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authorjsmall-nvidia <jsmall@nvidia.com>2021-10-26 17:40:36 -0400
committerGitHub <noreply@github.com>2021-10-26 14:40:36 -0700
commitfe6d5f1cf8865567e08cf210a2639ffde2886fc3 (patch)
treedb9e65eaa92d9b91ac566301baef8620baddf082 /tools/render-test/shader-input-layout.cpp
parent499e6764e6fbb2a1e9b107e5b30f45ec2b13046c (diff)
SPIR-V optimization diagnostics (#1989)
* #include an absolute path didn't work - because paths were taken to always be relative. * WIP fixing glslang error reporting. * SPIR-V opt diagnostics. * Small formatting tidy up. * Disable nv-ray-tracing-motion-blur.slang for now, until merged and can rebuild slang-glslang. * Formatting improvements. * Some small improvements around optimizing in glslang. * Make clear if calling optimize with 'non' in glslang no work is done (such as a pointless copy). * Small formatting change - mainly to kick off a build. * Upgrade slang-binaries to fix git fetch issue on TC. * Small formatting edits. Kick build.
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