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| author | jsmall-nvidia <jsmall@nvidia.com> | 2020-02-18 14:14:16 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-02-18 14:14:16 -0500 |
| commit | 8ee39e08c48a315163fe1850dbb12ca292020d4d (patch) | |
| tree | 5041064a194849399aa587ac13b46db2088bdb05 /tools/render-test/shader-input-layout.cpp | |
| parent | e109985375712b449d365450b3d3e39416a171ce (diff) | |
First pass Texture Array support on CUDA/CPU (#1225)
* Add cubemap support.
* Add CUDA fence instrinsics.
* Added Gather for CUDA.
* Use the CUDA driver API as much as possible.
* * Support 1D texture on CPU
* WIP on 1D texture on CUDA
* Added simplified texture test
* Fix test.
* Improve texture-simple tests.
* * Add CPU support for 3d textures
* Add support for mip maps to CUDA
* Disable warnings in nvrtc
* Update CUDA docs
* WIP on 3d texture support.
* Add support for 3d textures for CPU and CUDA.
* CPU and CUDA support for cube maps.
* Add CPU support for Texture1DArray.
* Support CUDA Layered/Array type in meta library.
Diffstat (limited to 'tools/render-test/shader-input-layout.cpp')
0 files changed, 0 insertions, 0 deletions
