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Diffstat (limited to 'docs/cuda-target.md')
| -rw-r--r-- | docs/cuda-target.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/cuda-target.md b/docs/cuda-target.md index c41858bd4..17a79b1d0 100644 --- a/docs/cuda-target.md +++ b/docs/cuda-target.md @@ -16,7 +16,7 @@ These limitations apply to Slang transpiling to CUDA. * Only supports the 'texture object' style binding (The texture object API is only supported on devices of compute capability 3.0 or higher. ) * Samplers are not separate objects in CUDA - they are combined into a single 'TextureObject'. So samplers are effectively ignored on CUDA targets. -* When using a TextureArray (layered texture in CUDA) - the index will be treated as an int, as this is all CUDA allows +* When using a TextureArray.Sample (layered texture in CUDA) - the index will be treated as an int, as this is all CUDA allows * Care must be used in using `WaveGetLaneIndex` wave intrinsic - it will only give the right results for appropriate launches * CUDA 'surfaces' are used for textures which are read/write. CUDA does NOT do format conversion with surfaces. |
