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authorEllie Hermaszewska <ellieh@nvidia.com>2024-10-29 14:49:26 +0800
committerGitHub <noreply@github.com>2024-10-29 14:49:26 +0800
commitf65d756bff8d4c5cbc15bd0322a2ae8e6b896a21 (patch)
treeea1d61342cd29368e19135000ec2948813096205 /tools/platform/vector-math.h
parenta729c15e9dce9f5116a38afc66329ab2ca4cea54 (diff)
format
* format * Minor test fixes * enable checking cpp format in ci
Diffstat (limited to 'tools/platform/vector-math.h')
-rw-r--r--tools/platform/vector-math.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/tools/platform/vector-math.h b/tools/platform/vector-math.h
index e35cb46ac..2e24833eb 100644
--- a/tools/platform/vector-math.h
+++ b/tools/platform/vector-math.h
@@ -4,12 +4,13 @@
// We will use the GLM library for our vector math types, just for simplicity.
#include "../../external/glm/glm/glm.hpp"
-#include "../../external/glm/glm/gtc/matrix_transform.hpp"
#include "../../external/glm/glm/gtc/constants.hpp"
+#include "../../external/glm/glm/gtc/matrix_transform.hpp"
#include "../../external/glm/glm/gtc/quaternion.hpp"
-namespace gfx {
+namespace gfx
+{
using namespace glm;
-} // gfx
+} // namespace gfx