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-rw-r--r--source/slang/core.meta.slang55
-rw-r--r--source/slang/hlsl.meta.slang21
-rw-r--r--source/slang/slang-emit-c-like.cpp24
-rw-r--r--source/slang/slang-ir-redundancy-removal.cpp17
-rw-r--r--source/slang/slang-ir-util.cpp10
-rw-r--r--tests/autodiff/global-param-hoisting.slang42
-rw-r--r--tests/autodiff/global-param-hoisting.slang.expected.txt6
-rw-r--r--tests/bindings/glsl-parameter-blocks.slang.glsl51
-rw-r--r--tests/bindings/multiple-parameter-blocks.slang9
-rw-r--r--tests/bugs/texture2d-ms.hlsl4
-rw-r--r--tests/bugs/texture2d-ms.hlsl.glsl15
-rw-r--r--tests/cross-compile/array-of-buffers.slang.glsl10
-rw-r--r--tests/cross-compile/array-of-buffers.slang.hlsl10
13 files changed, 208 insertions, 66 deletions
diff --git a/source/slang/core.meta.slang b/source/slang/core.meta.slang
index 9da33c755..2507c22dd 100644
--- a/source/slang/core.meta.slang
+++ b/source/slang/core.meta.slang
@@ -1189,6 +1189,7 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt)
continue;
}
+ bool isReadOnly = (access == SLANG_RESOURCE_ACCESS_READ);
// TODO: any constraints to enforce on what gets to be multisampled?
unsigned flavor = baseShape;
@@ -1318,6 +1319,7 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt)
char const* t = isFloat ? "out float " : "out uint ";
+ sb << "[__readNone]\n";
sb << "void GetDimensions(";
if(includeMipInfo)
sb << "uint mipLevel, ";
@@ -1487,6 +1489,8 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt)
}
}
+ if (isReadOnly)
+ sb << "[__readNone]\n";
sb << "T Load(";
sb << "int" << loadCoordCount << " location";
if(isMultisample)
@@ -1516,8 +1520,8 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt)
sb << ", $2)$z\")\n";
}
-
-
+ if (isReadOnly)
+ sb << "[__readNone]\n";
sb << "T Load(";
sb << "int" << loadCoordCount << " location";
if(isMultisample)
@@ -1527,7 +1531,8 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt)
sb << ", constexpr int" << kBaseTextureTypes[tt].coordCount << " offset";
sb << ");\n";
-
+ if (isReadOnly)
+ sb << "[__readNone]\n";
sb << "T Load(";
sb << "int" << loadCoordCount << " location";
if(isMultisample)
@@ -1632,6 +1637,8 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt)
}
// Output that has get
+ if (isReadOnly)
+ sb << "[__readNone]\n";
sb << " get;\n";
// !!!!!!!!!!!!!!!!!!!! set !!!!!!!!!!!!!!!!!!!!!!!
@@ -1747,17 +1754,23 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt)
}
}
+ if (isReadOnly)
+ sb << "[__readNone]\n";
sb << "T Sample(" << samplerStateParam;;
sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location);\n";
if( baseShape != TextureFlavor::Shape::ShapeCube )
{
sb << "__target_intrinsic(glsl, \"$ctextureOffset($p, $2, $3)$z\")\n";
+ if (isReadOnly)
+ sb << "[__readNone]\n";
sb << "T Sample(" << samplerStateParam;;
sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, ";
sb << "constexpr int" << kBaseTextureTypes[tt].coordCount << " offset);\n";
}
+ if (isReadOnly)
+ sb << "[__readNone]\n";
sb << "T Sample(" << samplerStateParam;
sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, ";
if( baseShape != TextureFlavor::Shape::ShapeCube )
@@ -1766,6 +1779,8 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt)
}
sb << "float clamp);\n";
+ if (isReadOnly)
+ sb << "[__readNone]\n";
sb << "T Sample(" << samplerStateParam;
sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, ";
if( baseShape != TextureFlavor::Shape::ShapeCube )
@@ -1776,12 +1791,16 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt)
// `SampleBias()`
sb << "__target_intrinsic(glsl, \"$ctexture($p, $2, $3)$z\")\n";
+ if (isReadOnly)
+ sb << "[__readNone]\n";
sb << "T SampleBias(" << samplerStateParam;
sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, float bias);\n";
if( baseShape != TextureFlavor::Shape::ShapeCube )
{
sb << "__target_intrinsic(glsl, \"$ctextureOffset($p, $2, $3, $4)$z\")\n";
+ if (isReadOnly)
+ sb << "[__readNone]\n";
sb << "T SampleBias(" << samplerStateParam;
sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, float bias, ";
sb << "constexpr int" << kBaseTextureTypes[tt].coordCount << " offset);\n";
@@ -1792,11 +1811,15 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt)
{
// `SampleCmp()` and `SampleCmpLevelZero`
sb << "__target_intrinsic(glsl, \"texture($p, vec" << arrCoordCount + 1 << "($2, $3))\")";
+ if (isReadOnly)
+ sb << "[__readNone]\n";
sb << "float SampleCmp(SamplerComparisonState s, ";
sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, ";
sb << "float compareValue";
sb << ");\n";
sb << "__target_intrinsic(glsl, \"texture($p, vec" << arrCoordCount + 1 << "($2, $3))\")";
+ if (isReadOnly)
+ sb << "[__readNone]\n";
sb << "float SampleCmpLevelZero(SamplerComparisonState s, ";
sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, ";
sb << "float compareValue";
@@ -1851,12 +1874,15 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt)
// saying they only exclude `offset` for cube maps (which makes
// sense). I'm going to assume the documentation for `SampleCmp`
// is just wrong.
-
+ if (isReadOnly)
+ sb << "[__readNone]\n";
sb << "float SampleCmp(SamplerComparisonState s, ";
sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, ";
sb << "float compareValue, ";
sb << "constexpr int" << kBaseTextureTypes[tt].coordCount << " offset);\n";
+ if (isReadOnly)
+ sb << "[__readNone]\n";
sb << "float SampleCmpLevelZero(SamplerComparisonState s, ";
sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, ";
sb << "float compareValue, ";
@@ -1867,6 +1893,8 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt)
// the dimension. On CUDA there is texNDGrad, but it always just takes ddx, ddy.
// I could just assume 0 for elements not supplied, and ignore z. For now will just leave
sb << "__target_intrinsic(glsl, \"$ctextureGrad($p, $2, $3, $4)$z\")\n";
+ if (isReadOnly)
+ sb << "[__readNone]\n";
sb << "T SampleGrad(" << samplerStateParam;
sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, ";
sb << "float" << kBaseTextureTypes[tt].coordCount << " gradX, ";
@@ -1876,6 +1904,8 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt)
if( baseShape != TextureFlavor::Shape::ShapeCube )
{
sb << "__target_intrinsic(glsl, \"$ctextureGradOffset($p, $2, $3, $4, $5)$z\")\n";
+ if (isReadOnly)
+ sb << "[__readNone]\n";
sb << "T SampleGrad(" << samplerStateParam;
sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, ";
sb << "float" << kBaseTextureTypes[tt].coordCount << " gradX, ";
@@ -1884,6 +1914,8 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt)
sb << "__glsl_extension(GL_ARB_sparse_texture_clamp)";
sb << "__target_intrinsic(glsl, \"$ctextureGradOffsetClampARB($p, $2, $3, $4, $5, $6)$z\")\n";
+ if (isReadOnly)
+ sb << "[__readNone]\n";
sb << "T SampleGrad(" << samplerStateParam;
sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, ";
sb << "float" << kBaseTextureTypes[tt].coordCount << " gradX, ";
@@ -1939,7 +1971,8 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt)
sb << ", $3)\")\n";
}
}
-
+ if (isReadOnly)
+ sb << "[__readNone]\n";
sb << "T SampleLevel(" << samplerStateParam;
sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, ";
sb << "float level);\n";
@@ -1947,6 +1980,8 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt)
if( baseShape != TextureFlavor::Shape::ShapeCube )
{
sb << "__target_intrinsic(glsl, \"$ctextureLodOffset($p, $2, $3, $4)$z\")\n";
+ if (isReadOnly)
+ sb << "[__readNone]\n";
sb << "T SampleLevel(" << samplerStateParam;
sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, ";
sb << "float level, ";
@@ -2026,21 +2061,29 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt)
// "It is based on the base type of DataType except when readMode is equal to cudaReadModeNormalizedFloat (see Texture Reference API), in which case it is always float4."
sb << "__target_intrinsic(cuda, \"tex2Dgather<$T0>($0, ($2).x, ($2).y, " << componentIndex << ")\")\n";
}
+ if (isReadOnly)
+ sb << "[__readNone]\n";
sb << outputType << " Gather" << componentName << "(" << samplerStateParam;
sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location);\n";
+ if (isReadOnly)
+ sb << "[__readNone]\n";
EMIT_LINE_DIRECTIVE();
sb << "__target_intrinsic(glsl, \"textureGatherOffset($p, $2, $3, " << componentIndex << ")\")\n";
sb << outputType << " Gather" << componentName << "(" << samplerStateParam;
sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, ";
sb << "constexpr int" << kBaseTextureTypes[tt].coordCount << " offset);\n";
+ if (isReadOnly)
+ sb << "[__readNone]\n";
EMIT_LINE_DIRECTIVE();
sb << outputType << " Gather" << componentName << "(" << samplerStateParam;
sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, ";
sb << "constexpr int" << kBaseTextureTypes[tt].coordCount << " offset, ";
sb << "out uint status);\n";
+ if (isReadOnly)
+ sb << "[__readNone]\n";
EMIT_LINE_DIRECTIVE();
sb << "__target_intrinsic(glsl, \"textureGatherOffsets($p, $2, int" << kBaseTextureTypes[tt].coordCount << "[]($3, $4, $5, $6), " << componentIndex << ")\")\n";
sb << outputType << " Gather" << componentName << "(" << samplerStateParam;
@@ -2050,6 +2093,8 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt)
sb << "int" << kBaseTextureTypes[tt].coordCount << " offset3, ";
sb << "int" << kBaseTextureTypes[tt].coordCount << " offset4);\n";
+ if (isReadOnly)
+ sb << "[__readNone]\n";
EMIT_LINE_DIRECTIVE();
sb << outputType << " Gather" << componentName << "(" << samplerStateParam;
sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, ";
diff --git a/source/slang/hlsl.meta.slang b/source/slang/hlsl.meta.slang
index 37cdc205e..0b7ca535b 100644
--- a/source/slang/hlsl.meta.slang
+++ b/source/slang/hlsl.meta.slang
@@ -19,29 +19,39 @@ __intrinsic_type($(kIROp_HLSLByteAddressBufferType))
struct ByteAddressBuffer
{
__target_intrinsic(glsl, "$1 = $0._data.length() * 4")
+ [__readNone]
void GetDimensions(
out uint dim);
__target_intrinsic(glsl, "$0._data[$1/4]")
+ [__readNone]
uint Load(int location);
+ [__readNone]
uint Load(int location, out uint status);
__target_intrinsic(glsl, "uvec2($0._data[$1/4], $0._data[$1/4+1])")
+ [__readNone]
uint2 Load2(int location);
+ [__readNone]
uint2 Load2(int location, out uint status);
__target_intrinsic(glsl, "uvec3($0._data[$1/4], $0._data[$1/4+1], $0._data[$1/4+2])")
+ [__readNone]
uint3 Load3(int location);
+ [__readNone]
uint3 Load3(int location, out uint status);
__target_intrinsic(glsl, "uvec4($0._data[$1/4], $0._data[$1/4+1], $0._data[$1/4+2], $0._data[$1/4+3])")
+ [__readNone]
uint4 Load4(int location);
+ [__readNone]
uint4 Load4(int location, out uint status);
+ [__readNone]
T Load<T>(int location)
{
return __byteAddressBufferLoad<T>(this, location);
@@ -216,19 +226,24 @@ __intrinsic_type($(kIROp_HLSLStructuredBufferType))
struct StructuredBuffer
{
__target_intrinsic(glsl, "$1 = $0._data.length(); $2 = 0")
+ [__readNone]
void GetDimensions(
out uint numStructs,
out uint stride);
__target_intrinsic(glsl, "$0._data[$1]")
__target_intrinsic(spirv_direct, "%addr = OpAccessChain resultType*StorageBuffer resultId _0 const(int, 0) _1; OpLoad resultType resultId %addr;")
+ [__readNone]
T Load(int location);
+
+ [__readNone]
T Load(int location, out uint status);
__subscript(uint index) -> T
{
__target_intrinsic(glsl, "$0._data[$1]")
__target_intrinsic(spirv_direct, "%addr = OpAccessChain resultType*StorageBuffer resultId _0 const(int, 0) _1; OpLoad resultType resultId %addr;")
+ [__readNone]
get;
};
};
@@ -4923,6 +4938,7 @@ static const int kBaseBufferAccessLevelCount = sizeof(kBaseBufferAccessLevels) /
for (int aa = 0; aa < kBaseBufferAccessLevelCount; ++aa)
{
auto access = kBaseBufferAccessLevels[aa].access;
+ bool isReadOnly = (access == SLANG_RESOURCE_ACCESS_READ);
auto flavor = TextureFlavor::create(TextureFlavor::Shape::ShapeBuffer, access).flavor;
sb << "__generic<T>\n";
sb << "__magic_type(Texture," << int(flavor) << ")\n";
@@ -4930,19 +4946,22 @@ for (int aa = 0; aa < kBaseBufferAccessLevelCount; ++aa)
sb << "struct ";
sb << kBaseBufferAccessLevels[aa].name;
sb << "Buffer {\n";
-
+ sb << "[__readNone]\n";
sb << "void GetDimensions(out uint dim);\n";
char const* glslLoadFuncName = (access == SLANG_RESOURCE_ACCESS_READ) ? "texelFetch" : "imageLoad";
sb << "__glsl_extension(GL_EXT_samplerless_texture_functions)";
sb << "__target_intrinsic(glsl, \"" << glslLoadFuncName << "($0, $1)$z\")\n";
+ if (isReadOnly) sb << "[__readNone]\n";
sb << "T Load(int location);\n";
+ if (isReadOnly) sb << "[__readNone]\n";
sb << "T Load(int location, out uint status);\n";
sb << "__subscript(uint index) -> T {\n";
+ if (isReadOnly) sb << "[__readNone]\n";
sb << "__glsl_extension(GL_EXT_samplerless_texture_functions)";
sb << "__target_intrinsic(glsl, \"" << glslLoadFuncName << "($0, int($1))$z\") get;\n";
diff --git a/source/slang/slang-emit-c-like.cpp b/source/slang/slang-emit-c-like.cpp
index 7840dc450..a31c16505 100644
--- a/source/slang/slang-emit-c-like.cpp
+++ b/source/slang/slang-emit-c-like.cpp
@@ -1344,6 +1344,30 @@ bool CLikeSourceEmitter::shouldFoldInstIntoUseSites(IRInst* inst)
}
}
+ // If this is a call to a ResourceType's member function, don't fold for readability.
+ if (auto call = as<IRCall>(inst))
+ {
+ auto callee = getResolvedInstForDecorations(call->getCallee());
+ if (callee->findDecoration<IRTargetIntrinsicDecoration>())
+ {
+ auto funcType = as<IRFuncType>(callee->getDataType());
+ if (funcType)
+ {
+ if (funcType->getParamCount() > 0)
+ {
+ auto firstParamType = funcType->getParamType(0);
+ if (as<IRResourceTypeBase>(firstParamType))
+ return false;
+ if (as<IRHLSLStructuredBufferTypeBase>(firstParamType))
+ return false;
+ if (as<IRUntypedBufferResourceType>(firstParamType))
+ return false;
+ if (as<IRSamplerStateTypeBase>(firstParamType))
+ return false;
+ }
+ }
+ }
+ }
// We'd like to figure out if it is safe to fold our instruction into `user`
// First, let's make sure they are in the same block/parent:
diff --git a/source/slang/slang-ir-redundancy-removal.cpp b/source/slang/slang-ir-redundancy-removal.cpp
index 2a2047de9..32b349a4f 100644
--- a/source/slang/slang-ir-redundancy-removal.cpp
+++ b/source/slang/slang-ir-redundancy-removal.cpp
@@ -28,6 +28,8 @@ struct RedundancyRemovalContext
case kIROp_GetElement:
case kIROp_GetElementPtr:
case kIROp_UpdateElement:
+ case kIROp_Specialize:
+ case kIROp_LookupWitness:
case kIROp_OptionalHasValue:
case kIROp_GetOptionalValue:
case kIROp_MakeOptionalValue:
@@ -67,6 +69,21 @@ struct RedundancyRemovalContext
return true;
case kIROp_Call:
return isPureFunctionalCall(as<IRCall>(inst));
+ case kIROp_Load:
+ // Load is generally not movable, an exception is loading a global constant buffer.
+ if (auto load = as<IRLoad>(inst))
+ {
+ auto addrType = load->getPtr()->getDataType();
+ switch (addrType->getOp())
+ {
+ case kIROp_ConstantBufferType:
+ case kIROp_ParameterBlockType:
+ return true;
+ default:
+ break;
+ }
+ }
+ return false;
default:
return false;
}
diff --git a/source/slang/slang-ir-util.cpp b/source/slang/slang-ir-util.cpp
index 339521f41..13920b011 100644
--- a/source/slang/slang-ir-util.cpp
+++ b/source/slang/slang-ir-util.cpp
@@ -157,6 +157,7 @@ IRInst* maybeSpecializeWithGeneric(IRBuilder& builder, IRInst* genericToSpecaili
return genericToSpecailize;
}
+// Returns true if is not possible to produce side-effect from a value of `dataType`.
bool isValueType(IRInst* dataType)
{
dataType = getResolvedInstForDecorations(unwrapAttributedType(dataType));
@@ -179,6 +180,15 @@ bool isValueType(IRInst* dataType)
case kIROp_FuncType:
return true;
default:
+ // Read-only resource handles are considered as Value type.
+ if (auto resType = as<IRResourceTypeBase>(dataType))
+ return (resType->getAccess() == SLANG_RESOURCE_ACCESS_READ);
+ else if (as<IRSamplerStateTypeBase>(dataType))
+ return true;
+ else if (as<IRHLSLByteAddressBufferType>(dataType))
+ return true;
+ else if (as<IRHLSLStructuredBufferType>(dataType))
+ return true;
return false;
}
}
diff --git a/tests/autodiff/global-param-hoisting.slang b/tests/autodiff/global-param-hoisting.slang
new file mode 100644
index 000000000..72a9494fe
--- /dev/null
+++ b/tests/autodiff/global-param-hoisting.slang
@@ -0,0 +1,42 @@
+// Test that the compiler can hoist the texture sample out of the loop.
+// We currently have no way to verify the hoist actually take place, but this test
+// allows us to manually inspect the generated code to see that happen.
+// TODO: use a pattern checker on the resulting code to make sure there is only
+// one call to `SampleLevel`.
+
+//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type
+//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type
+//TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -output-using-type -shaderobj
+
+//TEST_INPUT:ubuffer(data=[0 0 0 0 0], stride=4):out,name=outputBuffer
+RWStructuredBuffer<float> outputBuffer;
+
+struct Params : IDifferentiable
+{
+ Texture2D tex;
+ SamplerState sampler;
+}
+
+//TEST_INPUT:set gParams = new Params{Texture2D(size=4, content=one), Sampler}
+ParameterBlock<Params> gParams;
+
+[BackwardDifferentiable]
+float f(float x)
+{
+ float sum = 0.0;
+ for (int i = 0; i < 3; i++)
+ {
+ float t = (no_diff gParams.tex.SampleLevel(gParams.sampler, float2(0.0), 0)).x;
+ sum += t * x * x;
+ }
+ return sum;
+}
+
+[numthreads(1, 1, 1)]
+void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
+{
+ var dpa = diffPair(3.0);
+
+ __bwd_diff(f)(dpa, 1.0);
+ outputBuffer[0] = dpa.d.x; // Expect: 18
+}
diff --git a/tests/autodiff/global-param-hoisting.slang.expected.txt b/tests/autodiff/global-param-hoisting.slang.expected.txt
new file mode 100644
index 000000000..05d0a2ffd
--- /dev/null
+++ b/tests/autodiff/global-param-hoisting.slang.expected.txt
@@ -0,0 +1,6 @@
+type: float
+18.000000
+0.000000
+0.000000
+0.000000
+0.000000
diff --git a/tests/bindings/glsl-parameter-blocks.slang.glsl b/tests/bindings/glsl-parameter-blocks.slang.glsl
index a27fbb3db..03e4e8774 100644
--- a/tests/bindings/glsl-parameter-blocks.slang.glsl
+++ b/tests/bindings/glsl-parameter-blocks.slang.glsl
@@ -1,52 +1,31 @@
-//TEST_IGNORE_FILE:
-#version 450 core
-
-#define Test Test_0
-#define a a_0
-
-#define gTest gTest_0
-#define gTest_t gTest_t_0
-#define gTest_s gTest_s_0
-
-#define ParameterBlock_gTest _S1
-
-#define main_result _S2
-#define uv _S3
-
-#define temp_a _S4
-#define temp_sample _S5
-#define temp_add _S2
-
-struct Test
+#version 450
+layout(row_major) uniform;
+layout(row_major) buffer;
+struct Test_0
{
- vec4 a;
+ vec4 a_0;
};
layout(binding = 0)
-uniform ParameterBlock_gTest
+layout(std140) uniform _S1
{
- Test _data;
-} gTest;
-
+ Test_0 _data;
+} gTest_0;
layout(binding = 1)
-uniform texture2D gTest_t;
+uniform texture2D gTest_t_0;
layout(binding = 2)
-uniform sampler gTest_s;
+uniform sampler gTest_s_0;
layout(location = 0)
-out vec4 main_result;
+out vec4 _S2;
layout(location = 0)
-in vec2 uv;
+in vec2 _S3;
void main()
{
- vec4 temp_a = gTest._data.a;
-
- vec4 temp_sample = texture(sampler2D(gTest_t, gTest_s), uv);
-
- main_result = temp_a + temp_sample;
-
- return;
+ vec4 _S4 = (texture(sampler2D(gTest_t_0,gTest_s_0), (_S3)));
+ _S2 = gTest_0._data.a_0 + _S4;
+ return;
}
diff --git a/tests/bindings/multiple-parameter-blocks.slang b/tests/bindings/multiple-parameter-blocks.slang
index 29eea6766..0f247319d 100644
--- a/tests/bindings/multiple-parameter-blocks.slang
+++ b/tests/bindings/multiple-parameter-blocks.slang
@@ -39,10 +39,11 @@ SamplerState p1_s_0 : register(s0, space1);
float4 main(float v : V) : SV_TARGET
{
- return use(p_t_0, p_s_0)
- + use(p_ta_0[int(v)], p_s_0)
- + use(p1_t_0, p1_s_0)
- + use(p1_ta_0[int(v)], p1_s_0);
+ int _S2 = int(v);
+ return use(p_t_0, p_s_0)
+ + use(p_ta_0[_S2], p_s_0)
+ + use(p1_t_0, p1_s_0)
+ + use(p1_ta_0[_S2], p1_s_0);
}
#endif
diff --git a/tests/bugs/texture2d-ms.hlsl b/tests/bugs/texture2d-ms.hlsl
index 1d8293937..3fb84f72d 100644
--- a/tests/bugs/texture2d-ms.hlsl
+++ b/tests/bugs/texture2d-ms.hlsl
@@ -3,8 +3,10 @@
[[vk::binding(0, 0)]]
Texture2DMS tex : register(t1);
+RWStructuredBuffer<float4> outBuffer;
+
[numthreads(4, 4, 1)]
void main(uint3 groupId : SV_GroupID)
{
- tex.Load(int2(groupId.xy), 0);
+ outBuffer[0] = tex.Load(int2(groupId.xy), 0);
}
diff --git a/tests/bugs/texture2d-ms.hlsl.glsl b/tests/bugs/texture2d-ms.hlsl.glsl
index ba0d571dd..40ce5f9de 100644
--- a/tests/bugs/texture2d-ms.hlsl.glsl
+++ b/tests/bugs/texture2d-ms.hlsl.glsl
@@ -1,16 +1,17 @@
-// texture2d-ms.hlsl.glsl
-//TEST_IGNORE_FILE:
-
#version 450
+#extension GL_EXT_samplerless_texture_functions : require
layout(row_major) uniform;
layout(row_major) buffer;
-#extension GL_EXT_samplerless_texture_functions : require
layout(binding = 0)
uniform texture2DMS tex_0;
-layout(local_size_x = 4, local_size_y = 4, local_size_z = 1) in;void main()
+layout(std430, binding = 1) buffer _S1 {
+ vec4 _data[];
+} outBuffer_0;
+layout(local_size_x = 4, local_size_y = 4, local_size_z = 1) in;
+void main()
{
- vec4 _S1 = (texelFetch((tex_0), (ivec2(gl_WorkGroupID.xy)), (0)));
+ vec4 _S2 = (texelFetch((tex_0), (ivec2(gl_WorkGroupID.xy)), (0)));
+ ((outBuffer_0)._data[(0U)]) = _S2;
return;
}
-
diff --git a/tests/cross-compile/array-of-buffers.slang.glsl b/tests/cross-compile/array-of-buffers.slang.glsl
index 21961afd1..4ff86f36e 100644
--- a/tests/cross-compile/array-of-buffers.slang.glsl
+++ b/tests/cross-compile/array-of-buffers.slang.glsl
@@ -36,11 +36,9 @@ out vec4 _S6;
void main()
{
- vec4 _S7 = cb_0[C_0._data.index_0]._data.f_0;
- S_0 _S8 = ((sb1_0[C_0._data.index_0])._data[(C_0._data.index_0)]);
- vec4 _S9 = _S7 + _S8.f_0;
- vec4 _S10 = _S9 + ((sb2_0[C_0._data.index_0])._data[(C_0._data.index_0)]);
- uint _S11 = ((bb_0[C_0._data.index_0])._data[(int(C_0._data.index_0 * 4U))/4]);
- _S6 = _S10 + vec4(float(_S11));
+ S_0 _S7 = ((sb1_0[C_0._data.index_0])._data[(C_0._data.index_0)]);
+ vec4 _S8 = cb_0[C_0._data.index_0]._data.f_0 + _S7.f_0;
+ uint _S9 = ((bb_0[C_0._data.index_0])._data[(int(C_0._data.index_0 * 4U))/4]);
+ _S6 = _S8 + ((sb2_0[C_0._data.index_0])._data[(C_0._data.index_0)]) + vec4(float(_S9));
return;
}
diff --git a/tests/cross-compile/array-of-buffers.slang.hlsl b/tests/cross-compile/array-of-buffers.slang.hlsl
index 960957789..e709d323a 100644
--- a/tests/cross-compile/array-of-buffers.slang.hlsl
+++ b/tests/cross-compile/array-of-buffers.slang.hlsl
@@ -27,10 +27,8 @@ RWStructuredBuffer<float4 > sb2_0[int(5)] : register(u0);
ByteAddressBuffer bb_0[int(6)] : register(t4);
float4 main() : SV_TARGET
{
- float4 _S1 = cb_0[C_0.index_0].f_0;
- S_0 _S2 = sb1_0[C_0.index_0][C_0.index_0];
- float4 _S3 = _S1 + _S2.f_0;
- float4 _S4 = _S3 + sb2_0[C_0.index_0][C_0.index_0];
- uint _S5 = bb_0[C_0.index_0].Load(int(C_0.index_0 * 4U));
- return _S4 + (float4)float(_S5);
+ S_0 _S1 = sb1_0[C_0.index_0][C_0.index_0];
+ float4 _S2 = cb_0[C_0.index_0].f_0 + _S1.f_0;
+ uint _S3 = bb_0[C_0.index_0].Load(int(C_0.index_0 * 4U));
+ return _S2 + sb2_0[C_0.index_0][C_0.index_0] + (float4)float(_S3);
}