summaryrefslogtreecommitdiff
path: root/tools/gfx/vulkan/vk-shader-table.cpp
diff options
context:
space:
mode:
authorjsmall-nvidia <jsmall@nvidia.com>2023-04-25 10:43:29 -0400
committerGitHub <noreply@github.com>2023-04-25 10:43:29 -0400
commit7b7c095b37e85ca3a8f55eff1c3d9643d467b8e0 (patch)
tree9c71955dbc956b0058b19818ca127c8132cda512 /tools/gfx/vulkan/vk-shader-table.cpp
parent284cee1f246c072f190c87c8fb60c1d2181e458f (diff)
Dictionary using lowerCamel (#2835)
* #include an absolute path didn't work - because paths were taken to always be relative. * WIP lowerCamel Dictionary. * WIP more lowerCamel fixes for Dictionary. * Add/Remove/Clear * GetValue/Contains * Fix tabs in dictionary. Count -> getCount * Fix fields with caps. * Key -> key Value -> value Use m_ for members where appropriate. Use lowerCamel in linked list. * Some small fixes/improvements to Dictionary. * Kick CI.
Diffstat (limited to 'tools/gfx/vulkan/vk-shader-table.cpp')
-rw-r--r--tools/gfx/vulkan/vk-shader-table.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/tools/gfx/vulkan/vk-shader-table.cpp b/tools/gfx/vulkan/vk-shader-table.cpp
index a47750ddb..f40331432 100644
--- a/tools/gfx/vulkan/vk-shader-table.cpp
+++ b/tools/gfx/vulkan/vk-shader-table.cpp
@@ -77,7 +77,7 @@ RefPtr<BufferResource> ShaderTableImpl::createDeviceBuffer(
auto dstHandlePtr = subTablePtr + i * rtProps.shaderGroupBaseAlignment;
auto shaderGroupName = m_shaderGroupNames[shaderTableEntryCounter++];
auto shaderGroupIndexPtr =
- pipelineImpl->shaderGroupNameToIndex.TryGetValue(shaderGroupName);
+ pipelineImpl->shaderGroupNameToIndex.tryGetValue(shaderGroupName);
if (!shaderGroupIndexPtr)
continue;
@@ -93,7 +93,7 @@ RefPtr<BufferResource> ShaderTableImpl::createDeviceBuffer(
auto dstHandlePtr = subTablePtr + i * handleSize;
auto shaderGroupName = m_shaderGroupNames[shaderTableEntryCounter++];
auto shaderGroupIndexPtr =
- pipelineImpl->shaderGroupNameToIndex.TryGetValue(shaderGroupName);
+ pipelineImpl->shaderGroupNameToIndex.tryGetValue(shaderGroupName);
if (!shaderGroupIndexPtr)
continue;
@@ -108,7 +108,7 @@ RefPtr<BufferResource> ShaderTableImpl::createDeviceBuffer(
auto dstHandlePtr = subTablePtr + i * handleSize;
auto shaderGroupName = m_shaderGroupNames[shaderTableEntryCounter++];
auto shaderGroupIndexPtr =
- pipelineImpl->shaderGroupNameToIndex.TryGetValue(shaderGroupName);
+ pipelineImpl->shaderGroupNameToIndex.tryGetValue(shaderGroupName);
if (!shaderGroupIndexPtr)
continue;