diff options
| author | jsmall-nvidia <jsmall@nvidia.com> | 2022-06-08 19:51:49 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-06-08 19:51:49 -0400 |
| commit | 4db6bd3cd6da1871fdac520c280bd9f933e48489 (patch) | |
| tree | e4e1bf347a1ceac708ce598af7d4ca4bab71e013 /source/slang/slang-compiler.cpp | |
| parent | 1146920bc9ed9bef2b5bb91b3cdec4700eb09881 (diff) | |
Improved bounds checking for C++/CUDA (#2263)
* #include an absolute path didn't work - because paths were taken to always be relative.
* Use TerminatedUnownedStringSlice for literals in output C++.
* Remove Escape/Unescape functions used in slang-token-reader.cpp
Add target type of 'host-cpp' etc to map to the target types.
* Fix some corner cases around string encoding.
* Added unit test for string escaping.
Fixed some assorted escaping bugs.
* Updated test output.
* Added decode test.
* Stop using hex output, to get around 'greedy' aspect. Use octal instead.
* Added HostHostCallable
Small changes to use ArtifactDesc/Info instead of large switches.
* Fix C++ emit to handle arbitrary function export.
* Add options handling for callable without an output being specified.
* Can compile with COM interface. Added example using com interface.
* Use the IR Ptr type instead of hack in C++ emit for interfaces.
* Fix issue with outputting the COM call when ptr is used.
* Fix crash issue on compilation failure.
* Add support for __global.
* Added `ActualGlobalRate`
Added special handling around globals and COM interfaces.
Tested out in cpu-com-example.
* Fix typo in NodeBase.
* Support for accessing globals by name working.
* Bounds checking for C++
Improved bounds checks for CUDA.
* Check that actual global initialization is working.
* Fix typo.
* Refactor the com replacement such that it doesn't need a cache or do anything special with GlobalVar.
* Fix typo in CUDA prelude.
* Remove context.
Only create replacement if needed.
* Split out COM host-callable into a unit-test.
* host-callable com testing on C++and llvm.
* Comment around the COM ptr replacement.
* WIP Zero bound test.
* Disable com test on vs 32 bit.
Fix C++ prelude
* Disable 32 bit targets testing com host-callable.
* For now disable zero index test.
* Enable bounds checking for CPU/CUDA.
* Small fixes.
Disable CUDA zero index bound fix.
* Add test result for bound check.
* Work around for index wrapping issue.
* Added Fixed array test.
* Only enable prelude asserts via SLANG_PRELUDE_ENABLE_ASSERT (unless defined by the user)
Diffstat (limited to 'source/slang/slang-compiler.cpp')
| -rw-r--r-- | source/slang/slang-compiler.cpp | 25 |
1 files changed, 17 insertions, 8 deletions
diff --git a/source/slang/slang-compiler.cpp b/source/slang/slang-compiler.cpp index bcf857fc8..d4c5812b7 100644 --- a/source/slang/slang-compiler.cpp +++ b/source/slang/slang-compiler.cpp @@ -1103,14 +1103,7 @@ void printDiagnosticArg(StringBuilder& sb, CodeGenTarget val) { preprocessorDefinitions.Add(define.Key, define.Value); } - { - auto linkage = getLinkage(); - for (auto& define : linkage->preprocessorDefinitions) - { - preprocessorDefinitions.Add(define.Key, define.Value); - } - } - + { /* TODO(JS): Not totally clear what options should be set here. If we are using the pass through - then using say the defines/includes all makes total sense. If we are generating C++ code from slang, then should we really be using these values -> aren't they what is @@ -1168,6 +1161,22 @@ void printDiagnosticArg(StringBuilder& sb, CodeGenTarget val) sourceLanguage = (SourceLanguage)TypeConvertUtil::getSourceLanguageFromTarget((SlangCompileTarget)sourceTarget); } + // Add any preprocessor definitions associated with the linkage + { + // TODO(JS): This is somewhat arguable - should defines passed to Slang really be + // passed to downstream compilers? It does appear consistent with the behavior if + // there is an endToEndReq. + // + // That said it's very convenient and provides way to control aspects + // of downstream compilation. + + auto linkage = getLinkage(); + for (auto& define : linkage->preprocessorDefinitions) + { + preprocessorDefinitions.Add(define.Key, define.Value); + } + } + // If we have an extension tracker, we may need to set options such as SPIR-V version // and CUDA Shader Model. if (extensionTracker) |
