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| author | jsmall-nvidia <jsmall@nvidia.com> | 2020-03-23 17:55:49 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-03-23 17:55:49 -0400 |
| commit | 7b4e0e1892bad9f51677b191c69b01aee7403632 (patch) | |
| tree | 613acd7984b16242fd0f7c4138a71ba71576f974 /docs/cuda-target.md | |
| parent | 05c9a5c9dc23a716c7cbeae91f581bbc13f10ed2 (diff) | |
First pass at a Target Compatibility document (#1287)
* WIP compatibility docs.
* Test transpose in matrix-float.
* Small improvement to CUDA docs.
* Added some discussion around tessellation.
* Small improvements to target-compatibility.md
* Improve compatibility documentation.
Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
Diffstat (limited to 'docs/cuda-target.md')
| -rw-r--r-- | docs/cuda-target.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/cuda-target.md b/docs/cuda-target.md index c41858bd4..17a79b1d0 100644 --- a/docs/cuda-target.md +++ b/docs/cuda-target.md @@ -16,7 +16,7 @@ These limitations apply to Slang transpiling to CUDA. * Only supports the 'texture object' style binding (The texture object API is only supported on devices of compute capability 3.0 or higher. ) * Samplers are not separate objects in CUDA - they are combined into a single 'TextureObject'. So samplers are effectively ignored on CUDA targets. -* When using a TextureArray (layered texture in CUDA) - the index will be treated as an int, as this is all CUDA allows +* When using a TextureArray.Sample (layered texture in CUDA) - the index will be treated as an int, as this is all CUDA allows * Care must be used in using `WaveGetLaneIndex` wave intrinsic - it will only give the right results for appropriate launches * CUDA 'surfaces' are used for textures which are read/write. CUDA does NOT do format conversion with surfaces. |
