From 56d8a752d84e984afab20de5980edf10fe6c06f5 Mon Sep 17 00:00:00 2001 From: Tim Foley Date: Fri, 10 Aug 2018 22:21:44 -0700 Subject: Improve model-viewer support for lights (#626) * Improve model-viewer support for lights The main visible change here is that the model-viewer example supports multiple light sources, with a basic UI for adding new light sources to the scene, and for manipulating the ones that are there. Along the way I also refactored the `IMaterial` decomposition to be a bit less naive, while still only including a completely naive Blinn-Phong implementation. I also went ahead and spruced up the `cube.obj` file so that it has multiple materials, although it is still a completely uninteresting asset. * Fixup: Windows SDK version --- tools/gfx/model.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'tools/gfx/model.h') diff --git a/tools/gfx/model.h b/tools/gfx/model.h index 046b9764b..b92dfda76 100644 --- a/tools/gfx/model.h +++ b/tools/gfx/model.h @@ -13,6 +13,9 @@ struct ModelLoader struct MaterialData { glm::vec3 diffuseColor; + glm::vec3 specularColor; + float specularity; + RefPtr diffuseMap; }; -- cgit v1.2.3