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authorYong He <yonghe@outlook.com>2021-01-06 12:58:57 -0800
committerGitHub <noreply@github.com>2021-01-06 12:58:57 -0800
commit92636513abe72d2da0c45f0e2c1235415e0671c3 (patch)
tree234136e9d89006df9d6775e8bcd07e91ae344af7 /tools/gfx/vector-math.h
parent706d4f91e269d473c963d31792fb2c8320933c9b (diff)
Refactor GUI/Window utils out of gfx library (#1649)
Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tools/gfx/vector-math.h')
-rw-r--r--tools/gfx/vector-math.h15
1 files changed, 0 insertions, 15 deletions
diff --git a/tools/gfx/vector-math.h b/tools/gfx/vector-math.h
deleted file mode 100644
index e35cb46ac..000000000
--- a/tools/gfx/vector-math.h
+++ /dev/null
@@ -1,15 +0,0 @@
-// vector-math.h
-#pragma once
-
-// We will use the GLM library for our vector math types, just for simplicity.
-
-#include "../../external/glm/glm/glm.hpp"
-#include "../../external/glm/glm/gtc/matrix_transform.hpp"
-#include "../../external/glm/glm/gtc/constants.hpp"
-#include "../../external/glm/glm/gtc/quaternion.hpp"
-
-namespace gfx {
-
-using namespace glm;
-
-} // gfx