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authorjsmall-nvidia <jsmall@nvidia.com>2020-03-23 17:55:49 -0400
committerGitHub <noreply@github.com>2020-03-23 17:55:49 -0400
commit7b4e0e1892bad9f51677b191c69b01aee7403632 (patch)
tree613acd7984b16242fd0f7c4138a71ba71576f974 /docs/cuda-target.md
parent05c9a5c9dc23a716c7cbeae91f581bbc13f10ed2 (diff)
First pass at a Target Compatibility document (#1287)
* WIP compatibility docs. * Test transpose in matrix-float. * Small improvement to CUDA docs. * Added some discussion around tessellation. * Small improvements to target-compatibility.md * Improve compatibility documentation. Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
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diff --git a/docs/cuda-target.md b/docs/cuda-target.md
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@@ -16,7 +16,7 @@ These limitations apply to Slang transpiling to CUDA.
* Only supports the 'texture object' style binding (The texture object API is only supported on devices of compute capability 3.0 or higher. )
* Samplers are not separate objects in CUDA - they are combined into a single 'TextureObject'. So samplers are effectively ignored on CUDA targets.
-* When using a TextureArray (layered texture in CUDA) - the index will be treated as an int, as this is all CUDA allows
+* When using a TextureArray.Sample (layered texture in CUDA) - the index will be treated as an int, as this is all CUDA allows
* Care must be used in using `WaveGetLaneIndex` wave intrinsic - it will only give the right results for appropriate launches
* CUDA 'surfaces' are used for textures which are read/write. CUDA does NOT do format conversion with surfaces.