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-rw-r--r--examples/shader-toy/main.cpp15
1 files changed, 0 insertions, 15 deletions
diff --git a/examples/shader-toy/main.cpp b/examples/shader-toy/main.cpp
index 40c97e0f4..d94d629ba 100644
--- a/examples/shader-toy/main.cpp
+++ b/examples/shader-toy/main.cpp
@@ -76,21 +76,6 @@ struct Uniforms
float iTime;
};
-// Many Slang API functions return detailed diagnostic information
-// (error messages, warnings, etc.) as a "blob" of data, or return
-// a null blob pointer instead if there were no issues.
-//
-// For convenience, we define a subroutine that will dump the information
-// in a diagnostic blob if one is produced, and skip it otherwise.
-//
-void diagnoseIfNeeded(slang::IBlob* diagnosticsBlob)
-{
- if( diagnosticsBlob != nullptr )
- {
- printf("%s", (const char*) diagnosticsBlob->getBufferPointer());
- }
-}
-
// The main interesting part of the host application code is where we
// load, compile, inspect, and compose the Slang shader code.
//