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| author | Tim Foley <tfoleyNV@users.noreply.github.com> | 2018-08-10 22:21:44 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-08-10 22:21:44 -0700 |
| commit | 56d8a752d84e984afab20de5980edf10fe6c06f5 (patch) | |
| tree | eb1491b940daebc6afd200202347191d77f76112 /tools/gfx/model.h | |
| parent | 73ff6907d723003d30e400f661876e7960de574f (diff) | |
Improve model-viewer support for lights (#626)
* Improve model-viewer support for lights
The main visible change here is that the model-viewer example supports
multiple light sources, with a basic UI for adding new light sources to
the scene, and for manipulating the ones that are there.
Along the way I also refactored the `IMaterial` decomposition to be a
bit less naive, while still only including a completely naive
Blinn-Phong implementation.
I also went ahead and spruced up the `cube.obj` file so that it has
multiple materials, although it is still a completely uninteresting
asset.
* Fixup: Windows SDK version
Diffstat (limited to 'tools/gfx/model.h')
| -rw-r--r-- | tools/gfx/model.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/tools/gfx/model.h b/tools/gfx/model.h index 046b9764b..b92dfda76 100644 --- a/tools/gfx/model.h +++ b/tools/gfx/model.h @@ -13,6 +13,9 @@ struct ModelLoader struct MaterialData { glm::vec3 diffuseColor; + glm::vec3 specularColor; + float specularity; + RefPtr<TextureResource> diffuseMap; }; |
