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authorYong He <yonghe@outlook.com>2021-03-25 09:41:53 -0700
committerGitHub <noreply@github.com>2021-03-25 09:41:53 -0700
commite050035e0b7d3f257a46bc1cb644163026cb1b23 (patch)
treee4a38fa4c2f26313c2d374a19c5a4a1904ffdeb1 /tools/render-test/shader-input-layout.cpp
parent98afb421f408aa8651afff3dba1b21fad71131fe (diff)
Improve Vulkan shader-objects implementation. (#1765)
* Improve Vulkan shader-objects implementation. 1. Null bindings no longer crashes. 2. No longer copies push constants to staging CPU buffer before setting it into command buffer. The entry-point shader object now directly sets it into command buffer upon `bindObject` call. * Update comments * Fix * Re-enable 3 tests. Improved vulkan implementation so that each shader object is responsible for creating descriptor sets on-demand. Fixed slang reflection to correctly report `ParameterBlock` binding. * Fix gcc compile error.
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