAL_MASK },
- { IntrinsicOp::LshAssign, "<<=", ASSIGNMENT | INT_MASK },
- { IntrinsicOp::RshAssign, ">>=", ASSIGNMENT | INT_MASK },
+ { kIROp_Add, "+", ARITHMETIC_MASK },
+ { kIROp_Sub, "-", ARITHMETIC_MASK },
+ { kIROp_Mul, "*", ARITHMETIC_MASK },
+ { kIROp_Div, "/", ARITHMETIC_MASK },
+ { kIROp_Mod, "%", INT_MASK },
+ { kIROp_And, "&&", LOGICAL_MASK },
+ { kIROp_Or, "||", LOGICAL_MASK },
+ { kIROp_BitAnd, "&", LOGICAL_MASK },
+ { kIROp_BitOr, "|", LOGICAL_MASK },
+ { kIROp_BitXor, "^", LOGICAL_MASK },
+ { kIROp_Lsh, "<<", INT_MASK },
+ { kIROp_Rsh, ">>", INT_MASK },
+ { kIROp_Eql, "==", ANY_MASK | COMPARISON },
+ { kIROp_Neq, "!=", ANY_MASK | COMPARISON },
+ { kIROp_Greater, ">", ARITHMETIC_MASK | COMPARISON },
+ { kIROp_Less, "<", ARITHMETIC_MASK | COMPARISON },
+ { kIROp_Geq, ">=", ARITHMETIC_MASK | COMPARISON },
+ { kIROp_Leq, "<=", ARITHMETIC_MASK | COMPARISON },
+ { kIRPseudoOp_AddAssign, "+=", ASSIGNMENT | ARITHMETIC_MASK },
+ { kIRPseudoOp_SubAssign, "-=", ASSIGNMENT | ARITHMETIC_MASK },
+ { kIRPseudoOp_MulAssign, "*=", ASSIGNMENT | ARITHMETIC_MASK },
+ { kIRPseudoOp_DivAssign, "/=", ASSIGNMENT | ARITHMETIC_MASK },
+ { kIRPseudoOp_ModAssign, "%=", ASSIGNMENT | ARITHMETIC_MASK },
+ { kIRPseudoOp_AndAssign, "&=", ASSIGNMENT | LOGICAL_MASK },
+ { kIRPseudoOp_OrAssign, "|=", ASSIGNMENT | LOGICAL_MASK },
+ { kIRPseudoOp_XorAssign, "^=", ASSIGNMENT | LOGICAL_MASK },
+ { kIRPseudoOp_LshAssign, "<<=", ASSIGNMENT | INT_MASK },
+ { kIRPseudoOp_RshAssign, ">>=", ASSIGNMENT | INT_MASK },
};
String Session::getCoreLibraryCode()
@@ -1623,7 +1617,7 @@ namespace Slang
{
{
sb << "__glsl_version(450)\n";
- sb << "__intrinsic(glsl, \"(";
+ sb << "__target_intrinsic(glsl, \"(";
int aa = 0;
String lodStr = "0";
@@ -1679,7 +1673,7 @@ namespace Slang
sb << ")\")\n";
- sb << "__intrinsic\n";
+ sb << "__intrinsic_op\n";
}
@@ -1748,13 +1742,13 @@ namespace Slang
if (isMultisample)
{
- sb << "__intrinsic(glsl, \"texelFetch($P, $0, $1)\")\n";
+ sb << "__target_intrinsic(glsl, \"texelFetch($P, $0, $1)\")\n";
}
else
{
- sb << "__intrinsic(glsl, \"texelFetch($P, ($0)." << kGLSLLoadCoordsSwizzle[loadCoordCount] << ", ($0)." << kGLSLLoadLODSwizzle[loadCoordCount] << ")\")\n";
+ sb << "__target_intrinsic(glsl, \"texelFetch($P, ($0)." << kGLSLLoadCoordsSwizzle[loadCoordCount] << ", ($0)." << kGLSLLoadLODSwizzle[loadCoordCount] << ")\")\n";
}
- sb << "__intrinsic\n";
+ sb << "__intrinsic_op\n";
sb << "T Load(";
sb << "int" << loadCoordCount << " location";
if(isMultisample)
@@ -1765,13 +1759,13 @@ namespace Slang
if (isMultisample)
{
- sb << "__intrinsic(glsl, \"texelFetchOffset($P, $0, $1, $2)\")\n";
+ sb << "__target_intrinsic(glsl, \"texelFetchOffset($P, $0, $1, $2)\")\n";
}
else
{
- sb << "__intrinsic(glsl, \"texelFetch($P, ($0)." << kGLSLLoadCoordsSwizzle[loadCoordCount] << ", ($0)." << kGLSLLoadLODSwizzle[loadCoordCount] << ", $1)\")\n";
+ sb << "__target_intrinsic(glsl, \"texelFetch($P, ($0)." << kGLSLLoadCoordsSwizzle[loadCoordCount] << ", ($0)." << kGLSLLoadLODSwizzle[loadCoordCount] << ", $1)\")\n";
}
- sb << "__intrinsic\n";
+ sb << "__intrinsic_op\n";
sb << "T Load(";
sb << "int" << loadCoordCount << " location";
if(isMultisample)
@@ -1796,26 +1790,26 @@ namespace Slang
if(baseShape != TextureType::ShapeCube)
{
// subscript operator
- sb << "__intrinsic __subscript(uint" << kBaseTextureTypes[tt].coordCount + isArray << " location) -> T;\n";
+ sb << "__intrinsic_op __subscript(uint" << kBaseTextureTypes[tt].coordCount + isArray << " location) -> T;\n";
}
if( !isMultisample )
{
// `Sample()`
- sb << "__intrinsic(glsl, \"texture($p, $1)\")\n";
+ sb << "__target_intrinsic(glsl, \"texture($p, $1)\")\n";
// TODO: only enable if IR is being used?
- sb << "__intrinsic_op(sample_t_s_u)\n";
+ sb << "__intrinsic_op(sample)\n";
- sb << "__intrinsic\n";
+ sb << "__intrinsic_op\n";
sb << "T Sample(SamplerState s, ";
sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location);\n";
if( baseShape != TextureType::ShapeCube )
{
- sb << "__intrinsic(glsl, \"textureOffset($p, $1, $2)\")\n";
- sb << "__intrinsic\n";
+ sb << "__target_intrinsic(glsl, \"textureOffset($p, $1, $2)\")\n";
+ sb << "__intrinsic_op\n";
sb << "T Sample(SamplerState s, ";
sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, ";
sb << "int" << kBaseTextureTypes[tt].coordCount << " offset);\n";
@@ -1839,15 +1833,15 @@ namespace Slang
// `SampleBias()`
- sb << "__intrinsic(glsl, \"texture($p, $1, $2)\")\n";
- sb << "__intrinsic\n";
+ sb << "__target_intrinsic(glsl, \"texture($p, $1, $2)\")\n";
+ sb << "__intrinsic_op\n";
sb << "T SampleBias(SamplerState s, ";
sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, float bias);\n";
if( baseShape != TextureType::ShapeCube )
{
- sb << "__intrinsic(glsl, \"textureOffset($p, $1, $2, $3)\")\n";
- sb << "__intrinsic\n";
+ sb << "__target_intrinsic(glsl, \"textureOffset($p, $1, $2, $3)\")\n";
+ sb << "__intrinsic_op\n";
sb << "T SampleBias(SamplerState s, ";
sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, float bias, ";
sb << "int" << kBaseTextureTypes[tt].coordCount << " offset);\n";
@@ -1868,7 +1862,7 @@ namespace Slang
if (extCoordCount < 3)
extCoordCount = 3;
- sb << "__intrinsic(glsl, \"textureLod($p, ";
+ sb << "__target_intrinsic(glsl, \"textureLod($p, ";
sb << "vec" << extCoordCount << "($1,";
for (int ii = arrCoordCount; ii < extCoordCount - 1; ++ii)
@@ -1886,7 +1880,7 @@ namespace Slang
if (extCoordCount < 3)
extCoordCount = 3;
- sb << "__intrinsic(glsl, \"textureGrad($p, ";
+ sb << "__target_intrinsic(glsl, \"textureGrad($p, ";
sb << "vec" << extCoordCount << "($1,";
for (int ii = arrCoordCount; ii < extCoordCount - 1; ++ii)
@@ -1900,7 +1894,7 @@ namespace Slang
sb << ", vec" << baseCoordCount << "(0.0)";
sb << ")\")\n";
}
- sb << "__intrinsic\n";
+ sb << "__intrinsic_op\n";
sb << "T SampleCmpLevelZero(SamplerComparisonState s, ";
sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, ";
sb << "float compareValue";
@@ -1927,8 +1921,8 @@ namespace Slang
}
- sb << "__intrinsic(glsl, \"textureGrad($p, $1, $2, $3)\")\n";
- sb << "__intrinsic\n";
+ sb << "__target_intrinsic(glsl, \"textureGrad($p, $1, $2, $3)\")\n";
+ sb << "__intrinsic_op(sampleGrad)\n";
sb << "T SampleGrad(SamplerState s, ";
sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, ";
sb << "float" << kBaseTextureTypes[tt].coordCount << " gradX, ";
@@ -1937,8 +1931,8 @@ namespace Slang
if( baseShape != TextureType::ShapeCube )
{
- sb << "__intrinsic(glsl, \"textureGradOffset($p, $1, $2, $3, $4)\")\n";
- sb << "__intrinsic\n";
+ sb << "__target_intrinsic(glsl, \"textureGradOffset($p, $1, $2, $3, $4)\")\n";
+ sb << "__intrinsic_op(sampleGrad)\n";
sb << "T SampleGrad(SamplerState s, ";
sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, ";
sb << "float" << kBaseTextureTypes[tt].coordCount << " gradX, ";
@@ -1948,16 +1942,16 @@ namespace Slang
// `SampleLevel`
- sb << "__intrinsic(glsl, \"textureLod($p, $1, $2)\")\n";
- sb << "__intrinsic\n";
+ sb << "__target_intrinsic(glsl, \"textureLod($p, $1, $2)\")\n";
+ sb << "__intrinsic_op\n";
sb << "T SampleLevel(SamplerState s, ";
sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, ";
sb << "float level);\n";
if( baseShape != TextureType::ShapeCube )
{
- sb << "__intrinsic(glsl, \"textureLodOffset($p, $1, $2, $3)\")\n";
- sb << "__intrinsic\n";
+ sb << "__target_intrinsic(glsl, \"textureLodOffset($p, $1, $2, $3)\")\n";
+ sb << "__intrinsic_op\n";
sb << "T SampleLevel(SamplerState s, ";
sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, ";
sb << "float level, ";
@@ -2024,14 +2018,14 @@ namespace Slang
EMIT_LINE_DIRECTIVE();
- sb << "__intrinsic(glsl, \"textureGather($p, $1, " << componentIndex << ")\")\n";
- sb << "__intrinsic\n";
+ sb << "__target_intrinsic(glsl, \"textureGather($p, $1, " << componentIndex << ")\")\n";
+ sb << "__intrinsic_op\n";
sb << "vector<T, 4> Gather" << componentName << "(SamplerState s, ";
sb << "float" << kBaseTextureTypes[tt].coordCount << " location);\n";
EMIT_LINE_DIRECTIVE();
- sb << "__intrinsic(glsl, \"textureGatherOffset($p, $1, $2, " << componentIndex << ")\")\n";
- sb << "__intrinsic\n";
+ sb << "__target_intrinsic(glsl, \"textureGatherOffset($p, $1, $2, " << componentIndex << ")\")\n";
+ sb << "__intrinsic_op\n";
sb << "vector<T, 4> Gather" << componentName << "(SamplerState s, ";
sb << "float" << kBaseTextureTypes[tt].coordCount << " location, ";
sb << "int" << kBaseTextureTypes[tt].coordCount << " offset);\n";
@@ -2043,8 +2037,8 @@ namespace Slang
sb << "out uint status);\n";
EMIT_LINE_DIRECTIVE();
- sb << "__intrinsic(glsl, \"textureGatherOffsets($p, $1, int" << kBaseTextureTypes[tt].coordCount << "[]($2, $3, $4, $5), " << componentIndex << ")\")\n";
- sb << "__intrinsic\n";
+ sb << "__target_intrinsic(glsl, \"textureGatherOffsets($p, $1, int" << kBaseTextureTypes[tt].coordCount << "[]($2, $3, $4, $5), " << componentIndex << ")\")\n";
+ sb << "__intrinsic_op\n";
sb << "vector<T, 4> Gather" << componentName << "(SamplerState s, ";
sb << "float" << kBaseTextureTypes[tt].coordCount << " location, ";
sb << "int" << kBaseTextureTypes[tt].coordCount << " offset1, ";
@@ -2126,8 +2120,8 @@ namespace Slang
// skip matrix-matrix multiply operations here, so that GLSL doesn't see them
switch (op.opCode)
{
- case IntrinsicOp::Mul:
- case IntrinsicOp::MulAssign:
+ case kIROp_Mul:
+ case kIRPseudoOp_MulAssign:
break;
default:
@@ -2188,8 +2182,8 @@ namespace Slang
default:
continue;
- case IntrinsicOp::Mul:
- case IntrinsicOp::MulAssign:
+ case kIROp_Mul:
+ case kIRPseudoOp_MulAssign:
break;
}
@@ -2233,15 +2227,15 @@ namespace Slang
sb << kBaseBufferAccessLevels[aa].name;
sb << "Buffer {\n";
- sb << "__intrinsic void GetDimensions(out uint dim);\n";
+ sb << "__intrinsic_op void GetDimensions(out uint dim);\n";
- sb << "__intrinsic(glsl, \"texelFetch($P, $0)$z\")\n";
- sb << "__intrinsic T Load(int location);\n";
+ sb << "__target_intrinsic(glsl, \"texelFetch($P, $0)$z\")\n";
+ sb << "__intrinsic_op T Load(int location);\n";
- sb << "__intrinsic T Load(int location, out uint status);\n";
+ sb << "__intrinsic_op T Load(int location, out uint status);\n";
- sb << "__intrinsic(glsl, \"texelFetch($P, int($0))$z\")\n";
- sb << "__intrinsic __subscript(uint index) -> T";
+ sb << "__target_intrinsic(glsl, \"texelFetch($P, int($0))$z\")\n";
+ sb << "__intrinsic_op __subscript(uint index) -> T";
if (kBaseBufferAccessLevels[aa].access != SLANG_RESOURCE_ACCESS_READ)
{
@@ -2310,24 +2304,24 @@ namespace Slang
// Multiplication operations for vectors + matrices
// scalar-vector and vector-scalar
- sb << "__generic<T : __BuiltinArithmeticType, let N : int> __intrinsic_op(Mul) vector<T,N> operator*(vector<T,N> x, T y);\n";
- sb << "__generic<T : __BuiltinArithmeticType, let N : int> __intrinsic_op(Mul) vector<T,N> operator*(T x, vector<T,N> y);\n";
+ sb << "__generic<T : __BuiltinArithmeticType, let N : int> __intrinsic_op(mul) vector<T,N> operator*(vector<T,N> x, T y);\n";
+ sb << "__generic<T : __BuiltinArithmeticType, let N : int> __intrinsic_op(mul) vector<T,N> operator*(T x, vector<T,N> y);\n";
// scalar-matrix and matrix-scalar
- sb << "__generic<T : __BuiltinArithmeticType, let N : int, let M :int> __intrinsic_op(Mul) matrix<T,N,M> operator*(matrix<T,N,M> x, T y);\n";
- sb << "__generic<T : __BuiltinArithmeticType, let N : int, let M :int> __intrinsic_op(Mul) matrix<T,N,M> operator*(T x, matrix<T,N,M> y);\n";
+ sb << "__generic<T : __BuiltinArithmeticType, let N : int, let M :int> __intrinsic_op(mul) matrix<T,N,M> operator*(matrix<T,N,M> x, T y);\n";
+ sb << "__generic<T : __BuiltinArithmeticType, let N : int, let M :int> __intrinsic_op(mul) matrix<T,N,M> operator*(T x, matrix<T,N,M> y);\n";
// vector-vector (dot product)
- sb << "__generic<T : __BuiltinArithmeticType, let N : int> __intrinsic_op(Mul) T operator*(vector<T,N> x, vector<T,N> y);\n";
+ sb << "__generic<T : __BuiltinArithmeticType, let N : int> __intrinsic_op(dot) T operator*(vector<T,N> x, vector<T,N> y);\n";
// vector-matrix
- sb << "__generic<T : __BuiltinArithmeticType, let N : int, let M : int> __intrinsic_op(Mul) vector<T,M> operator*(vector<T,N> x, matrix<T,N,M> y);\n";
+ sb << "__generic<T : __BuiltinArithmeticType, let N : int, let M : int> __intrinsic_op(mulVectorMatrix) vector<T,M> operator*(vector<T,N> x, matrix<T,N,M> y);\n";
// matrix-vector
- sb << "__generic<T : __BuiltinArithmeticType, let N : int, let M : int> __intrinsic_op(Mul) vector<T,N> operator*(matrix<T,N,M> x, vector<T,M> y);\n";
+ sb << "__generic<T : __BuiltinArithmeticType, let N : int, let M : int> __intrinsic_op(mulMatrixVector) vector<T,N> operator*(matrix<T,N,M> x, vector<T,M> y);\n";
// matrix-matrix
- sb << "__generic<T : __BuiltinArithmeticType, let R : int, let N : int, let C : int> __intrinsic_op(Mul) matrix<T,R,C> operator*(matrix<T,R,N> x, matrix<T,N,C> y);\n";
+ sb << "__generic<T : __BuiltinArithmeticType, let R : int, let N : int, let C : int> __intrinsic_op(mulMatrixMatrix) matrix<T,R,C> operator*(matrix<T,R,N> x, matrix<T,N,C> y);\n";