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| author | Yong He <yonghe@outlook.com> | 2021-03-25 09:41:53 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-03-25 09:41:53 -0700 |
| commit | e050035e0b7d3f257a46bc1cb644163026cb1b23 (patch) | |
| tree | e4a38fa4c2f26313c2d374a19c5a4a1904ffdeb1 /tools/render-test/shader-input-layout.cpp | |
| parent | 98afb421f408aa8651afff3dba1b21fad71131fe (diff) | |
Improve Vulkan shader-objects implementation. (#1765)
* Improve Vulkan shader-objects implementation.
1. Null bindings no longer crashes.
2. No longer copies push constants to staging CPU buffer before setting it into command buffer. The entry-point shader object now directly sets it into command buffer upon `bindObject` call.
* Update comments
* Fix
* Re-enable 3 tests.
Improved vulkan implementation so that each shader object is responsible for creating descriptor sets on-demand.
Fixed slang reflection to correctly report `ParameterBlock` binding.
* Fix gcc compile error.
Diffstat (limited to 'tools/render-test/shader-input-layout.cpp')
0 files changed, 0 insertions, 0 deletions
