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// vector-math.h
#pragma once

// We will use the GLM library for our vector math types, just for simplicity.

#include "../../external/glm/glm/glm.hpp"
#include "../../external/glm/glm/gtc/matrix_transform.hpp"
#include "../../external/glm/glm/gtc/constants.hpp"
#include "../../external/glm/glm/gtc/quaternion.hpp"

namespace gfx {

using namespace glm;

} // gfx