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authorjsmall-nvidia <jsmall@nvidia.com>2018-05-03 17:17:05 -0400
committerTim Foley <tfoleyNV@users.noreply.github.com>2018-05-03 14:17:05 -0700
commitc216f00f1eaff368229cb8430422972fcac801b7 (patch)
treec214700d1cbcdf590b2ecd2f50c9d152169275b8 /tools/render-test/vk-device-queue.h
parent367f3a78a40731da45ee12b9a18c94707f1d1429 (diff)
Fixes based on review of vulkan-first-render PR #545 (#546)
Diffstat (limited to 'tools/render-test/vk-device-queue.h')
-rw-r--r--tools/render-test/vk-device-queue.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/tools/render-test/vk-device-queue.h b/tools/render-test/vk-device-queue.h
index ea50cbd81..8381f5166 100644
--- a/tools/render-test/vk-device-queue.h
+++ b/tools/render-test/vk-device-queue.h
@@ -30,11 +30,10 @@ struct VulkanDeviceQueue
/// Blocks until all work submitted to GPU has completed
void waitForIdle() { m_api->vkQueueWaitIdle(m_queue); }
- /// Set the graphics queue index (as set on init)
+ /// Get the graphics queue index (as set on init)
int getQueueIndex() const { return m_queueIndex; }
-
- /// Make the specified event 'current' - meaning it's semaphone must be waited on
+ /// Make the specified event 'current' - meaning it's semaphore must be waited on
VkSemaphore makeCurrent(EventType eventType);
/// Makes the event no longer required to be waited on
void makeCompleted(EventType eventType);