diff options
Diffstat (limited to 'examples/shader-object/main.cpp')
| -rw-r--r-- | examples/shader-object/main.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/examples/shader-object/main.cpp b/examples/shader-object/main.cpp index b61cf30e4..9b1b4de72 100644 --- a/examples/shader-object/main.cpp +++ b/examples/shader-object/main.cpp @@ -137,7 +137,7 @@ int main() Slang::ComPtr<gfx::IRenderer> renderer; IRenderer::Desc rendererDesc = {}; rendererDesc.rendererType = RendererType::CUDA; - SLANG_RETURN_ON_FAIL(gfxCreateRenderer(&rendererDesc, nullptr, renderer.writeRef())); + SLANG_RETURN_ON_FAIL(gfxCreateRenderer(&rendererDesc, renderer.writeRef())); // Now we can load the shader code. // A `gfx::IShaderProgram` object for use in the `gfx` layer. @@ -211,10 +211,11 @@ int main() // We have set up all required parameters in entry-point object, now it is time // to bind the pipeline and root object and launch the kernel. + renderer->beginFrame(); renderer->setPipelineState(pipelineState); SLANG_RETURN_ON_FAIL(renderer->bindRootShaderObject(gfx::PipelineType::Compute, rootObject)); renderer->dispatchCompute(1, 1, 1); - + renderer->endFrame(); // Read back the results. renderer->waitForGpu(); float* result = (float*)renderer->map(numbersBuffer, gfx::MapFlavor::HostRead); |
