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authorlucy96chen <47800040+lucy96chen@users.noreply.github.com>2021-10-01 13:08:25 -0700
committerGitHub <noreply@github.com>2021-10-01 13:08:25 -0700
commit35bca4cc432613af3926da3bed217a6baa9cbd26 (patch)
treee07b9f779ea950666c2960c44eefdab7258ad312 /tools/gfx/debug-layer.h
parent6c6200f547c7387598743b23bb3c8f0d375d9494 (diff)
Add getNativeHandle() to ICommandQueue and ICommandBuffer (#1952)
* Added support for getting command buffer and command queue handles to ICommandBuffer and ICommandQueue; D3D12Device, VkDevice, and DebugDevice modifieid to implement this new functionality; immediate-renderer-base.cpp also modified to implement the new functions * Removed excess boilerplate * Changed readRef() to get() in D3D12 getNativeHandle() implementation for ICommandBuffer and ICommandQueue * Added unit tests for new getNativeHandle() implementations, unfinished * Queue test added; Minor cleanup changes * getBufferHandleTestImpl() now closes the command buffer before returning * Added getNativeHandle() implementations to CUDADevice * Added comment clarifying that the Vulkan check is checking for a null handle, which is defined to be 0
Diffstat (limited to 'tools/gfx/debug-layer.h')
-rw-r--r--tools/gfx/debug-layer.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/tools/gfx/debug-layer.h b/tools/gfx/debug-layer.h
index 69ef5ffe2..88e0e5ecd 100644
--- a/tools/gfx/debug-layer.h
+++ b/tools/gfx/debug-layer.h
@@ -396,6 +396,7 @@ public:
virtual SLANG_NO_THROW void SLANG_MCALL
encodeRayTracingCommands(IRayTracingCommandEncoder** outEncoder) override;
virtual SLANG_NO_THROW void SLANG_MCALL close() override;
+ virtual SLANG_NO_THROW Result SLANG_MCALL getNativeHandle(NativeHandle* outHandle) override;
private:
void checkEncodersClosedBeforeNewEncoder();
@@ -416,6 +417,7 @@ public:
virtual SLANG_NO_THROW void SLANG_MCALL
executeCommandBuffers(uint32_t count, ICommandBuffer* const* commandBuffers) override;
virtual SLANG_NO_THROW void SLANG_MCALL wait() override;
+ virtual SLANG_NO_THROW Result SLANG_MCALL getNativeHandle(NativeHandle* outHandle) override;
};
class DebugFramebuffer