diff options
Diffstat (limited to 'source/slang/parameter-binding.cpp')
| -rw-r--r-- | source/slang/parameter-binding.cpp | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/source/slang/parameter-binding.cpp b/source/slang/parameter-binding.cpp index 2f2bbec05..6128261c7 100644 --- a/source/slang/parameter-binding.cpp +++ b/source/slang/parameter-binding.cpp @@ -1501,6 +1501,31 @@ static void collectParameters( } } +static bool isGLSLCrossCompilerNeeded(CompileRequest* request) +{ + switch (request->Target) + { + default: + return false; + + case CodeGenTarget::GLSL: + case CodeGenTarget::SPIRV: + case CodeGenTarget::SPIRVAssembly: + break; + } + + if (request->loadedModulesList.Count() != 0) + return true; + + for (auto tu : request->translationUnits) + { + if (tu->sourceLanguage != SourceLanguage::GLSL) + return true; + } + + return false; +} + void generateParameterBindings( CompileRequest* request) { @@ -1649,6 +1674,39 @@ void generateParameterBindings( globalScopeLayout = globalConstantBufferLayout; } + // Final final step: pick a binding for the "hack sampler", if needed... + // + // We only want to do this if the GLSL cross-compilation support is + // being invoked, so that we don't gum up other shaders. + if(isGLSLCrossCompilerNeeded(request)) + { + UInt space = 0; + auto hackSamplerUsedRanges = findUsedRangeSetForSpace(&context, space); + + UInt binding = hackSamplerUsedRanges->usedResourceRanges[(int)LayoutResourceKind::DescriptorTableSlot].Allocate(nullptr, 1); + + programLayout->bindingForHackSampler = (int)binding; + + RefPtr<Variable> var = new Variable(); + var->Name.Content = "SLANG_hack_samplerForTexelFetch"; + var->Type.type = new SamplerStateType(); + + auto typeLayout = new TypeLayout(); + typeLayout->type = var->Type.type; + typeLayout->addResourceUsage(LayoutResourceKind::DescriptorTableSlot, 1); + + auto varLayout = new VarLayout(); + varLayout->varDecl = makeDeclRef(var.Ptr()); + varLayout->typeLayout = typeLayout; + auto resInfo = varLayout->AddResourceInfo(LayoutResourceKind::DescriptorTableSlot); + resInfo->index = binding; + resInfo->space = space; + + programLayout->hackSamplerVar = var; + + globalScopeStructLayout->fields.Add(varLayout); + } + // We now have a bunch of layout information, which we should // record into a suitable object that represents the program programLayout->globalScopeLayout = globalScopeLayout; |
