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authorlucy96chen <47800040+lucy96chen@users.noreply.github.com>2022-10-17 17:38:59 -0700
committerGitHub <noreply@github.com>2022-10-17 17:38:59 -0700
commit8add41a6e37994577d928bc312801ddfa1c33173 (patch)
tree6ca5ef639a22c4e37c7287df1877cb5bf7ce691c /tools/gfx/persistent-shader-cache.cpp
parent09408e32d7c0ccebf38fe31b5d2ddf4b1cd128e4 (diff)
Shader cache index implementation (#2452)
Diffstat (limited to 'tools/gfx/persistent-shader-cache.cpp')
-rw-r--r--tools/gfx/persistent-shader-cache.cpp182
1 files changed, 182 insertions, 0 deletions
diff --git a/tools/gfx/persistent-shader-cache.cpp b/tools/gfx/persistent-shader-cache.cpp
new file mode 100644
index 000000000..a378e0f4f
--- /dev/null
+++ b/tools/gfx/persistent-shader-cache.cpp
@@ -0,0 +1,182 @@
+// slang-shader-cache-index.cpp
+#include "persistent-shader-cache.h"
+
+#include "../../source/core/slang-digest-util.h"
+#include "../../source/core/slang-io.h"
+#include "../../source/core/slang-string-util.h"
+#include "../../source/core/slang-file-system.h"
+
+namespace Slang
+{
+
+PersistentShaderCache::PersistentShaderCache(const Desc& inDesc)
+{
+ desc = inDesc;
+
+ if (!desc.shaderCachePath.getBuffer())
+ {
+ if (!desc.shaderCacheFileSystem)
+ {
+ // Only a path was provided, so we get a mutable file system
+ // using OSFileSystem::getMutableSingleton.
+ desc.shaderCacheFileSystem = OSFileSystem::getMutableSingleton();
+ }
+ desc.shaderCacheFileSystem = new RelativeFileSystem(desc.shaderCacheFileSystem, desc.shaderCachePath);
+ }
+
+ // If our shader cache has an underlying file system, check if it's mutable. If so, store a pointer
+ // to the mutable version in order to save new entries later.
+ if (desc.shaderCacheFileSystem)
+ {
+ desc.shaderCacheFileSystem->queryInterface(ISlangMutableFileSystem::getTypeGuid(), (void**)mutableShaderCacheFileSystem.writeRef());
+ }
+
+ loadCacheFromFile();
+}
+
+// Load a previous cache index saved to disk. If not found, create a new cache index
+// and save it to disk as filename.
+void PersistentShaderCache::loadCacheFromFile()
+{
+ ComPtr<ISlangBlob> indexBlob;
+ if (SLANG_FAILED(desc.shaderCacheFileSystem->loadFile(desc.cacheFilename.getBuffer(), indexBlob.writeRef())))
+ {
+ // Cache index not found, so we'll create and save a new one.
+ if (mutableShaderCacheFileSystem)
+ {
+ mutableShaderCacheFileSystem->saveFile(desc.cacheFilename.getBuffer(), nullptr, 0);
+ return;
+ }
+ // Cache index not found and we can't save a new one due to the file system being immutable.
+ return;
+ }
+
+ String indexString;
+ File::readAllText(desc.cacheFilename, indexString);
+
+ List<UnownedStringSlice> lines;
+ StringUtil::calcLines(indexString.getUnownedSlice(), lines);
+ for (auto line : lines)
+ {
+ List<UnownedStringSlice> digests;
+ StringUtil::split(line, ' ', digests); // This will return our two hashes as two elements in digests.
+ auto dependencyDigest = DigestUtil::fromString(digests[0]);
+ auto astDigest = DigestUtil::fromString(digests[1]);
+
+ ShaderCacheEntry entry = { dependencyDigest, astDigest };
+ auto entryNode = entries.AddLast(entry);
+ keyToEntry.Add(dependencyDigest, entryNode);
+ }
+}
+
+LinkedNode<ShaderCacheEntry>* PersistentShaderCache::findEntry(const slang::Digest& key, ISlangBlob** outCompiledCode)
+{
+ LinkedNode<ShaderCacheEntry>* entryNode;
+ if (!keyToEntry.TryGetValue(key, entryNode))
+ {
+ // The key was not found in the cache, so we return nullptr.
+ *outCompiledCode = nullptr;
+ return nullptr;
+ }
+
+ // If the key is found, load the stored contents from disk. We then move the corresponding
+ // entry to the front of the linked list and update the cache file on disk
+ desc.shaderCacheFileSystem->loadFile(DigestUtil::toString(key).getBuffer(), outCompiledCode);
+ if (entries.FirstNode() != entryNode)
+ {
+ entries.RemoveFromList(entryNode);
+ entries.AddFirst(entryNode);
+ if (mutableShaderCacheFileSystem)
+ {
+ saveCacheToFile();
+ }
+ }
+ return entryNode;
+}
+
+void PersistentShaderCache::addEntry(const slang::Digest& dependencyDigest, const slang::Digest& astDigest, ISlangBlob* compiledCode)
+{
+ if (!mutableShaderCacheFileSystem)
+ {
+ // Should not save new entries if the underlying file system isn't mutable.
+ return;
+ }
+
+ // Check that we do not exceed the cache's size limit by adding another entry. If so,
+ // remove the least recently used entry first.
+ //
+ // In theory, this could loop infinitely since deleteLRUEntry() immediately returns if
+ // mutableShaderCacheFileSystem is not set. However, this situation is functionally impossible
+ // because we check immediately before this as well.
+ while (desc.entryCountLimit > 0 && entries.Count() >= desc.entryCountLimit)
+ {
+ deleteLRUEntry();
+ }
+
+ ShaderCacheEntry entry = { dependencyDigest, astDigest };
+ auto entryNode = entries.AddFirst(entry);
+ keyToEntry.Add(dependencyDigest, entryNode);
+
+ mutableShaderCacheFileSystem->saveFileBlob(DigestUtil::toString(dependencyDigest).getBuffer(), compiledCode);
+
+ saveCacheToFile();
+}
+
+void PersistentShaderCache::updateEntry(
+ LinkedNode<ShaderCacheEntry>* entryNode,
+ const slang::Digest& dependencyDigest,
+ const slang::Digest& astDigest,
+ ISlangBlob* updatedCode)
+{
+ if (!mutableShaderCacheFileSystem)
+ {
+ // Updating entries requires saving to disk in order to overwrite the old shader file
+ // on disk, so we return if the underlying file system isn't mutable.
+ return;
+ }
+
+ entryNode->Value.astBasedDigest = astDigest;
+ mutableShaderCacheFileSystem->saveFileBlob(DigestUtil::toString(dependencyDigest).getBuffer(), updatedCode);
+
+ saveCacheToFile();
+}
+
+void PersistentShaderCache::saveCacheToFile()
+{
+ if (!mutableShaderCacheFileSystem)
+ {
+ // Cannot save the index to disk if the underlying file system isn't mutable.
+ return;
+ }
+
+ StringBuilder indexSb;
+ for (auto& entry : entries)
+ {
+ indexSb << entry.dependencyBasedDigest;
+ indexSb << " ";
+ indexSb << entry.astBasedDigest;
+ indexSb << "\n";
+ }
+
+ mutableShaderCacheFileSystem->saveFile(desc.cacheFilename.getBuffer(), indexSb.getBuffer(), indexSb.getLength());
+}
+
+void PersistentShaderCache::deleteLRUEntry()
+{
+ if (!mutableShaderCacheFileSystem)
+ {
+ // This is here as a safety precaution but should never be hit as
+ // addEntry() is the only function that should call this.
+ return;
+ }
+
+ auto lruEntry = entries.LastNode();
+ auto shaderKey = lruEntry->Value.dependencyBasedDigest;
+
+ keyToEntry.Remove(shaderKey);
+ mutableShaderCacheFileSystem->remove(DigestUtil::toString(shaderKey).getBuffer());
+
+ entries.Delete(lruEntry);
+}
+
+}