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authorYong He <yonghe@outlook.com>2022-09-26 12:58:29 -0700
committerGitHub <noreply@github.com>2022-09-26 12:58:29 -0700
commitfcc1a0973f91f0daff9c5c2d0a00208ecb7b91c2 (patch)
tree59c4286f6e81babc97d9ea6e5a42095ff1f9c0f5 /tools/gfx/render.cpp
parent4b58c50f394ac912663d86e25e5041157fe8a001 (diff)
Use d3d12/vk debug layer when gfx debug layer is enabled. (#2411)
* Use d3d12/vk debug layer when gfx debug layer is enabled. * Fix. Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tools/gfx/render.cpp')
-rw-r--r--tools/gfx/render.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/tools/gfx/render.cpp b/tools/gfx/render.cpp
index e32ed8f6c..b19824671 100644
--- a/tools/gfx/render.cpp
+++ b/tools/gfx/render.cpp
@@ -16,6 +16,7 @@ Result SLANG_MCALL createCUDADevice(const IDevice::Desc* desc, IDevice** outDevi
Result SLANG_MCALL createCPUDevice(const IDevice::Desc* desc, IDevice** outDevice);
static bool debugLayerEnabled = false;
+bool isGfxDebugLayerEnabled() { return debugLayerEnabled; }
/* !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Global Renderer Functions !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */