From 7b7c095b37e85ca3a8f55eff1c3d9643d467b8e0 Mon Sep 17 00:00:00 2001 From: jsmall-nvidia Date: Tue, 25 Apr 2023 10:43:29 -0400 Subject: Dictionary using lowerCamel (#2835) * #include an absolute path didn't work - because paths were taken to always be relative. * WIP lowerCamel Dictionary. * WIP more lowerCamel fixes for Dictionary. * Add/Remove/Clear * GetValue/Contains * Fix tabs in dictionary. Count -> getCount * Fix fields with caps. * Key -> key Value -> value Use m_ for members where appropriate. Use lowerCamel in linked list. * Some small fixes/improvements to Dictionary. * Kick CI. --- tools/gfx/vulkan/vk-shader-table.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'tools/gfx/vulkan/vk-shader-table.cpp') diff --git a/tools/gfx/vulkan/vk-shader-table.cpp b/tools/gfx/vulkan/vk-shader-table.cpp index a47750ddb..f40331432 100644 --- a/tools/gfx/vulkan/vk-shader-table.cpp +++ b/tools/gfx/vulkan/vk-shader-table.cpp @@ -77,7 +77,7 @@ RefPtr ShaderTableImpl::createDeviceBuffer( auto dstHandlePtr = subTablePtr + i * rtProps.shaderGroupBaseAlignment; auto shaderGroupName = m_shaderGroupNames[shaderTableEntryCounter++]; auto shaderGroupIndexPtr = - pipelineImpl->shaderGroupNameToIndex.TryGetValue(shaderGroupName); + pipelineImpl->shaderGroupNameToIndex.tryGetValue(shaderGroupName); if (!shaderGroupIndexPtr) continue; @@ -93,7 +93,7 @@ RefPtr ShaderTableImpl::createDeviceBuffer( auto dstHandlePtr = subTablePtr + i * handleSize; auto shaderGroupName = m_shaderGroupNames[shaderTableEntryCounter++]; auto shaderGroupIndexPtr = - pipelineImpl->shaderGroupNameToIndex.TryGetValue(shaderGroupName); + pipelineImpl->shaderGroupNameToIndex.tryGetValue(shaderGroupName); if (!shaderGroupIndexPtr) continue; @@ -108,7 +108,7 @@ RefPtr ShaderTableImpl::createDeviceBuffer( auto dstHandlePtr = subTablePtr + i * handleSize; auto shaderGroupName = m_shaderGroupNames[shaderTableEntryCounter++]; auto shaderGroupIndexPtr = - pipelineImpl->shaderGroupNameToIndex.TryGetValue(shaderGroupName); + pipelineImpl->shaderGroupNameToIndex.tryGetValue(shaderGroupName); if (!shaderGroupIndexPtr) continue; -- cgit v1.2.3