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authorjsmall-nvidia <jsmall@nvidia.com>2018-05-03 14:25:13 -0400
committerGitHub <noreply@github.com>2018-05-03 14:25:13 -0400
commit367f3a78a40731da45ee12b9a18c94707f1d1429 (patch)
tree5993ef627e1a094ea1d401c31e6b00e3c63c308a /tools/render-test/vk-device-queue.h
parent78935493587ec65a199d844327613021667acc1b (diff)
Feature/vulkan first render (#545)
* First pass at InputLayout for Vulkan Add support for RGBA_Float32 * Use VulkanModule and VulkanApi to handle accessing Vulkan types. * First pass at Vulkan swap chain/Device queue. * Added VulkanUtil for generic function functions. * Move more functionality to VulkanApi and VulkanUtil. Make Buffer able to initialize itself. * More tidy up around VulkanDeviceQueue * First pass use of VulkanDeviceQueue in VkRenderer * First pass use of VulkanSwapChain on VkRenderer * Added depth formats. Binding for constant and vertex buffers for Vulkan. * Setting up VkImageView on backbuffers. * First pass support for setting up vkRenderPass. * Fixes to work around Vulkan swap chain/verification issues. * Added support for Pipeline and a pipeline cache. * Working without waiting - because use of pipeline cache. * Added support for VkFramebuffer in Vulkan. * First pass at creating Vulkan graphics pipeline. * More efforts to get Vulkan to render. * Small improvement for checking of Binding flags. * Removed setConstantBuffers from the Renderer interface - so that all resource binding takes place through the BindingState. To make this work required a 'hack' in render-test main.cpp - so that the constant buffer binding that is needed in some tests is only added when it doesn't clash. * RendererID -> unified into RendererType. Added getRendererType to Renderer interface. Added ProjectionStyle, and function to get from RendererType. Added getIdentityProjection to RendererUtil - to get projection that is the 'identity' - but hits the same pixels for all projection styles. * Fix build problem on Win32 on Vulkan where should use VK_NULL_HANDLE. * Improve naming, comments. Remove dead code. * Remove unwanted comment.
Diffstat (limited to 'tools/render-test/vk-device-queue.h')
-rw-r--r--tools/render-test/vk-device-queue.h95
1 files changed, 95 insertions, 0 deletions
diff --git a/tools/render-test/vk-device-queue.h b/tools/render-test/vk-device-queue.h
new file mode 100644
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+++ b/tools/render-test/vk-device-queue.h
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+// vk-swap-chain.h
+#pragma once
+
+#include "vk-api.h"
+
+namespace renderer_test {
+
+struct VulkanDeviceQueue
+{
+ enum
+ {
+ kMaxCommandBuffers = 8,
+ };
+
+ enum class EventType
+ {
+ BeginFrame,
+ EndFrame,
+ CountOf,
+ };
+
+ /// Initialize - must be called before anything else can be done
+ SlangResult init(const VulkanApi& api, VkQueue queue, int queueIndex);
+
+ /// Flushes the current command list, and steps to next (internally this is equivalent to a stepA followed by stepB)
+ void flush();
+ /// Performs a full flush, and then waits for idle.
+ void flushAndWait();
+
+ /// Blocks until all work submitted to GPU has completed
+ void waitForIdle() { m_api->vkQueueWaitIdle(m_queue); }
+
+ /// Set the graphics queue index (as set on init)
+ int getQueueIndex() const { return m_queueIndex; }
+
+
+ /// Make the specified event 'current' - meaning it's semaphone must be waited on
+ VkSemaphore makeCurrent(EventType eventType);
+ /// Makes the event no longer required to be waited on
+ void makeCompleted(EventType eventType);
+ /// Returns true if the event is already current
+ SLANG_FORCE_INLINE bool isCurrent(EventType eventType) const { return m_currentSemaphores[int(eventType)] != VK_NULL_HANDLE; }
+
+ /// Get the command buffer
+ VkCommandBuffer getCommandBuffer() const { return m_commandBuffer; }
+
+ /// Get the queue
+ VkQueue getQueue() const { return m_queue; }
+
+ /// Get the API
+ const VulkanApi* getApi() const { return m_api; }
+
+ /// Flushes the current command list
+ void flushStepA();
+ /// Steps to next command buffer and opens. May block if command buffer is still in use
+ void flushStepB();
+
+ /// Dtor
+ ~VulkanDeviceQueue();
+
+ protected:
+
+ struct Fence
+ {
+ VkFence fence;
+ bool active;
+ uint64_t value;
+ };
+
+ void _updateFenceAtIndex(int fenceIndex, bool blocking);
+
+ VkQueue m_queue = VK_NULL_HANDLE;
+
+ VkCommandPool m_commandPool = VK_NULL_HANDLE;
+ int m_numCommandBuffers = 0;
+ int m_commandBufferIndex = 0;
+ // There are the same amount of command buffers as fences
+ VkCommandBuffer m_commandBuffers[kMaxCommandBuffers] = { VK_NULL_HANDLE };
+
+ Fence m_fences[kMaxCommandBuffers] = { {VK_NULL_HANDLE, 0, 0u} };
+
+ VkCommandBuffer m_commandBuffer = VK_NULL_HANDLE;
+
+ VkSemaphore m_semaphores[int(EventType::CountOf)];
+ VkSemaphore m_currentSemaphores[int(EventType::CountOf)];
+
+ uint64_t m_lastFenceCompleted = 1;
+ uint64_t m_nextFenceValue = 2;
+
+ int m_queueIndex = 0;
+
+ const VulkanApi* m_api = nullptr;
+};
+
+} // renderer_test