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-rw-r--r--examples/model-viewer/shaders.slang5
1 files changed, 2 insertions, 3 deletions
diff --git a/examples/model-viewer/shaders.slang b/examples/model-viewer/shaders.slang
index 81ec89d03..d99a4b1da 100644
--- a/examples/model-viewer/shaders.slang
+++ b/examples/model-viewer/shaders.slang
@@ -90,7 +90,7 @@ struct BlinnPhong : IBRDF
// for our example cube, and the result is a non-finite value
// coming out of `evaluate()` if we include the specular term.
-// return kd*nDotL + ks*pow(nDotH, specularity);
+ // return kd*nDotL + ks*pow(nDotH, specularity);
return kd*nDotL;
}
};
@@ -142,7 +142,6 @@ interface IMaterial
// assumption in the shader code that `gMaterial` will be plugged
// in using an instance of `SimpleMaterial`
//
-//
struct SimpleMaterial : IMaterial
{
// We declare the properties we need as fields of the material type.
@@ -200,7 +199,7 @@ interface ILightEnv
float3 illuminate<B:IBRDF>(SurfaceGeometry g, B brdf, float3 wo);
//
// Note that the `illuminate()` method is allowed as an interface
- // requirement in Slang even though it is a generic. Constract that
+ // requirement in Slang even though it is a generic. Contrast that
// with C++ where a `template` method cannot be `virtual`.
};