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| author | Tim Foley <tfoleyNV@users.noreply.github.com> | 2017-07-06 09:52:53 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-07-06 09:52:53 -0700 |
| commit | 21a14cb4e0d578bc4f8a460016269a1199cac0da (patch) | |
| tree | 88a04619ceaaa37b87199dd82334cc9d102c156d /tools/render-test/render-d3d11.cpp | |
| parent | f313df379dd9e0d4395f072ffb87016a6f20d5a1 (diff) | |
| parent | f145e09a6dcbcf326f782b3e6a76dbf291c792cf (diff) | |
Merge pull request #53 from tfoleyNV/cross-compilation
Initial work on cross-compilation
Diffstat (limited to 'tools/render-test/render-d3d11.cpp')
| -rw-r--r-- | tools/render-test/render-d3d11.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/tools/render-test/render-d3d11.cpp b/tools/render-test/render-d3d11.cpp index 19795d685..5b25714c0 100644 --- a/tools/render-test/render-d3d11.cpp +++ b/tools/render-test/render-d3d11.cpp @@ -889,10 +889,10 @@ public: virtual ShaderProgram* compileProgram(ShaderCompileRequest const& request) override { - auto dxVertexShaderBlob = compileHLSLShader(request.source.path, request.source.text, request.vertexShader .name, request.vertexShader .profile); + auto dxVertexShaderBlob = compileHLSLShader(request.vertexShader.source.path, request.vertexShader.source.text, request.vertexShader .name, request.vertexShader .profile); if(!dxVertexShaderBlob) return nullptr; - auto dxFragmentShaderBlob = compileHLSLShader(request.source.path, request.source.text, request.fragmentShader .name, request.fragmentShader .profile); + auto dxFragmentShaderBlob = compileHLSLShader(request.fragmentShader.source.path, request.fragmentShader.source.text, request.fragmentShader .name, request.fragmentShader .profile); if(!dxFragmentShaderBlob) return nullptr; ID3D11VertexShader* dxVertexShader; |
