diff options
Diffstat (limited to 'source/slang/core.meta.slang.h')
| -rw-r--r-- | source/slang/core.meta.slang.h | 50 |
1 files changed, 19 insertions, 31 deletions
diff --git a/source/slang/core.meta.slang.h b/source/slang/core.meta.slang.h index 53e1f202e..84a1abbf0 100644 --- a/source/slang/core.meta.slang.h +++ b/source/slang/core.meta.slang.h @@ -464,7 +464,7 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) sb << "__glsl_version(450)\n"; sb << "__target_intrinsic(glsl, \"("; - int aa = 0; + int aa = 1; String lodStr = "0"; if (includeMipInfo) { @@ -585,11 +585,11 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) if (isMultisample) { - sb << "__target_intrinsic(glsl, \"texelFetch($P, $0, $1)\")\n"; + sb << "__target_intrinsic(glsl, \"texelFetch($P, $1, $3)\")\n"; } else { - sb << "__target_intrinsic(glsl, \"texelFetch($P, ($0)." << kGLSLLoadCoordsSwizzle[loadCoordCount] << ", ($0)." << kGLSLLoadLODSwizzle[loadCoordCount] << ")\")\n"; + sb << "__target_intrinsic(glsl, \"texelFetch($P, ($1)." << kGLSLLoadCoordsSwizzle[loadCoordCount] << ", ($1)." << kGLSLLoadLODSwizzle[loadCoordCount] << ")\")\n"; } sb << "T Load("; sb << "int" << loadCoordCount << " location"; @@ -605,7 +605,7 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) } else { - sb << "__target_intrinsic(glsl, \"texelFetch($P, ($0)." << kGLSLLoadCoordsSwizzle[loadCoordCount] << ", ($0)." << kGLSLLoadLODSwizzle[loadCoordCount] << ", $1)\")\n"; + sb << "__target_intrinsic(glsl, \"texelFetch($P, ($1)." << kGLSLLoadCoordsSwizzle[loadCoordCount] << ", ($1)." << kGLSLLoadLODSwizzle[loadCoordCount] << ", $2)\")\n"; } sb << "T Load("; sb << "int" << loadCoordCount << " location"; @@ -646,7 +646,7 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) { // `Sample()` -// sb << "__target_intrinsic(glsl, \"texture($p, $1)\")\n"; + sb << "__target_intrinsic(glsl, \"texture($p, $2)\")\n"; // TODO: only enable if IR is being used? // sb << "__intrinsic_op(sample)\n"; @@ -654,21 +654,9 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) sb << "T Sample(SamplerState s, "; sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location);\n"; - // Specialized definition for GLSL - sb << "__specialized_for_target(glsl)\n"; - sb << "T Sample(SamplerState s, "; - sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location) {\n"; - sb << " return texture<T>(Sampler"; - sb << kBaseTextureAccessLevels[accessLevel].name; - sb << name; - if (isMultisample) sb << "MS"; - if (isArray) sb << "Array"; - sb << "<T>(this, s), location);\n"; - sb << "}\n"; - if( baseShape != TextureType::ShapeCube ) { - sb << "__target_intrinsic(glsl, \"textureOffset($p, $1, $2)\")\n"; + sb << "__target_intrinsic(glsl, \"textureOffset($p, $2, $3)\")\n"; sb << "T Sample(SamplerState s, "; sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, "; sb << "int" << kBaseTextureTypes[tt].coordCount << " offset);\n"; @@ -692,13 +680,13 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) // `SampleBias()` - sb << "__target_intrinsic(glsl, \"texture($p, $1, $2)\")\n"; + sb << "__target_intrinsic(glsl, \"texture($p, $2, $3)\")\n"; sb << "T SampleBias(SamplerState s, "; sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, float bias);\n"; if( baseShape != TextureType::ShapeCube ) { - sb << "__target_intrinsic(glsl, \"textureOffset($p, $1, $2, $3)\")\n"; + sb << "__target_intrinsic(glsl, \"textureOffset($p, $2, $3, $4)\")\n"; sb << "T SampleBias(SamplerState s, "; sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, float bias, "; sb << "int" << kBaseTextureTypes[tt].coordCount << " offset);\n"; @@ -721,12 +709,12 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) sb << "__target_intrinsic(glsl, \"textureLod($p, "; - sb << "vec" << extCoordCount << "($1,"; + sb << "vec" << extCoordCount << "($2,"; for (int ii = arrCoordCount; ii < extCoordCount - 1; ++ii) { sb << " 0.0,"; } - sb << "$2)"; + sb << "$3)"; sb << ", 0.0)\")\n"; } @@ -739,12 +727,12 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) sb << "__target_intrinsic(glsl, \"textureGrad($p, "; - sb << "vec" << extCoordCount << "($1,"; + sb << "vec" << extCoordCount << "($2,"; for (int ii = arrCoordCount; ii < extCoordCount - 1; ++ii) { sb << " 0.0,"; } - sb << "$2)"; + sb << "$3)"; // Construct gradients sb << ", vec" << baseCoordCount << "(0.0)"; @@ -777,7 +765,7 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) } - sb << "__target_intrinsic(glsl, \"textureGrad($p, $1, $2, $3)\")\n"; + sb << "__target_intrinsic(glsl, \"textureGrad($p, $2, $3, $4)\")\n"; // sb << "__intrinsic_op(sampleGrad)\n"; sb << "T SampleGrad(SamplerState s, "; sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, "; @@ -787,7 +775,7 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) if( baseShape != TextureType::ShapeCube ) { - sb << "__target_intrinsic(glsl, \"textureGradOffset($p, $1, $2, $3, $4)\")\n"; + sb << "__target_intrinsic(glsl, \"textureGradOffset($p, $2, $3, $4, $5)\")\n"; // sb << "__intrinsic_op(sampleGrad)\n"; sb << "T SampleGrad(SamplerState s, "; sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, "; @@ -798,14 +786,14 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) // `SampleLevel` - sb << "__target_intrinsic(glsl, \"textureLod($p, $1, $2)\")\n"; + sb << "__target_intrinsic(glsl, \"textureLod($p, $2, $3)\")\n"; sb << "T SampleLevel(SamplerState s, "; sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, "; sb << "float level);\n"; if( baseShape != TextureType::ShapeCube ) { - sb << "__target_intrinsic(glsl, \"textureLodOffset($p, $1, $2, $3)\")\n"; + sb << "__target_intrinsic(glsl, \"textureLodOffset($p, $2, $3, $4)\")\n"; sb << "T SampleLevel(SamplerState s, "; sb << "float" << kBaseTextureTypes[tt].coordCount + isArray << " location, "; sb << "float level, "; @@ -872,12 +860,12 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) EMIT_LINE_DIRECTIVE(); - sb << "__target_intrinsic(glsl, \"textureGather($p, $1, " << componentIndex << ")\")\n"; + sb << "__target_intrinsic(glsl, \"textureGather($p, $2, " << componentIndex << ")\")\n"; sb << "vector<T, 4> Gather" << componentName << "(SamplerState s, "; sb << "float" << kBaseTextureTypes[tt].coordCount << " location);\n"; EMIT_LINE_DIRECTIVE(); - sb << "__target_intrinsic(glsl, \"textureGatherOffset($p, $1, $2, " << componentIndex << ")\")\n"; + sb << "__target_intrinsic(glsl, \"textureGatherOffset($p, $2, $3, " << componentIndex << ")\")\n"; sb << "vector<T, 4> Gather" << componentName << "(SamplerState s, "; sb << "float" << kBaseTextureTypes[tt].coordCount << " location, "; sb << "int" << kBaseTextureTypes[tt].coordCount << " offset);\n"; @@ -889,7 +877,7 @@ for (int tt = 0; tt < kBaseTextureTypeCount; ++tt) sb << "out uint status);\n"; EMIT_LINE_DIRECTIVE(); - sb << "__target_intrinsic(glsl, \"textureGatherOffsets($p, $1, int" << kBaseTextureTypes[tt].coordCount << "[]($2, $3, $4, $5), " << componentIndex << ")\")\n"; + sb << "__target_intrinsic(glsl, \"textureGatherOffsets($p, $2, int" << kBaseTextureTypes[tt].coordCount << "[]($3, $4, $5, $6), " << componentIndex << ")\")\n"; sb << "vector<T, 4> Gather" << componentName << "(SamplerState s, "; sb << "float" << kBaseTextureTypes[tt].coordCount << " location, "; sb << "int" << kBaseTextureTypes[tt].coordCount << " offset1, "; |
