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authorYong He <yonghe@outlook.com>2021-02-17 15:09:09 -0800
committerGitHub <noreply@github.com>2021-02-17 15:09:09 -0800
commite59aee131b6d51236613bc374cfa2d5f3b54efe1 (patch)
tree1225fb886e6b280ca50d737c1769bb8465480692 /tools/gfx/render.h
parent39975b207e5db7de8feaaebfda2ae122c1850b26 (diff)
Add `SampleGrad` overload for lod clamp. (#1711)
* Add `SampleGrad` overload for lod clamp. * Fix gfx to run the test on vulkan. * Whitespace change to trigger CI build * remove presentFrame call in render-test Co-authored-by: Yong He <yhe@nvidia.com> Co-authored-by: Tim Foley <tfoleyNV@users.noreply.github.com>
Diffstat (limited to 'tools/gfx/render.h')
-rw-r--r--tools/gfx/render.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/tools/gfx/render.h b/tools/gfx/render.h
index e783273ee..053f9e1e2 100644
--- a/tools/gfx/render.h
+++ b/tools/gfx/render.h
@@ -1039,8 +1039,6 @@ struct GraphicsPipelineStateDesc
IPipelineLayout* pipelineLayout = nullptr;
IInputLayout* inputLayout;
- UInt framebufferWidth;
- UInt framebufferHeight;
UInt renderTargetCount = 0; // Only used if `pipelineLayout` is non-null
DepthStencilDesc depthStencil;
RasterizerDesc rasterizer;