diff options
Diffstat (limited to 'source/slang/slang-compiler.cpp')
| -rw-r--r-- | source/slang/slang-compiler.cpp | 25 |
1 files changed, 17 insertions, 8 deletions
diff --git a/source/slang/slang-compiler.cpp b/source/slang/slang-compiler.cpp index bcf857fc8..d4c5812b7 100644 --- a/source/slang/slang-compiler.cpp +++ b/source/slang/slang-compiler.cpp @@ -1103,14 +1103,7 @@ void printDiagnosticArg(StringBuilder& sb, CodeGenTarget val) { preprocessorDefinitions.Add(define.Key, define.Value); } - { - auto linkage = getLinkage(); - for (auto& define : linkage->preprocessorDefinitions) - { - preprocessorDefinitions.Add(define.Key, define.Value); - } - } - + { /* TODO(JS): Not totally clear what options should be set here. If we are using the pass through - then using say the defines/includes all makes total sense. If we are generating C++ code from slang, then should we really be using these values -> aren't they what is @@ -1168,6 +1161,22 @@ void printDiagnosticArg(StringBuilder& sb, CodeGenTarget val) sourceLanguage = (SourceLanguage)TypeConvertUtil::getSourceLanguageFromTarget((SlangCompileTarget)sourceTarget); } + // Add any preprocessor definitions associated with the linkage + { + // TODO(JS): This is somewhat arguable - should defines passed to Slang really be + // passed to downstream compilers? It does appear consistent with the behavior if + // there is an endToEndReq. + // + // That said it's very convenient and provides way to control aspects + // of downstream compilation. + + auto linkage = getLinkage(); + for (auto& define : linkage->preprocessorDefinitions) + { + preprocessorDefinitions.Add(define.Key, define.Value); + } + } + // If we have an extension tracker, we may need to set options such as SPIR-V version // and CUDA Shader Model. if (extensionTracker) |
