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authorYong He <yonghe@outlook.com>2022-02-23 10:30:19 -0800
committerGitHub <noreply@github.com>2022-02-23 10:30:19 -0800
commit393d5beb1e0e71e6f2a384c9ab19b717f389a056 (patch)
tree1341fcdf592127f5e78054c73e8cb032381a0b56 /tools/gfx/debug-layer.h
parentc4790309ec46ae2f4f7c49eb50699a950ee7a9a4 (diff)
gfx: d3d12 performance optimizations. (#2140)
* gfx: d3d12 performance optimizations. * Fix. * Fix unit test bug. * Add gfx interface for directly allocating GPU descriptor tables. Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tools/gfx/debug-layer.h')
-rw-r--r--tools/gfx/debug-layer.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/tools/gfx/debug-layer.h b/tools/gfx/debug-layer.h
index a8cdc1b4f..c141ce24a 100644
--- a/tools/gfx/debug-layer.h
+++ b/tools/gfx/debug-layer.h
@@ -624,7 +624,6 @@ public:
encodeRayTracingCommands(IRayTracingCommandEncoder** outEncoder) override;
virtual SLANG_NO_THROW void SLANG_MCALL close() override;
virtual SLANG_NO_THROW Result SLANG_MCALL getNativeHandle(InteropHandle* outHandle) override;
- virtual SLANG_NO_THROW Result SLANG_MCALL resetDescriptorHeaps() override;
private:
void checkEncodersClosedBeforeNewEncoder();