From 393d5beb1e0e71e6f2a384c9ab19b717f389a056 Mon Sep 17 00:00:00 2001 From: Yong He Date: Wed, 23 Feb 2022 10:30:19 -0800 Subject: gfx: d3d12 performance optimizations. (#2140) * gfx: d3d12 performance optimizations. * Fix. * Fix unit test bug. * Add gfx interface for directly allocating GPU descriptor tables. Co-authored-by: Yong He --- tools/gfx/debug-layer.h | 1 - 1 file changed, 1 deletion(-) (limited to 'tools/gfx/debug-layer.h') diff --git a/tools/gfx/debug-layer.h b/tools/gfx/debug-layer.h index a8cdc1b4f..c141ce24a 100644 --- a/tools/gfx/debug-layer.h +++ b/tools/gfx/debug-layer.h @@ -624,7 +624,6 @@ public: encodeRayTracingCommands(IRayTracingCommandEncoder** outEncoder) override; virtual SLANG_NO_THROW void SLANG_MCALL close() override; virtual SLANG_NO_THROW Result SLANG_MCALL getNativeHandle(InteropHandle* outHandle) override; - virtual SLANG_NO_THROW Result SLANG_MCALL resetDescriptorHeaps() override; private: void checkEncodersClosedBeforeNewEncoder(); -- cgit v1.2.3