summaryrefslogtreecommitdiff
path: root/docs/cuda-target.md
diff options
context:
space:
mode:
Diffstat (limited to 'docs/cuda-target.md')
-rw-r--r--docs/cuda-target.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/cuda-target.md b/docs/cuda-target.md
index c41858bd4..17a79b1d0 100644
--- a/docs/cuda-target.md
+++ b/docs/cuda-target.md
@@ -16,7 +16,7 @@ These limitations apply to Slang transpiling to CUDA.
* Only supports the 'texture object' style binding (The texture object API is only supported on devices of compute capability 3.0 or higher. )
* Samplers are not separate objects in CUDA - they are combined into a single 'TextureObject'. So samplers are effectively ignored on CUDA targets.
-* When using a TextureArray (layered texture in CUDA) - the index will be treated as an int, as this is all CUDA allows
+* When using a TextureArray.Sample (layered texture in CUDA) - the index will be treated as an int, as this is all CUDA allows
* Care must be used in using `WaveGetLaneIndex` wave intrinsic - it will only give the right results for appropriate launches
* CUDA 'surfaces' are used for textures which are read/write. CUDA does NOT do format conversion with surfaces.