diff options
Diffstat (limited to 'source/slang/core.meta.slang')
| -rw-r--r-- | source/slang/core.meta.slang | 55 |
1 files changed, 50 insertions, 5 deletions
diff --git a/source/slang/core.meta.slang b/source/slang/core.meta.slang index 9da33c755..2507c22dd 100644 --- a/source/slang/core.meta.slang +++ b/source/slang/core.meta.slang @@ -1189,6 +1189,7 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) continue; } + bool isReadOnly = (access == SLANG_RESOURCE_ACCESS_READ); // TODO: any constraints to enforce on what gets to be multisampled? unsigned flavor = baseShape; @@ -1318,6 +1319,7 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) char const* t = isFloat ? "out float " : "out uint "; + sb << "[__readNone]\n"; sb << "void GetDimensions("; if(includeMipInfo) sb << "uint mipLevel, "; @@ -1487,6 +1489,8 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) } } + if (isReadOnly) + sb << "[__readNone]\n"; sb << "T Load("; sb << "int" << loadCoordCount << " location"; if(isMultisample) @@ -1516,8 +1520,8 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) sb << ", $2)$z\")\n"; } - - + if (isReadOnly) + sb << "[__readNone]\n"; sb << "T Load("; sb << "int" << loadCoordCount << " location"; if(isMultisample) @@ -1527,7 +1531,8 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) sb << ", constexpr int" << kBaseTextureTypes[tt].coordCount << " offset"; sb << ");\n"; - + if (isReadOnly) + sb << "[__readNone]\n"; sb << "T Load("; sb << "int" << loadCoordCount << " location"; if(isMultisample) @@ -1632,6 +1637,8 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) } // Output that has get + if (isReadOnly) + sb << "[__readNone]\n"; sb << " get;\n"; // !!!!!!!!!!!!!!!!!!!! set !!!!!!!!!!!!!!!!!!!!!!! @@ -1747,17 +1754,23 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) } } + if (isReadOnly) + sb << "[__readNone]\n"; sb << "T Sample(" << samplerStateParam;; sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location);\n"; if( baseShape != TextureFlavor::Shape::ShapeCube ) { sb << "__target_intrinsic(glsl, \"$ctextureOffset($p, $2, $3)$z\")\n"; + if (isReadOnly) + sb << "[__readNone]\n"; sb << "T Sample(" << samplerStateParam;; sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, "; sb << "constexpr int" << kBaseTextureTypes[tt].coordCount << " offset);\n"; } + if (isReadOnly) + sb << "[__readNone]\n"; sb << "T Sample(" << samplerStateParam; sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, "; if( baseShape != TextureFlavor::Shape::ShapeCube ) @@ -1766,6 +1779,8 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) } sb << "float clamp);\n"; + if (isReadOnly) + sb << "[__readNone]\n"; sb << "T Sample(" << samplerStateParam; sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, "; if( baseShape != TextureFlavor::Shape::ShapeCube ) @@ -1776,12 +1791,16 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) // `SampleBias()` sb << "__target_intrinsic(glsl, \"$ctexture($p, $2, $3)$z\")\n"; + if (isReadOnly) + sb << "[__readNone]\n"; sb << "T SampleBias(" << samplerStateParam; sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, float bias);\n"; if( baseShape != TextureFlavor::Shape::ShapeCube ) { sb << "__target_intrinsic(glsl, \"$ctextureOffset($p, $2, $3, $4)$z\")\n"; + if (isReadOnly) + sb << "[__readNone]\n"; sb << "T SampleBias(" << samplerStateParam; sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, float bias, "; sb << "constexpr int" << kBaseTextureTypes[tt].coordCount << " offset);\n"; @@ -1792,11 +1811,15 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) { // `SampleCmp()` and `SampleCmpLevelZero` sb << "__target_intrinsic(glsl, \"texture($p, vec" << arrCoordCount + 1 << "($2, $3))\")"; + if (isReadOnly) + sb << "[__readNone]\n"; sb << "float SampleCmp(SamplerComparisonState s, "; sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, "; sb << "float compareValue"; sb << ");\n"; sb << "__target_intrinsic(glsl, \"texture($p, vec" << arrCoordCount + 1 << "($2, $3))\")"; + if (isReadOnly) + sb << "[__readNone]\n"; sb << "float SampleCmpLevelZero(SamplerComparisonState s, "; sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, "; sb << "float compareValue"; @@ -1851,12 +1874,15 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) // saying they only exclude `offset` for cube maps (which makes // sense). I'm going to assume the documentation for `SampleCmp` // is just wrong. - + if (isReadOnly) + sb << "[__readNone]\n"; sb << "float SampleCmp(SamplerComparisonState s, "; sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, "; sb << "float compareValue, "; sb << "constexpr int" << kBaseTextureTypes[tt].coordCount << " offset);\n"; + if (isReadOnly) + sb << "[__readNone]\n"; sb << "float SampleCmpLevelZero(SamplerComparisonState s, "; sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, "; sb << "float compareValue, "; @@ -1867,6 +1893,8 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) // the dimension. On CUDA there is texNDGrad, but it always just takes ddx, ddy. // I could just assume 0 for elements not supplied, and ignore z. For now will just leave sb << "__target_intrinsic(glsl, \"$ctextureGrad($p, $2, $3, $4)$z\")\n"; + if (isReadOnly) + sb << "[__readNone]\n"; sb << "T SampleGrad(" << samplerStateParam; sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, "; sb << "float" << kBaseTextureTypes[tt].coordCount << " gradX, "; @@ -1876,6 +1904,8 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) if( baseShape != TextureFlavor::Shape::ShapeCube ) { sb << "__target_intrinsic(glsl, \"$ctextureGradOffset($p, $2, $3, $4, $5)$z\")\n"; + if (isReadOnly) + sb << "[__readNone]\n"; sb << "T SampleGrad(" << samplerStateParam; sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, "; sb << "float" << kBaseTextureTypes[tt].coordCount << " gradX, "; @@ -1884,6 +1914,8 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) sb << "__glsl_extension(GL_ARB_sparse_texture_clamp)"; sb << "__target_intrinsic(glsl, \"$ctextureGradOffsetClampARB($p, $2, $3, $4, $5, $6)$z\")\n"; + if (isReadOnly) + sb << "[__readNone]\n"; sb << "T SampleGrad(" << samplerStateParam; sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, "; sb << "float" << kBaseTextureTypes[tt].coordCount << " gradX, "; @@ -1939,7 +1971,8 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) sb << ", $3)\")\n"; } } - + if (isReadOnly) + sb << "[__readNone]\n"; sb << "T SampleLevel(" << samplerStateParam; sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, "; sb << "float level);\n"; @@ -1947,6 +1980,8 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) if( baseShape != TextureFlavor::Shape::ShapeCube ) { sb << "__target_intrinsic(glsl, \"$ctextureLodOffset($p, $2, $3, $4)$z\")\n"; + if (isReadOnly) + sb << "[__readNone]\n"; sb << "T SampleLevel(" << samplerStateParam; sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, "; sb << "float level, "; @@ -2026,21 +2061,29 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) // "It is based on the base type of DataType except when readMode is equal to cudaReadModeNormalizedFloat (see Texture Reference API), in which case it is always float4." sb << "__target_intrinsic(cuda, \"tex2Dgather<$T0>($0, ($2).x, ($2).y, " << componentIndex << ")\")\n"; } + if (isReadOnly) + sb << "[__readNone]\n"; sb << outputType << " Gather" << componentName << "(" << samplerStateParam; sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location);\n"; + if (isReadOnly) + sb << "[__readNone]\n"; EMIT_LINE_DIRECTIVE(); sb << "__target_intrinsic(glsl, \"textureGatherOffset($p, $2, $3, " << componentIndex << ")\")\n"; sb << outputType << " Gather" << componentName << "(" << samplerStateParam; sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, "; sb << "constexpr int" << kBaseTextureTypes[tt].coordCount << " offset);\n"; + if (isReadOnly) + sb << "[__readNone]\n"; EMIT_LINE_DIRECTIVE(); sb << outputType << " Gather" << componentName << "(" << samplerStateParam; sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, "; sb << "constexpr int" << kBaseTextureTypes[tt].coordCount << " offset, "; sb << "out uint status);\n"; + if (isReadOnly) + sb << "[__readNone]\n"; EMIT_LINE_DIRECTIVE(); sb << "__target_intrinsic(glsl, \"textureGatherOffsets($p, $2, int" << kBaseTextureTypes[tt].coordCount << "[]($3, $4, $5, $6), " << componentIndex << ")\")\n"; sb << outputType << " Gather" << componentName << "(" << samplerStateParam; @@ -2050,6 +2093,8 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) sb << "int" << kBaseTextureTypes[tt].coordCount << " offset3, "; sb << "int" << kBaseTextureTypes[tt].coordCount << " offset4);\n"; + if (isReadOnly) + sb << "[__readNone]\n"; EMIT_LINE_DIRECTIVE(); sb << outputType << " Gather" << componentName << "(" << samplerStateParam; sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, "; |
